Player Matchup

Arachne
Arachne
DirtyHampster94
Arachne
Level 104
God Stats
7W - 2L
1,645 SR
Queue Stats
553W - 552L
1,447 Elo+
Solo
Surtr
Surtr
DrDreidelberg
Surtr
Level 81
God Stats
2W - 1L
1,738 SR
Queue Stats
10W - 6L
1,565 Elo+
Party 2
Tiamat
Tiamat
Slugman98
Tiamat
Level 128
God Stats
2W - 1L
1,630 SR
Queue Stats
28W - 24L
1,492 Elo+
Party 2
Team Averages
Level 104
1,671 SR
1,501 Elo+

VS

Team Averages
Level 113
1,531 SR
1,279 Elo+
Cthulhu
Cthulhu
DeltaMerc72
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,187 Elo+
Party 1
Hel
Hel
Nukeum
Hel
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,187 Elo+
Party 1
Medusa
Medusa
Sir Noxxy
Medusa
Level 109
God Stats
185W - 132L
1,594 SR
Queue Stats
677W - 714L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 0
7,666
697
5,959
12,841
7,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 0
7,029
639
4,766
10,285
9,498
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Slugman98
Tiamat
11
0 / 3 / 0
7,477
680
5,052
6,095
3,450
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeltaMerc72
Cthulhu
10
1 / 1 / 9
8,228
748
5,919
10,948
7,094
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
Nukeum
Hel
12
5 / 1 / 7
9,237
840
7,383
7,418
4,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Sir Noxxy
Medusa
13
6 / 0 / 5
9,542
867
10,036
4,991
2,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
33
2
Kills
12
12
Deaths
2
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DeltaMerc72
Cthulhu
1
1
9
5.5
L
2
5
0
0.4
L
0
4
0
0
W
Hel
Nukeum
Hel
5
1
7
8.5
W
Medusa
Sir Noxxy
Medusa
6
0
5
8.5
L
Tiamat
Slugman98
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,777
Damage
23,338
29,221
Taken
23,357
20,332
Mitigated
13,754
3,247
Healing
12,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DeltaMerc72
Cthulhu
5,919
206
175
1,581
10,948
7,094
101
2,627
8,321
22,146
0
L
5,959
3,727
0
2,043
12,841
7,384
0
6,752
6,089
0
21,021
L
4,766
1,059
0
543
10,285
9,498
0
3,628
6,657
977
16,760
W
Hel
Nukeum
Hel
7,383
465
4,691
5,191
7,418
4,527
188
2,227
5,191
27,065
0
W
Medusa
Sir Noxxy
Medusa
10,036
3,720
0
367
4,991
2,133
86
1,111
3,880
0
44,193
L
Tiamat
Slugman98
Tiamat
5,052
570
0
661
6,095
3,450
0
3,233
2,862
33,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,172
Gold Earned
27,007
105
Minions Killed
175
0
Camps Cleared
0
611,705
Distance Traveled
632,477
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,228
748
48
4
0
199,267
0
L
Arachne
7,666
697
28
3
0
205,308
0
L
Surtr
7,029
639
18
2
0
206,084
4
W
Hel
9,237
840
46
4
0
218,694
0
W
Medusa
9,542
867
81
7
0
214,516
0
L
Tiamat
7,477
680
59
5
0
200,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role