Player Matchup

Ne Zha
Ne Zha
Diamond III
Psybro
Ne Zha
Diamond III
Level 65
God Stats
13W - 2L
1,994 SR
Queue Stats
93W - 62L
2,302 MMR
Party 1
Anhur
Anhur
Diamond II
Reidiculous25
Anhur
Diamond II
Level 108
God Stats
5W - 0L
1,978 SR
Queue Stats
65W - 36L
2,240 MMR
Party 3
Bellona
Bellona
Diamond V
SeñorNathanXD
Bellona
Diamond V
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 36L
2,129 MMR
Party 1
Ra
Ra
Diamond I
Shûter
Ra
Diamond I
Level 195
God Stats
18W - 11L
1,735 SR
Queue Stats
199W - 162L
2,125 MMR
Party 3
Ganesha
Ganesha
Masters
Tranquillize
Ganesha
Masters
Level 187
God Stats
23W - 23L
1,570 SR
Queue Stats
677W - 627L
2,292 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,756 SR
2,218 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,699 SR
2,215 MMR
Apollo
Apollo
Diamond III
CoJonaz
Apollo
Diamond III
Level 144
God Stats
2W - 3L
1,656 SR
Queue Stats
94W - 71L
2,161 MMR
Solo
Raijin
Raijin
Diamond IV
GΑMBLE
Raijin
Diamond IV
Level 218
God Stats
1W - 8L
1,831 SR
Queue Stats
765W - 752L
2,277 MMR
Party 2
Arachne
Arachne
Diamond II
JCrosV2
Arachne
Diamond II
Level 64
God Stats
5W - 1L
1,831 SR
Queue Stats
116W - 80L
2,297 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
TraderJöe
Sun Wukong
Diamond IV
Level 162
God Stats
1W - 2L
1,607 SR
Queue Stats
163W - 134L
2,180 MMR
Solo
Khepri
Khepri
Diamond V
lToteml
Khepri
Diamond V
Level 67
God Stats
7W - 9L
1,571 SR
Queue Stats
263W - 232L
2,159 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Psybro
Ne Zha
6
0 / 0 / 0
3,410
682
1,186
3,087
828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
3,480
696
2,274
1,554
511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,653
731
1,457
3,875
2,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 1 / 1
4,163
833
330
2,081
665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Tranquillize
Ganesha
6
0 / 0 / 0
3,567
713
512
3,524
1,345
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ChernobogHadesAres

VS

Bans
FreyaCharonAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CoJonaz
Apollo
5
0 / 0 / 0
3,022
604
1,263
2,094
442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Raijin
GΑMBLE
Raijin
7
1 / 0 / 0
4,175
835
363
1,802
452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
JCrosV2
Arachne
2
0 / 1 / 1
2,797
559
346
1,708
407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
TraderJöe
Sun Wukong
6
0 / 0 / 0
3,157
631
2,019
4,071
1,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Khepri
lToteml
Khepri
5
0 / 0 / 0
3,343
669
885
2,476
1,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
0
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Apollo
CoJonaz
Apollo
0
0
0
0
L
Raijin
GΑMBLE
Raijin
1
0
0
1
L
Arachne
JCrosV2
Arachne
0
1
1
0.5
W
Ne Zha
Psybro
Ne Zha
0
0
0
0
W
0
0
0
0
W
0
0
0
0
W
0
1
1
0.5
L
Sun Wukong
TraderJöe
Sun Wukong
0
0
0
0
W
Ganesha
Tranquillize
Ganesha
0
0
0
0
L
Khepri
lToteml
Khepri
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,759
Damage
4,876
14,121
Taken
12,151
5,797
Mitigated
4,319
6,865
Healing
5,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
CoJonaz
Apollo
1,263
970
0
1,134
2,094
442
0
317
1,777
0
13,357
L
Raijin
GΑMBLE
Raijin
363
0
0
750
1,802
452
0
252
1,472
25,411
0
L
Arachne
JCrosV2
Arachne
346
245
0
287
1,708
407
0
0
1,708
0
4,143
W
Ne Zha
Psybro
Ne Zha
1,186
322
0
703
3,087
828
0
0
3,087
0
18,901
W
2,274
1,368
0
723
1,554
511
0
330
1,224
0
23,829
W
1,457
431
0
2,268
3,875
2,448
0
0
3,875
0
20,332
W
330
49
156
683
2,081
665
0
363
1,718
29,960
0
L
Sun Wukong
TraderJöe
Sun Wukong
2,019
185
0
1,349
4,071
1,776
0
0
4,071
0
16,849
W
Ganesha
Tranquillize
Ganesha
512
197
531
1,801
3,524
1,345
0
555
2,969
9,322
0
L
Khepri
lToteml
Khepri
885
0
0
1,618
2,476
1,242
0
195
2,281
9,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,273
Gold Earned
16,494
200
Minions Killed
123
0
Camps Cleared
0
524,264
Distance Traveled
497,281
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,022
604
32
6
0
98,045
0
L
Raijin
4,175
835
53
11
0
96,690
0
L
Arachne
2,797
559
6
1
0
81,868
0
W
Ne Zha
3,410
682
36
7
0
125,213
1
W
Anhur
3,480
696
66
13
0
82,641
0
W
Bellona
3,653
731
41
8
0
110,959
0
W
Ra
4,163
833
57
11
0
98,739
0
L
Sun Wukong
3,157
631
25
5
0
124,686
0
W
Ganesha
3,567
713
0
0
0
106,712
1
L
Khepri
3,343
669
7
1
0
95,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role