Player Matchup

Loki
Loki
Silver IV
 
Loki
Silver IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Bronze V
Crocker112
Terra
Bronze V
Level 112
God Stats
1W - 6L
1,494 SR
Queue Stats
53W - 65L
990 MMR
Solo
Jormungandr
Jormungandr
Silver IV
GunnersFan_7
Jormungandr
Silver IV
Level 108
God Stats
4W - 3L
1,560 SR
Queue Stats
110W - 142L
792 MMR
Party 1
Chronos
Chronos
Silver II
LurKing123
Chronos
Silver II
Level 108
God Stats
27W - 16L
1,578 SR
Queue Stats
207W - 215L
1,029 MMR
Solo
Danzaburou
Danzaburou
Silver IV
ThuggyMoose
Danzaburou
Silver IV
Level 86
God Stats
14W - 15L
1,523 SR
Queue Stats
91W - 116L
850 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 113
1,531 SR
1,032 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,330 SR
881 MMR
Lancelot
Lancelot
Silver IV
Caligoldenboi
Lancelot
Silver IV
Level 149
God Stats
8W - 7L
1,214 SR
Queue Stats
122W - 144L
725 MMR
Solo
Medusa
Medusa
Silver IV
Ratatoolie6902
Medusa
Silver IV
Level 100
God Stats
1W - 1L
1,281 SR
Queue Stats
41W - 66L
990 MMR
Party 3
Ares
Ares
Silver II
Xx_LeftNutMan_xX
Ares
Silver II
Level 109
God Stats
1W - 1L
1,280 SR
Queue Stats
117W - 136L
907 MMR
Party 2
Ah Puch
Ah Puch
Silver I
bubba200
Ah Puch
Silver I
Level 132
God Stats
68W - 56L
1,574 SR
Queue Stats
404W - 411L
1,110 MMR
Party 3
Sylvanus
Sylvanus
Silver V
thatkidddavid_05
Sylvanus
Silver V
Level 84
God Stats
4W - 8L
1,301 SR
Queue Stats
80W - 108L
672 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
2 / 5 / 5
8,391
524
8,881
11,802
4,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
11
0 / 2 / 2
6,898
431
4,161
13,527
11,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
GunnersFan_7
Jormungandr
14
0 / 2 / 0
7,884
493
6,641
12,609
8,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
LurKing123
Chronos
13
5 / 5 / 1
8,483
530
7,997
15,790
6,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
ThuggyMoose
Danzaburou
11
0 / 5 / 0
6,999
437
6,047
10,487
4,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AthenaArachneKaliThoth

VS

Bans
AnubisThanatosMartichorasCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Caligoldenboi
Lancelot
15
6 / 4 / 4
9,681
605
12,504
15,699
8,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

13
2 / 1 / 3
8,391
524
6,137
9,640
4,006
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 0 / 4
9,121
570
7,007
14,741
16,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
bubba200
Ah Puch
15
5 / 2 / 7
10,138
634
13,887
11,204
5,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 0 / 0
9,637
602
7,201
14,557
13,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
7
Kills
19
19
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
5
0.9
W
Lancelot
Caligoldenboi
Lancelot
6
4
4
2
L
Terra
0
2
2
0.5
L
Jormungandr
GunnersFan_7
Jormungandr
0
2
0
0
L
Chronos
LurKing123
Chronos
5
5
1
1.1
W
2
1
3
3.5
L
Danzaburou
ThuggyMoose
Danzaburou
0
5
0
0
W
4
0
4
6
W
Ah Puch
bubba200
Ah Puch
5
2
7
4.25
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,727
Damage
46,736
64,215
Taken
65,841
34,575
Mitigated
46,553
9,177
Healing
22,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,881
2,862
0
1,504
11,802
4,211
0
3,485
8,317
0
53,463
W
Lancelot
Caligoldenboi
Lancelot
12,504
3,293
0
2,136
15,699
8,441
0
3,355
12,344
0
78,226
L
Terra
4,161
712
269
2,229
13,527
11,002
0
5,344
8,183
22,538
0
L
Jormungandr
GunnersFan_7
Jormungandr
6,641
1,892
0
2,029
12,609
8,966
72
6,513
6,096
57,596
0
L
Chronos
LurKing123
Chronos
7,997
2,532
0
1,805
15,790
6,271
0
8,857
6,933
55,603
0
W
6,137
2,835
0
4,803
9,640
4,006
1,049
2,884
6,756
0
62,676
L
Danzaburou
ThuggyMoose
Danzaburou
6,047
2,823
0
1,341
10,487
4,125
320
3,484
7,003
0
47,904
W
7,007
593
0
2,134
14,741
16,027
327
2,876
11,865
27,600
0
W
Ah Puch
bubba200
Ah Puch
13,887
1,309
0
5,782
11,204
5,052
168
3,688
7,516
75,570
1,270
W
7,201
2,374
172
7,231
14,557
13,027
604
6,624
7,933
55,964
16,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,655
Gold Earned
46,968
357
Minions Killed
445
0
Camps Cleared
0
1,616,248
Distance Traveled
1,602,402
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,391
524
71
4
0
387,180
2
W
Lancelot
9,681
605
92
6
0
378,338
2
L
Terra
6,898
431
37
2
0
318,606
2
L
Jormungandr
7,884
493
96
6
0
283,203
0
L
Chronos
8,483
530
96
6
0
339,021
5
W
Medusa
8,391
524
112
7
0
289,960
2
L
Danzaburou
6,999
437
57
4
0
288,238
0
W
Ares
9,121
570
18
1
0
361,029
5
W
Ah Puch
10,138
634
124
8
0
307,740
4
W
Sylvanus
9,637
602
99
6
0
265,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role