Player Matchup

Hercules
Hercules
 
Hercules
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
AKASprin
Bakasura
Level 86
God Stats
9W - 5L
1,388 SR
Queue Stats
47W - 53L
1,452 Elo+
Solo
Anhur
Anhur
DeedleDeuce
Anhur
Level 146
God Stats
3W - 2L
1,494 SR
Queue Stats
29W - 26L
1,536 Elo+
Party 1
Vulcan
Vulcan
OlManChubs
Vulcan
Level 12
God Stats
2W - 1L
1,700 SR
Queue Stats
9W - 6L
1,612 Elo+
Party 1
Jormungandr
Jormungandr
dissFUNKshun
Jormungandr
Level 158
God Stats
3W - 0L
1,950 SR
Queue Stats
72W - 58L
1,567 Elo+
Party 1
Team Averages
Level 104
1,607 SR
1,533 Elo+

VS

Team Averages
Level 87
1,476 SR
1,437 Elo+
Anhur
Anhur
Clamhamer
Anhur
Level 42
God Stats
3W - 4L
1,232 SR
Queue Stats
176W - 190L
1,427 Elo+
Solo
Fafnir
Fafnir
DivineSageIcon
Fafnir
Level 126
God Stats
1W - 1L
1,553 SR
Queue Stats
30W - 17L
1,587 Elo+
Solo
Neith
Neith
Roszlyn
Neith
Level 164
God Stats
0W - 1L
1,612 SR
Queue Stats
3W - 4L
1,408 Elo+
Solo
Kukulkan
Kukulkan
asantiani93
Kukulkan
Level 46
God Stats
35W - 67L
1,413 SR
Queue Stats
106W - 153L
1,374 Elo+
Solo
Vamana
Vamana
yungscareecrow
Vamana
Level 55
God Stats
4W - 4L
1,571 SR
Queue Stats
104W - 131L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
2 / 0 / 8
7,990
726
10,022
12,444
13,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
AKASprin
Bakasura
13
0 / 2 / 9
7,171
652
2,182
8,016
4,341
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

15
2 / 0 / 6
8,207
746
4,788
6,771
2,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
OlManChubs
Vulcan
14
2 / 0 / 8
7,967
724
9,014
2,262
1,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
dissFUNKshun
Jormungandr
15
4 / 0 / 5
8,599
782
7,179
9,359
10,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Clamhamer
Anhur
14
0 / 1 / 2
7,686
699
6,719
5,890
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 3 / 1
7,327
666
6,306
11,684
11,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Roszlyn
Neith
13
1 / 2 / 1
7,330
666
6,713
6,261
2,448
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
asantiani93
Kukulkan
13
1 / 1 / 0
7,109
646
3,077
3,521
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 1
6,934
630
2,398
11,575
8,786
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
10
Kills
2
2
Deaths
10
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
8
6
W
Bakasura
AKASprin
Bakasura
0
2
9
2.25
L
Anhur
Clamhamer
Anhur
0
1
2
1
W
2
0
6
5
L
0
3
1
0.17
W
Vulcan
OlManChubs
Vulcan
2
0
8
6
L
Neith
Roszlyn
Neith
1
2
1
0.75
L
Kukulkan
asantiani93
Kukulkan
1
1
0
1
W
Jormungandr
dissFUNKshun
Jormungandr
4
0
5
6.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,185
Damage
25,213
38,852
Taken
38,931
31,869
Mitigated
26,076
9,838
Healing
6,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,022
2,057
0
4,426
12,444
13,230
120
1,989
10,455
0
23,427
W
Bakasura
AKASprin
Bakasura
2,182
1,729
0
1,510
8,016
4,341
40
2,388
5,628
0
6,034
L
Anhur
Clamhamer
Anhur
6,719
4,174
0
534
5,890
2,260
0
762
4,895
0
32,823
W
4,788
2,606
0
1,418
6,771
2,942
1,572
1,681
5,090
0
27,541
L
6,306
1,176
1,400
1,742
11,684
11,319
0
5,439
5,679
11,314
0
W
Vulcan
OlManChubs
Vulcan
9,014
4,157
0
229
2,262
1,116
733
804
1,458
24,730
0
L
Neith
Roszlyn
Neith
6,713
3,431
252
1,566
6,261
2,448
0
1,794
4,032
0
27,556
L
Kukulkan
asantiani93
Kukulkan
3,077
148
0
500
3,521
1,263
360
1,176
1,963
21,181
0
W
Jormungandr
dissFUNKshun
Jormungandr
7,179
1,329
0
2,255
9,359
10,240
248
2,521
6,838
32,189
327
L
2,398
1,615
0
211
11,575
8,786
0
5,706
5,279
0
18,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,934
Gold Earned
36,386
208
Minions Killed
199
0
Camps Cleared
0
1,210,432
Distance Traveled
990,585
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,990
726
26
2
0
261,128
0
W
Bakasura
7,171
652
31
3
0
255,136
0
L
Anhur
7,686
699
69
6
0
205,820
0
W
Anhur
8,207
746
54
5
0
222,316
0
L
Fafnir
7,327
666
4
0
0
228,517
3
W
Vulcan
7,967
724
41
4
0
236,492
0
L
Neith
7,330
666
53
5
0
202,627
0
L
Kukulkan
7,109
646
42
4
0
145,489
2
W
Jormungandr
8,599
782
56
5
0
235,360
0
L
Vamana
6,934
630
31
3
0
208,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role