Player Matchup

Rama
Rama
Cocoa1378
Rama
Level 138
God Stats
2W - 5L
1,892 SR
Queue Stats
159W - 156L
1,495 Elo+
Party 1
Guan Yu
Guan Yu
EAGLEMANWOAHRIOR
Guan Yu
Level 97
God Stats
1W - 1L
1,743 SR
Queue Stats
17W - 11L
1,546 Elo+
Party 1
He Bo
He Bo
ItsLoops
He Bo
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 87L
1,513 Elo+
Party 1
Kuzenbo
Kuzenbo
deez_nots_33
Kuzenbo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 63L
1,501 Elo+
Party 1
Anubis
Anubis
vSammio
Anubis
Level 140
God Stats
53W - 34L
1,547 SR
Queue Stats
334W - 333L
1,455 Elo+
Solo
Team Averages
Level 117
1,636 SR
1,502 Elo+

VS

Team Averages
Level 110
1,525 SR
1,457 Elo+
Jormungandr
Jormungandr
HRRacing66
Jormungandr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 105L
1,426 Elo+
Party 2
Kukulkan
Kukulkan
OmNi-Buck
Kukulkan
Level 91
God Stats
2W - 0L
1,677 SR
Queue Stats
11W - 12L
1,462 Elo+
Party 2
Apollo
Apollo
SnicklleFritzz
Apollo
Level 111
God Stats
5W - 7L
1,496 SR
Queue Stats
97W - 92L
1,509 Elo+
Solo
Cthulhu
Cthulhu
Vanistel69
Cthulhu
Level 129
God Stats
96W - 84L
1,523 SR
Queue Stats
229W - 224L
1,476 Elo+
Solo
Thanatos
Thanatos
goingdown597
Thanatos
Level 88
God Stats
6W - 8L
1,429 SR
Queue Stats
64W - 70L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
1 / 6 / 3
9,480
499
7,308
17,103
5,871
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 2 / 1
8,868
467
5,830
13,992
13,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

He Bo
ItsLoops
He Bo
13
1 / 3 / 0
8,359
440
6,487
8,943
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
deez_nots_33
Kuzenbo
11
0 / 1 / 3
7,880
415
2,885
10,877
11,787
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
vSammio
Anubis
17
6 / 5 / 2
10,479
552
17,815
17,207
9,221
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HRRacing66
Jormungandr
19
3 / 1 / 2
11,986
631
10,845
17,969
16,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
OmNi-Buck
Kukulkan
16
2 / 2 / 4
10,715
564
9,820
9,108
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
7 / 1 / 2
11,821
622
16,407
12,422
4,828
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Vanistel69
Cthulhu
16
3 / 1 / 5
10,936
576
9,671
16,593
16,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
goingdown597
Thanatos
16
2 / 3 / 4
10,240
539
6,077
18,334
7,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
17
17
Deaths
8
9
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Rama
1
6
3
0.42
L
0
2
1
0.25
W
Jormungandr
HRRacing66
Jormungandr
3
1
2
4
L
He Bo
ItsLoops
He Bo
1
3
0
0.33
W
Kukulkan
OmNi-Buck
Kukulkan
2
2
4
2
W
7
1
2
8
W
Cthulhu
Vanistel69
Cthulhu
3
1
5
5.5
L
Kuzenbo
deez_nots_33
Kuzenbo
0
1
3
1.5
W
Thanatos
goingdown597
Thanatos
2
3
4
1.33
L
Anubis
vSammio
Anubis
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,325
Damage
52,820
68,122
Taken
74,426
44,094
Mitigated
48,347
18,916
Healing
28,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
7,308
6,397
0
4,215
17,103
5,871
633
3,735
13,354
0
80,035
L
5,830
702
184
2,716
13,992
13,785
448
8,524
5,406
0
55,521
W
Jormungandr
HRRacing66
Jormungandr
10,845
1,600
0
5,196
17,969
16,860
476
2,940
15,029
109,264
176
L
He Bo
ItsLoops
He Bo
6,487
473
0
2,551
8,943
3,430
0
3,717
5,188
54,230
0
W
Kukulkan
OmNi-Buck
Kukulkan
9,820
791
0
1,250
9,108
3,016
1,494
6,192
2,916
84,014
0
W
16,407
12,618
0
5,859
12,422
4,828
3,395
3,942
8,480
0
102,441
W
Cthulhu
Vanistel69
Cthulhu
9,671
229
269
1,689
16,593
16,158
216
7,491
9,102
45,176
1,244
L
Kuzenbo
deez_nots_33
Kuzenbo
2,885
1,114
0
2,097
10,877
11,787
0
3,631
7,234
15,980
0
W
Thanatos
goingdown597
Thanatos
6,077
1,286
0
14,116
18,334
7,485
0
6,622
11,712
15
79,960
L
Anubis
vSammio
Anubis
17,815
341
0
7,153
17,207
9,221
431
9,147
8,009
81,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,066
Gold Earned
55,698
461
Minions Killed
648
0
Camps Cleared
0
1,702,672
Distance Traveled
1,878,098
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,480
499
150
8
0
337,974
0
L
Guan Yu
8,868
467
88
5
0
395,973
0
W
Jormungandr
11,986
631
170
9
0
368,684
3
L
He Bo
8,359
440
88
5
0
330,157
1
W
Kukulkan
10,715
564
158
8
0
382,943
0
W
Apollo
11,821
622
142
7
0
362,023
7
W
Cthulhu
10,936
576
71
4
0
396,591
2
L
Kuzenbo
7,880
415
15
1
0
287,640
8
W
Thanatos
10,240
539
107
6
0
367,857
0
L
Anubis
10,479
552
120
6
0
350,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role