Player Matchup

Sol
Sol
Bronze V
GLITTERG0AT
Sol
Bronze V
Level 107
God Stats
3W - 2L
1,538 SR
Queue Stats
6W - 6L
1,297 MMR
Party 2
Chernobog
Chernobog
Silver I
Sniper0O7
Chernobog
Silver I
Level 168
God Stats
1W - 0L
1,882 SR
Queue Stats
47W - 40L
1,388 MMR
Party 2
Ganesha
Ganesha
Silver V
knobchuck
Ganesha
Silver V
Level 168
God Stats
25W - 26L
1,562 SR
Queue Stats
56W - 69L
1,156 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 148
1,661 SR
1,280 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,704 SR
1,200 MMR
Ne Zha
Ne Zha
Silver III
HopscotchHero
Ne Zha
Silver III
Level 154
God Stats
8W - 2L
1,696 SR
Queue Stats
12W - 6L
1,516 MMR
Party 1
Danzaburou
Danzaburou
Silver II
QVOJason
Danzaburou
Silver II
Level 155
God Stats
34W - 25L
1,683 SR
Queue Stats
312W - 322L
850 MMR
Party 1
Raijin
Raijin
Silver II
xxMoscowMulexx
Raijin
Silver II
Level 66
God Stats
4W - 2L
1,734 SR
Queue Stats
22W - 18L
1,234 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
11,211
701
7,190
10,506
3,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
Sniper0O7
Chernobog
16
7 / 2 / 1
13,101
819
13,691
15,756
6,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
knobchuck
Ganesha
14
0 / 2 / 6
10,786
674
5,113
20,073
18,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Bans
HorusCharonAtlasHeraCabrakan

VS

Bans
KuzenboAchillesXbalanqueCerberusBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 4
10,900
681
11,420
14,807
13,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
QVOJason
Danzaburou
14
2 / 3 / 2
11,650
728
14,092
9,090
4,246
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
3 / 3 / 2
12,032
752
12,689
8,552
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
8
Kills
5
5
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
5
3.5
L
0
2
4
1
L
Danzaburou
QVOJason
Danzaburou
2
3
2
1
W
Chernobog
Sniper0O7
Chernobog
7
2
1
3.75
W
Ganesha
knobchuck
Ganesha
0
2
6
1.5
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,994
Damage
38,201
46,335
Taken
32,449
27,936
Mitigated
21,567
10,056
Healing
6,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,190
2,537
0
4,357
10,506
3,565
1,421
3,214
6,973
42,147
0
L
11,420
1,659
0
4,400
14,807
13,849
0
6,715
8,092
0
41,760
L
Danzaburou
QVOJason
Danzaburou
14,092
5,982
0
1,861
9,090
4,246
1,124
2,173
6,917
0
41,583
W
Chernobog
Sniper0O7
Chernobog
13,691
8,792
0
1,669
15,756
6,146
1,635
4,689
10,749
0
73,515
W
Ganesha
knobchuck
Ganesha
5,113
116
0
4,030
20,073
18,225
83
4,331
15,466
25,506
170
L
12,689
826
0
385
8,552
3,472
568
3,749
4,803
59,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,098
Gold Earned
34,582
198
Minions Killed
186
0
Camps Cleared
0
892,030
Distance Traveled
827,656
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,211
701
69
4
0
272,778
0
L
Ne Zha
10,900
681
57
4
0
296,873
2
L
Danzaburou
11,650
728
42
3
0
268,572
0
W
Chernobog
13,101
819
126
8
0
292,787
0
W
Ganesha
10,786
674
3
0
0
326,465
7
L
Raijin
12,032
752
87
5
0
262,211
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role