Player Matchup

Charybdis
Charybdis
VVaabaa
Charybdis
Level 66
God Stats
6W - 1L
1,771 SR
Queue Stats
143W - 125L
1,511 Elo+
Party 1
Zhong Kui
Zhong Kui
WAR x RE4PER
Zhong Kui
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 61L
1,503 Elo+
Party 1
Charon
Charon
WAR x UNDE4D
Charon
Level 129
God Stats
3W - 0L
1,767 SR
Queue Stats
127W - 96L
1,545 Elo+
Party 1
Ra
Ra
ZTX Ssenpaii
Ra
Level 102
God Stats
6W - 2L
1,730 SR
Queue Stats
198W - 187L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
Zykaar
Sun Wukong
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 17L
1,670 Elo+
Party 1
Team Averages
Level 90
1,654 SR
1,551 Elo+

VS

Team Averages
Level 105
1,657 SR
1,524 Elo+
Kumbhakarna
Kumbhakarna
Bandit Saps
Kumbhakarna
Level 89
God Stats
1W - 2L
1,720 SR
Queue Stats
188W - 191L
1,481 Elo+
Solo
Bakasura
Bakasura
BlOsborn
Bakasura
Level 95
God Stats
0W - 1L
1,807 SR
Queue Stats
28W - 20L
1,690 Elo+
Solo
Amaterasu
Amaterasu
Ryumao
Amaterasu
Level 146
God Stats
5W - 2L
1,759 SR
Queue Stats
347W - 296L
1,565 Elo+
Solo
Artemis
Artemis
catpewbsONmychin
Artemis
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
231W - 211L
1,550 Elo+
Solo
Chang'e
Chang'e
loulol2009
Chang'e
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
VVaabaa
Charybdis
20
11 / 3 / 15
12,489
833
26,566
16,755
9,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
WAR x RE4PER
Zhong Kui
17
3 / 3 / 14
10,537
702
20,187
19,320
17,405
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
18
1 / 2 / 26
12,029
802
15,622
24,287
29,952
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 2 / 16
12,471
831
24,983
17,743
11,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
Zykaar
Sun Wukong
19
6 / 3 / 20
11,772
785
21,064
28,712
39,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bandit Saps
Kumbhakarna
14
0 / 7 / 10
9,221
615
5,286
25,293
24,464
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
BlOsborn
Bakasura
17
4 / 7 / 5
10,655
710
14,415
18,268
13,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Amaterasu
Ryumao
Amaterasu
18
3 / 5 / 9
10,666
711
16,661
38,292
32,081
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 3 / 8
11,513
768
38,537
20,972
12,841
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
loulol2009
Chang'e
17
1 / 7 / 9
10,632
709
13,315
21,252
10,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
54
29
Kills
13
13
Deaths
29
91
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Bandit Saps
Kumbhakarna
0
7
10
0.71
L
Bakasura
BlOsborn
Bakasura
4
7
5
0.93
L
Amaterasu
Ryumao
Amaterasu
3
5
9
1.5
W
Charybdis
VVaabaa
Charybdis
11
3
15
6.17
W
Zhong Kui
WAR x RE4PER
Zhong Kui
3
3
14
3.33
W
Charon
1
2
26
7
W
8
2
16
8
W
Sun Wukong
Zykaar
Sun Wukong
6
3
20
5.33
L
5
3
8
3
L
Chang'e
loulol2009
Chang'e
1
7
9
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,422
Damage
88,214
106,817
Taken
124,077
106,911
Mitigated
93,951
55,620
Healing
52,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Bandit Saps
Kumbhakarna
5,286
483
1,378
3,667
25,293
24,464
0
11,822
13,471
8,290
0
L
Bakasura
BlOsborn
Bakasura
14,415
8,771
738
2,549
18,268
13,948
1,207
10,804
7,404
0
13,393
L
Amaterasu
Ryumao
Amaterasu
16,661
5,993
1,012
16,264
38,292
32,081
336
15,560
22,732
0
27,127
W
Charybdis
VVaabaa
Charybdis
26,566
16,297
939
3,827
16,755
9,016
2,600
2,088
13,693
0
47,579
W
Zhong Kui
WAR x RE4PER
Zhong Kui
20,187
2,220
1,000
2,652
19,320
17,405
2,019
2,674
15,590
32,273
0
W
Charon
15,622
2,186
1,865
2,921
24,287
29,952
589
5,281
18,165
26,796
710
W
24,983
2,030
28,516
10,720
17,743
11,519
1,887
3,269
13,529
46,555
0
W
Sun Wukong
Zykaar
Sun Wukong
21,064
3,278
343
2,837
28,712
39,019
713
5,289
23,021
350
41,130
L
38,537
18,666
2,760
7,649
20,972
12,841
2,156
10,646
10,174
0
72,768
L
Chang'e
loulol2009
Chang'e
13,315
1,183
9,650
6,528
21,252
10,617
998
11,141
9,892
34,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,298
Gold Earned
52,687
176
Minions Killed
143
0
Camps Cleared
0
1,295,323
Distance Traveled
1,200,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,221
615
2
0
0
205,692
0
L
Bakasura
10,655
710
20
1
0
240,932
0
L
Amaterasu
10,666
711
21
1
0
272,770
0
W
Charybdis
12,489
833
41
3
0
237,101
0
W
Zhong Kui
10,537
702
27
2
0
242,166
0
W
Charon
12,029
802
28
2
0
276,982
0
W
Ra
12,471
831
36
2
0
280,357
0
W
Sun Wukong
11,772
785
44
3
0
258,717
0
L
Artemis
11,513
768
62
4
0
242,203
0
L
Chang'e
10,632
709
38
3
0
238,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role