Player Matchup

Hun Batz
Hun Batz
LavalSlashers
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 63L
1,557 Elo+
Party 1
Ah Puch
Ah Puch
VVaabaa
Ah Puch
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 125L
1,519 Elo+
Party 1
Rama
Rama
WAR x UNDE4D
Rama
Level 129
God Stats
5W - 4L
1,581 SR
Queue Stats
127W - 96L
1,548 Elo+
Party 1
Chaac
Chaac
ZTX Ssenpaii
Chaac
Level 102
God Stats
2W - 4L
1,478 SR
Queue Stats
198W - 187L
1,531 Elo+
Party 1
Sylvanus
Sylvanus
Zykaar
Sylvanus
Level 65
God Stats
1W - 2L
1,282 SR
Queue Stats
32W - 17L
1,648 Elo+
Party 1
Team Averages
Level 98
1,468 SR
1,561 Elo+

VS

Team Averages
Level 147
1,694 SR
1,693 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Kchos
Zeus
Level 173
God Stats
3W - 0L
1,782 SR
Queue Stats
569W - 87L
1,906 Elo+
Party 2
Agni
Agni
ditogandara
Agni
Level 155
God Stats
4W - 1L
1,773 SR
Queue Stats
714W - 124L
1,933 Elo+
Party 2
Anubis
Anubis
l V a X l
Anubis
Level 213
God Stats
3W - 0L
1,701 SR
Queue Stats
155W - 169L
1,560 Elo+
Party 3
Danzaburou
Danzaburou
th3girlnam3djayy
Danzaburou
Level 120
God Stats
7W - 4L
1,716 SR
Queue Stats
166W - 176L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
LavalSlashers
Hun Batz
16
5 / 7 / 6
9,602
739
12,381
13,555
6,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
VVaabaa
Ah Puch
15
3 / 7 / 5
8,717
671
9,791
16,790
6,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 6
9,008
693
9,916
15,746
6,506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 7
9,721
748
14,573
20,685
27,927
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Zykaar
Sylvanus
14
1 / 6 / 6
8,687
668
3,765
19,646
16,667
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
19
5 / 1 / 17
10,838
834
11,852
9,642
4,942
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Zeus
Kchos
Zeus
20
11 / 2 / 14
11,686
899
22,425
10,539
7,119
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
5 / 3 / 23
11,460
882
23,107
14,744
6,913
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
l V a X l
Anubis
16
5 / 5 / 11
10,497
807
11,920
13,234
6,484
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
th3girlnam3djayy
Danzaburou
16
4 / 5 / 13
9,866
759
10,298
13,235
5,933
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
108
15
Kills
30
30
Deaths
16
30
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
1
17
13.5
W
Zeus
Kchos
Zeus
11
2
14
9
L
Hun Batz
LavalSlashers
Hun Batz
5
7
6
1.14
L
Ah Puch
VVaabaa
Ah Puch
3
7
5
0.79
L
2
6
6
0.83
L
4
4
7
1.88
L
Sylvanus
Zykaar
Sylvanus
1
6
6
0.67
W
5
3
23
5.5
W
Anubis
l V a X l
Anubis
5
5
11
2.1
W
Danzaburou
th3girlnam3djayy
Danzaburou
4
5
13
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,426
Damage
79,602
86,422
Taken
61,394
63,736
Mitigated
31,391
26,999
Healing
29,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
11,852
2,271
5,356
3,406
9,642
4,942
1,547
1,879
7,763
24,452
0
W
Zeus
Kchos
Zeus
22,425
1,946
1,143
2,528
10,539
7,119
1,257
2,040
8,499
36,407
0
L
Hun Batz
LavalSlashers
Hun Batz
12,381
1,613
945
1,027
13,555
6,306
0
10,826
2,729
0
18,220
L
Ah Puch
VVaabaa
Ah Puch
9,791
654
406
2,869
16,790
6,330
0
14,124
2,666
22,730
0
L
9,916
5,791
1,570
2,572
15,746
6,506
0
13,674
2,072
0
25,889
L
14,573
1,181
842
6,726
20,685
27,927
0
14,164
6,521
0
29,597
L
Sylvanus
Zykaar
Sylvanus
3,765
255
5,301
4,741
19,646
16,667
0
16,516
3,130
7,883
0
W
23,107
1,466
3,133
5,921
14,744
6,913
1,002
2,784
11,960
42,960
0
W
Anubis
l V a X l
Anubis
11,920
370
1,293
4,139
13,234
6,484
65
3,716
9,518
22,824
0
W
Danzaburou
th3girlnam3djayy
Danzaburou
10,298
3,831
619
2,124
13,235
5,933
588
3,137
10,098
0
18,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,735
Gold Earned
54,347
117
Minions Killed
179
0
Camps Cleared
0
1,069,755
Distance Traveled
1,138,262
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,838
834
37
3
0
255,431
0
W
Zeus
11,686
899
45
3
0
219,354
0
L
Hun Batz
9,602
739
13
1
0
209,441
0
L
Ah Puch
8,717
671
28
2
0
195,654
0
L
Rama
9,008
693
32
2
0
207,765
0
L
Chaac
9,721
748
34
3
0
253,367
0
L
Sylvanus
8,687
668
10
1
0
203,528
0
W
Agni
11,460
882
37
3
0
258,093
0
W
Anubis
10,497
807
35
3
0
198,642
2
W
Danzaburou
9,866
759
25
2
0
206,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role