Player Matchup

King Arthur
King Arthur
HabitableOrb11
King Arthur
Level 101
God Stats
6W - 9L
1,488 SR
Queue Stats
175W - 158L
1,489 Elo+
Party 2
Izanami
Izanami
LoN3 x W0Lf
Izanami
Level 54
God Stats
2W - 6L
1,296 SR
Queue Stats
107W - 119L
1,375 Elo+
Solo
Thor
Thor
OS LxYeNd
Thor
Level 47
God Stats
1W - 1L
1,681 SR
Queue Stats
70W - 88L
1,367 Elo+
Party 2
Raijin
Raijin
SINK cj2356
Raijin
Level 69
God Stats
2W - 2L
1,527 SR
Queue Stats
92W - 79L
1,505 Elo+
Party 2
Kuzenbo
Kuzenbo
YtUltimateConq
Kuzenbo
Level 43
God Stats
2W - 1L
1,405 SR
Queue Stats
72W - 79L
1,323 Elo+
Solo
Team Averages
Level 63
1,479 SR
1,412 Elo+

VS

Team Averages
Level 90
1,615 SR
1,429 Elo+
Medusa
Medusa
GODKINGCURT
Medusa
Level 104
God Stats
21W - 13L
1,505 SR
Queue Stats
50W - 42L
1,491 Elo+
Party 1
Terra
Terra
I_M1ss_Th3_Rag3
Terra
Level 57
God Stats
25W - 22L
1,590 SR
Queue Stats
562W - 556L
1,384 Elo+
Solo
Bakasura
Bakasura
JuratoryPath556
Bakasura
Level 86
God Stats
12W - 12L
1,573 SR
Queue Stats
294W - 316L
1,381 Elo+
Party 1
Vulcan
Vulcan
KINGCOOKIEBABY
Vulcan
Level 141
God Stats
13W - 6L
1,582 SR
Queue Stats
127W - 118L
1,451 Elo+
Party 1
Mercury
Mercury
kexsii
Mercury
Level 61
God Stats
7W - 1L
1,827 SR
Queue Stats
473W - 485L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HabitableOrb11
King Arthur
14
1 / 2 / 2
8,476
530
9,448
14,593
14,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
LoN3 x W0Lf
Izanami
10
0 / 5 / 0
6,647
415
3,666
10,684
3,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
12
2 / 7 / 2
7,278
455
3,695
14,164
5,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Raijin
12
3 / 5 / 1
7,519
470
7,788
13,521
4,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 3 / 0
5,883
368
3,899
13,385
14,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
6 / 0 / 2
8,785
549
11,903
5,094
1,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

13
1 / 1 / 7
8,070
504
3,933
12,423
10,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bakasura
15
1 / 2 / 4
9,127
570
7,737
15,618
9,619
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
3 / 2 / 8
8,520
533
12,759
7,638
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
kexsii
Mercury
15
11 / 1 / 3
9,680
605
8,862
10,950
4,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
22
22
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Medusa
6
0
2
7
L
King Arthur
HabitableOrb11
King Arthur
1
2
2
1
W
1
1
7
4.5
W
Bakasura
1
2
4
1.5
W
3
2
8
3.5
L
Izanami
LoN3 x W0Lf
Izanami
0
5
0
0
L
Thor
2
7
2
0.43
L
Raijin
3
5
1
0.7
L
0
3
0
0
W
Mercury
kexsii
Mercury
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,496
Damage
45,194
66,347
Taken
51,723
41,465
Mitigated
29,441
8,539
Healing
17,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
11,903
5,895
0
2,407
5,094
1,971
572
1,296
3,798
0
68,794
L
King Arthur
HabitableOrb11
King Arthur
9,448
1,078
0
2,480
14,593
14,131
0
1,831
11,590
450
69,681
W
3,933
571
2,513
3,182
12,423
10,062
181
3,296
9,127
31,455
0
W
Bakasura
7,737
5,594
0
6,959
15,618
9,619
859
1,316
14,302
0
68,557
W
12,759
5,959
0
760
7,638
2,937
831
4,009
3,629
55,155
0
L
Izanami
LoN3 x W0Lf
Izanami
3,666
2,287
0
1,250
10,684
3,546
0
644
10,040
0
41,931
L
Thor
3,695
297
0
500
14,164
5,073
0
3,735
10,174
0
39,399
L
Raijin
7,788
529
0
3,265
13,521
4,293
0
6,034
7,056
50,597
0
L
3,899
1,499
341
703
13,385
14,422
5
3,791
9,541
23,725
0
W
Mercury
kexsii
Mercury
8,862
3,765
0
1,568
10,950
4,852
122
2,130
8,820
0
78,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,803
Gold Earned
44,182
358
Minions Killed
502
0
Camps Cleared
0
1,507,096
Distance Traveled
1,608,989
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,785
549
101
6
0
293,571
0
L
King Arthur
8,476
530
116
7
0
319,768
0
W
Terra
8,070
504
51
3
0
321,824
1
W
Bakasura
9,127
570
140
9
0
314,650
0
W
Vulcan
8,520
533
97
6
0
306,644
1
L
Izanami
6,647
415
62
4
0
277,629
0
L
Thor
7,278
455
53
3
0
331,615
0
L
Raijin
7,519
470
102
6
0
277,168
0
L
Kuzenbo
5,883
368
25
2
0
300,916
0
W
Mercury
9,680
605
113
7
0
372,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role