Player Matchup

Thanatos
Thanatos
BrothaFreaknik
Thanatos
Level 99
God Stats
16W - 13L
1,609 SR
Queue Stats
191W - 170L
1,570 Elo+
Solo
Izanami
Izanami
CosmosSolitarus
Izanami
Level 55
God Stats
39W - 42L
1,489 SR
Queue Stats
134W - 131L
1,509 Elo+
Solo
Baron Samedi
Baron Samedi
GabUchiha
Baron Samedi
Level 137
God Stats
25W - 24L
1,522 SR
Queue Stats
272W - 258L
1,548 Elo+
Solo
Sylvanus
Sylvanus
JeremyPiven
Sylvanus
Level 117
God Stats
11W - 8L
1,519 SR
Queue Stats
208W - 171L
1,514 Elo+
Solo
Jormungandr
Jormungandr
muce16
Jormungandr
Level 127
God Stats
2W - 0L
1,607 SR
Queue Stats
149W - 140L
1,498 Elo+
Solo
Team Averages
Level 107
1,549 SR
1,528 Elo+

VS

Team Averages
Level 82
1,610 SR
1,486 Elo+
Rama
Rama
Almighty_Kojima
Rama
Level 49
God Stats
13W - 9L
1,765 SR
Queue Stats
296W - 278L
1,534 Elo+
Solo
Thor
Thor
Blinxman
Thor
Level 125
God Stats
1W - 4L
1,583 SR
Queue Stats
209W - 213L
1,456 Elo+
Party 1
Athena
Athena
Communismchan
Athena
Level 89
God Stats
3W - 2L
1,542 SR
Queue Stats
185W - 171L
1,532 Elo+
Party 1
Bellona
Bellona
Mbleach28
Bellona
Level 114
God Stats
4W - 7L
1,372 SR
Queue Stats
266W - 249L
1,487 Elo+
Solo
Anubis
Anubis
xemman18
Anubis
Level 33
God Stats
2W - 6L
1,788 SR
Queue Stats
42W - 81L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
19
6 / 1 / 5
11,418
571
9,645
19,125
8,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
6 / 1 / 5
11,951
598
18,063
12,283
5,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
GabUchiha
Baron Samedi
16
4 / 4 / 4
10,328
516
15,775
15,071
8,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
JeremyPiven
Sylvanus
16
2 / 1 / 6
9,270
464
10,670
16,929
15,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
muce16
Jormungandr
16
1 / 2 / 6
10,815
541
14,651
17,786
19,899
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
8,855
443
8,694
16,086
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
15
2 / 2 / 2
9,620
481
9,878
21,219
18,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
1 / 5 / 5
8,436
422
7,295
18,792
15,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Mbleach28
Bellona
14
1 / 2 / 6
8,769
438
9,553
18,745
14,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
xemman18
Anubis
15
3 / 4 / 4
9,540
477
14,285
14,746
7,138
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
19
Kills
9
9
Deaths
19
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Thor
2
2
2
1.5
W
Thanatos
6
1
5
8.5
L
1
5
5
0.7
W
6
1
5
8.5
W
Baron Samedi
GabUchiha
Baron Samedi
4
4
4
1.5
W
Sylvanus
JeremyPiven
Sylvanus
2
1
6
5
L
Bellona
Mbleach28
Bellona
1
2
6
2
W
Jormungandr
muce16
Jormungandr
1
2
6
2
L
Anubis
xemman18
Anubis
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,804
Damage
49,705
81,194
Taken
89,588
58,128
Mitigated
61,126
35,544
Healing
21,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,694
5,519
0
4,293
16,086
5,487
0
5,461
10,625
0
60,498
L
Thor
9,878
1,116
0
4,597
21,219
18,695
0
10,356
10,863
0
68,810
W
Thanatos
9,645
3,550
0
15,265
19,125
8,584
0
4,976
14,149
0
111,900
L
7,295
1,365
0
4,580
18,792
15,050
0
7,699
11,093
22,630
0
W
18,063
12,089
0
6,222
12,283
5,654
3,258
3,260
9,023
0
127,664
W
Baron Samedi
GabUchiha
Baron Samedi
15,775
2,099
800
3,785
15,071
8,304
0
5,821
9,250
85,164
0
W
Sylvanus
JeremyPiven
Sylvanus
10,670
3,866
794
5,436
16,929
15,687
0
5,566
11,363
32,262
10,020
L
Bellona
Mbleach28
Bellona
9,553
2,200
0
3,063
18,745
14,756
0
7,501
11,244
0
74,792
W
Jormungandr
muce16
Jormungandr
14,651
5,072
0
3,242
17,786
19,899
397
2,941
14,845
81,529
0
L
Anubis
xemman18
Anubis
14,285
512
0
4,897
14,746
7,138
162
9,329
5,417
83,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,782
Gold Earned
45,220
612
Minions Killed
486
0
Camps Cleared
0
1,894,035
Distance Traveled
1,903,259
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,855
443
105
5
0
358,141
0
L
Thor
9,620
481
115
6
0
345,513
5
W
Thanatos
11,418
571
130
7
0
481,002
3
L
Athena
8,436
422
21
1
0
417,619
1
W
Izanami
11,951
598
178
9
0
357,273
5
W
Baron Samedi
10,328
516
137
7
0
348,551
0
W
Sylvanus
9,270
464
41
2
0
361,554
0
L
Bellona
8,769
438
109
5
0
451,310
0
W
Jormungandr
10,815
541
126
6
0
345,655
6
L
Anubis
9,540
477
136
7
0
330,676
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role