Player Matchup

Thor
Thor
 
Thor
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
FrenchiestOBread
Bellona
Level 28
God Stats
0W - 3L
1,168 SR
Queue Stats
18W - 35L
1,404 Elo+
Solo
Maui
Maui
P4rkwayDrive
Maui
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 60L
1,447 Elo+
Party 1
The Morrigan
The Morrigan
S1MPLET0M
The Morrigan
Level 65
God Stats
0W - 3L
1,168 SR
Queue Stats
27W - 62L
1,397 Elo+
Solo
Kuzenbo
Kuzenbo
Terrornoid
Kuzenbo
Level 41
God Stats
1W - 3L
1,500 SR
Queue Stats
85W - 71L
1,411 Elo+
Party 1
Team Averages
Level 69
1,367 SR
1,432 Elo+

VS

Team Averages
Level 73
1,554 SR
1,556 Elo+
Sol
Sol
 
Sol
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Brynku
Hercules
Level 99
God Stats
5W - 0L
1,697 SR
Queue Stats
146W - 62L
1,665 Elo+
Party 3
Heimdallr
Heimdallr
Kalleal
Heimdallr
Level 106
God Stats
6W - 3L
1,572 SR
Queue Stats
145W - 62L
1,687 Elo+
Party 3
Agni
Agni
ScyllaGoesBark
Agni
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,408 Elo+
Party 2
Danzaburou
Danzaburou
UltBott
Danzaburou
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 17L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 6 / 2
8,018
802
7,183
10,667
5,537
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 5 / 4
7,547
755
4,562
11,354
9,770
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 3 / 6
7,996
800
6,033
9,107
10,509
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Morrigan
S1MPLET0M
The Morrigan
12
0 / 4 / 5
7,024
702
5,939
7,481
3,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Terrornoid
Kuzenbo
13
0 / 5 / 7
6,934
693
7,370
19,292
25,555
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 2 / 13
8,776
878
9,489
6,713
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hercules
Brynku
Hercules
16
4 / 2 / 15
9,872
987
10,081
13,516
16,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Kalleal
Heimdallr
15
8 / 3 / 8
9,333
933
12,153
8,468
4,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 2 / 12
8,722
872
7,856
7,976
3,284
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
UltBott
Danzaburou
16
6 / 2 / 12
9,407
941
12,861
7,363
3,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
83
9
Kills
23
23
Deaths
11
24
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
6
2
0.83
W
Sol
 
Sol
2
2
13
4.25
W
Hercules
Brynku
Hercules
4
2
15
5.75
L
2
5
4
0.8
W
Heimdallr
Kalleal
Heimdallr
8
3
8
4
L
3
3
6
2
L
The Morrigan
S1MPLET0M
The Morrigan
0
4
5
0.63
W
3
2
12
4.5
L
Kuzenbo
Terrornoid
Kuzenbo
0
5
7
0.7
W
Danzaburou
UltBott
Danzaburou
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,087
Damage
52,440
57,901
Taken
44,036
54,713
Mitigated
30,307
11,180
Healing
16,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,183
1,081
559
485
10,667
5,537
0
3,491
7,176
0
15,194
W
Sol
 
Sol
9,489
1,975
948
2,706
6,713
2,258
2,706
1,966
4,747
25,218
71
W
Hercules
Brynku
Hercules
10,081
2,449
788
6,630
13,516
16,404
155
4,479
9,037
0
14,705
L
4,562
612
725
468
11,354
9,770
257
4,335
7,019
908
9,747
W
Heimdallr
Kalleal
Heimdallr
12,153
2,129
607
1,171
8,468
4,660
1,173
3,162
5,306
0
26,130
L
6,033
791
1,236
1,436
9,107
10,509
0
2,501
6,606
11,790
0
L
The Morrigan
S1MPLET0M
The Morrigan
5,939
739
327
870
7,481
3,342
510
2,809
4,672
13,675
3,528
W
7,856
335
563
860
7,976
3,284
1,582
3,680
4,296
22,174
0
L
Kuzenbo
Terrornoid
Kuzenbo
7,370
1,140
0
5,074
19,292
25,555
0
4,138
15,135
9,924
0
W
Danzaburou
UltBott
Danzaburou
12,861
5,982
498
1,875
7,363
3,701
1,284
3,912
3,451
0
27,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,519
Gold Earned
46,110
74
Minions Killed
121
0
Camps Cleared
0
905,423
Distance Traveled
925,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,018
802
14
1
0
142,944
0
W
Sol
8,776
878
41
4
0
186,820
0
W
Hercules
9,872
987
7
1
0
209,828
0
L
Bellona
7,547
755
18
2
0
184,436
0
W
Heimdallr
9,333
933
19
2
0
156,837
0
L
Maui
7,996
800
16
2
0
172,827
0
L
The Morrigan
7,024
702
17
2
0
179,129
0
W
Agni
8,722
872
22
2
0
190,569
0
L
Kuzenbo
6,934
693
9
1
0
226,087
0
W
Danzaburou
9,407
941
32
3
0
181,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role