Player Matchup

Ymir
Ymir
BdaddyKush
Ymir
Level 117
God Stats
2W - 4L
1,195 SR
Queue Stats
237W - 256L
1,439 Elo+
Party 2
Anhur
Anhur
Celibate clown
Anhur
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 63L
1,427 Elo+
Party 2
Mercury
Mercury
Fuzzzy Naval
Mercury
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 26L
1,480 Elo+
Party 2
Izanami
Izanami
Kiddrako1872
Izanami
Level 126
God Stats
1W - 1L
1,262 SR
Queue Stats
15W - 16L
1,458 Elo+
Solo
Chang'e
Chang'e
fisteyzoro3
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 28L
1,438 Elo+
Party 2
Team Averages
Level 114
1,391 SR
1,448 Elo+

VS

Team Averages
Level 111
1,534 SR
1,478 Elo+
Loki
Loki
 
Loki
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
CrainalNerve7
Terra
Level 83
God Stats
2W - 4L
1,806 SR
Queue Stats
255W - 250L
1,404 Elo+
Solo
Susano
Susano
KoalafiedKillah
Susano
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 117L
1,520 Elo+
Party 1
Ravana
Ravana
iSpacedOut2
Ravana
Level 157
God Stats
3W - 8L
1,342 SR
Queue Stats
1,093W - 1,115L
1,454 Elo+
Solo
Neith
Neith
ponyboyrebel
Neith
Level 113
God Stats
15W - 12L
1,524 SR
Queue Stats
607W - 571L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 21
11,185
860
10,327
21,272
27,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

17
10 / 3 / 11
10,532
810
11,570
18,432
9,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Fuzzzy Naval
Mercury
18
9 / 2 / 15
10,854
835
13,151
14,369
8,259
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
Kiddrako1872
Izanami
17
3 / 2 / 22
10,373
798
17,757
17,051
8,462
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
fisteyzoro3
Chang'e
19
5 / 0 / 22
11,246
865
15,220
17,363
9,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
1 / 9 / 5
8,576
660
10,700
15,803
6,885
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
0 / 4 / 7
9,158
704
9,214
18,576
15,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
0 / 7 / 7
8,381
645
8,521
13,550
6,364
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ravana
17
5 / 5 / 3
10,317
794
16,691
15,973
19,314
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 5 / 4
9,703
746
26,633
14,190
7,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
35
30
Kills
9
9
Deaths
30
91
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
9
5
0.39
W
3
2
21
6.75
W
10
3
11
5.17
L
0
4
7
0.88
W
Mercury
Fuzzzy Naval
Mercury
9
2
15
8.25
W
Izanami
Kiddrako1872
Izanami
3
2
22
7
L
0
7
7
0.5
W
Chang'e
fisteyzoro3
Chang'e
5
0
22
16
L
Ravana
5
5
3
1.3
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,025
Damage
71,759
88,487
Taken
78,092
62,764
Mitigated
55,408
49,569
Healing
18,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,700
1,170
772
1,080
15,803
6,885
619
5,100
10,703
0
21,669
W
10,327
1,386
4,617
4,601
21,272
27,186
133
1,943
18,883
18,485
287
W
11,570
6,702
774
1,445
18,432
9,636
3,074
1,450
16,609
0
22,531
L
9,214
984
4,435
4,724
18,576
15,571
170
4,935
13,641
13,534
0
W
Mercury
Fuzzzy Naval
Mercury
13,151
6,393
925
479
14,369
8,259
816
2,256
11,883
0
20,059
W
Izanami
Kiddrako1872
Izanami
17,757
12,227
1,495
3,644
17,051
8,462
4,021
2,472
14,305
0
46,334
L
8,521
1,469
568
532
13,550
6,364
0
4,042
9,508
0
16,047
W
Chang'e
fisteyzoro3
Chang'e
15,220
1,928
20,653
10,936
17,363
9,221
1,260
1,805
15,318
32,296
0
L
Ravana
16,691
2,822
1,322
1,841
15,973
19,314
119
6,283
9,690
1,205
23,126
L
26,633
9,646
761
2,010
14,190
7,274
1,570
4,900
9,290
0
47,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,190
Gold Earned
46,135
150
Minions Killed
120
0
Camps Cleared
0
1,144,590
Distance Traveled
1,116,453
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,576
660
20
2
0
219,594
0
W
Ymir
11,185
860
14
1
0
233,049
0
W
Anhur
10,532
810
23
2
0
201,484
0
L
Terra
9,158
704
9
1
0
251,035
0
W
Mercury
10,854
835
15
1
0
268,300
0
W
Izanami
10,373
798
62
5
0
202,868
1
L
Susano
8,381
645
18
1
0
227,550
0
W
Chang'e
11,246
865
36
3
0
238,889
0
L
Ravana
10,317
794
15
1
0
236,674
0
L
Neith
9,703
746
58
4
0
181,600
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role