Player Matchup

Fenrir
Fenrir
DeathBlooms55
Fenrir
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 92L
1,496 Elo+
Party 1
Cernunnos
Cernunnos
Flavored Smack
Cernunnos
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,274 Elo+
Party 1
Lancelot
Lancelot
KillTwister
Lancelot
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hel
Hel
SharknadoP
Hel
Level 119
God Stats
1W - 2L
1,511 SR
Queue Stats
169W - 174L
1,513 Elo+
Solo
Bellona
Bellona
Tekytopher
Bellona
Level 157
God Stats
1W - 2L
1,485 SR
Queue Stats
59W - 80L
1,416 Elo+
Party 1
Team Averages
Level 116
1,499 SR
1,440 Elo+

VS

Team Averages
Level 124
1,373 SR
1,500 Elo+
Vulcan
Vulcan
 
Vulcan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Eragon365
Arachne
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 84L
1,512 Elo+
Party 2
Zhong Kui
Zhong Kui
PrettyEyezBlonde
Zhong Kui
Level 201
God Stats
8W - 13L
1,321 SR
Queue Stats
788W - 823L
1,518 Elo+
Solo
Odin
Odin
TurtleCramm
Odin
Level 108
God Stats
3W - 6L
1,423 SR
Queue Stats
401W - 423L
1,514 Elo+
Solo
Hel
Hel
johnathanstephan
Hel
Level 102
God Stats
2W - 2L
1,120 SR
Queue Stats
41W - 43L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
6,945
695
2,209
10,143
13,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Flavored Smack
Cernunnos
13
1 / 3 / 4
7,647
765
7,335
10,033
5,175
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
KillTwister
Lancelot
12
0 / 4 / 5
6,941
694
3,702
10,875
6,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 2 / 4
7,541
754
8,060
10,308
5,790
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Tekytopher
Bellona
14
2 / 2 / 3
7,938
794
6,618
18,014
14,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
17
4 / 0 / 11
9,673
967
17,359
4,253
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Eragon365
Arachne
15
6 / 1 / 6
8,868
887
5,680
4,913
3,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
15
3 / 0 / 12
8,595
860
11,706
6,039
6,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 13
8,107
811
10,175
10,130
10,371
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 3 / 12
8,216
822
9,470
10,127
4,040
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
70
5
Kills
16
16
Deaths
6
20
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
0
11
9.5
L
1
5
4
0.6
W
Arachne
Eragon365
Arachne
6
1
6
9
L
Cernunnos
Flavored Smack
Cernunnos
1
3
4
1
L
Lancelot
KillTwister
Lancelot
0
4
5
0.63
W
Zhong Kui
3
0
12
9
L
1
2
4
1.5
L
Bellona
Tekytopher
Bellona
2
2
3
1.75
W
1
2
13
3.75
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
54,390
59,373
Taken
35,462
45,010
Mitigated
26,495
25,685
Healing
17,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
17,359
4,279
135
137
4,253
2,309
1,307
1,602
2,566
36,903
0
L
2,209
855
259
836
10,143
13,354
0
6,732
3,411
0
3,987
W
Arachne
Eragon365
Arachne
5,680
3,542
575
1,128
4,913
3,570
704
872
3,857
0
7,891
L
Cernunnos
Flavored Smack
Cernunnos
7,335
4,384
96
466
10,033
5,175
0
7,863
2,125
0
22,567
L
Lancelot
KillTwister
Lancelot
3,702
305
0
553
10,875
6,435
0
8,104
2,720
0
10,807
W
Zhong Kui
11,706
1,005
1,087
2,134
6,039
6,205
961
2,130
3,909
21,149
0
L
8,060
96
10,732
6,170
10,308
5,790
0
6,495
3,717
32,452
0
L
Bellona
Tekytopher
Bellona
6,618
1,346
860
5,713
18,014
14,256
0
11,591
6,297
0
15,845
W
10,175
634
417
608
10,130
10,371
398
1,792
7,950
3,686
15,101
W
9,470
451
7,316
4,249
10,127
4,040
454
1,664
8,326
17,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,012
Gold Earned
43,459
156
Minions Killed
110
0
Camps Cleared
0
917,243
Distance Traveled
1,035,902
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,673
967
61
6
0
221,183
0
L
Fenrir
6,945
695
5
1
0
157,441
0
W
Arachne
8,868
887
6
1
0
235,533
0
L
Cernunnos
7,647
765
51
5
0
137,876
0
L
Lancelot
6,941
694
18
2
0
223,949
0
W
Zhong Kui
8,595
860
18
2
0
191,434
0
L
Hel
7,541
754
61
6
0
217,423
0
L
Bellona
7,938
794
21
2
0
180,554
0
W
Odin
8,107
811
15
2
0
189,894
0
W
Hel
8,216
822
10
1
0
197,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role