Player Matchup

Bastet
Bastet
Mariomanzanoo11
Bastet
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 70L
1,287 Elo+
Party 1
Hachiman
Hachiman
Ricaardoo_014
Hachiman
Level 66
God Stats
2W - 8L
1,282 SR
Queue Stats
54W - 128L
1,256 Elo+
Party 1
Charon
Charon
X_Ruben001_X
Charon
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 139L
1,263 Elo+
Party 1
King Arthur
King Arthur
X_alexgarcia69_X
King Arthur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 87L
1,255 Elo+
Party 1
Nu Wa
Nu Wa
Xx-Perii4-xX
Nu Wa
Level 69
God Stats
2W - 0L
1,784 SR
Queue Stats
36W - 60L
1,324 Elo+
Party 1
Team Averages
Level 81
1,513 SR
1,277 Elo+

VS

Team Averages
Level 78
1,493 SR
1,422 Elo+
Horus
Horus
 
Horus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
BogeyedSingerr
Olorun
Level 89
God Stats
7W - 9L
1,431 SR
Queue Stats
130W - 137L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
SFS vex
Ao Kuang
Level 49
God Stats
0W - 1L
1,371 SR
Queue Stats
0W - 2L
1,327 Elo+
Party 2
Medusa
Medusa
Zelda Hyline164
Medusa
Level 88
God Stats
0W - 2L
1,663 SR
Queue Stats
1W - 3L
1,435 Elo+
Party 2
Anubis
Anubis
exodus_rampage88
Anubis
Level 34
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 8L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 3
9,034
645
9,885
10,513
4,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Ricaardoo_014
Hachiman
12
1 / 0 / 2
6,915
494
6,345
7,507
3,177
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
12
2 / 1 / 4
7,444
532
4,572
8,026
5,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
X_alexgarcia69_X
King Arthur
13
2 / 4 / 1
7,542
539
2,560
11,071
5,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 0 / 8
7,785
556
9,836
5,037
1,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 1
6,007
429
3,326
11,161
5,816
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 5 / 0
6,439
460
4,686
11,053
4,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
SFS vex
Ao Kuang
10
1 / 3 / 0
6,109
436
2,980
11,676
3,943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 3 / 0
6,993
500
5,476
8,607
3,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

11
2 / 3 / 2
6,886
492
4,809
8,848
3,800
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
4
5
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
0
5
0
0
W
9
0
3
10.5
W
Hachiman
Ricaardoo_014
Hachiman
1
0
2
2
L
Ao Kuang
SFS vex
Ao Kuang
1
3
0
0.33
W
Charon
2
1
4
4
W
King Arthur
X_alexgarcia69_X
King Arthur
2
4
1
0.63
W
1
0
8
5
L
1
3
0
0.33
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,198
Damage
21,277
42,154
Taken
51,345
20,991
Mitigated
21,144
13,433
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,326
1,689
1,715
3,205
11,161
5,816
7
4,462
6,699
0
15,019
L
4,686
1,703
217
2,209
11,053
4,153
0
5,208
5,845
63,893
0
W
9,885
3,968
0
4,326
10,513
4,524
501
3,425
7,088
0
80,870
W
Hachiman
Ricaardoo_014
Hachiman
6,345
2,671
18
2,891
7,507
3,177
384
0
7,507
0
50,936
L
Ao Kuang
SFS vex
Ao Kuang
2,980
524
0
1,646
11,676
3,943
0
2,017
9,659
41,460
0
W
Charon
4,572
606
0
1,957
8,026
5,784
50
1,982
6,044
27,152
0
W
King Arthur
X_alexgarcia69_X
King Arthur
2,560
234
0
1,635
11,071
5,635
0
3,830
7,171
0
42,124
W
9,836
2,138
66
2,540
5,037
1,871
644
3,168
1,869
57,249
0
L
5,476
2,269
0
1,618
8,607
3,432
0
1,888
6,719
0
46,760
L
4,809
297
0
3,009
8,848
3,800
126
833
8,015
44,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,720
Gold Earned
32,434
376
Minions Killed
349
0
Camps Cleared
0
1,400,578
Distance Traveled
1,311,196
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,007
429
24
2
0
279,402
0
L
Olorun
6,439
460
98
7
0
223,319
3
W
Bastet
9,034
645
125
9
0
341,491
0
W
Hachiman
6,915
494
62
4
0
267,400
0
L
Ao Kuang
6,109
436
59
4
0
307,747
0
W
Charon
7,444
532
42
3
0
299,073
0
W
King Arthur
7,542
539
57
4
0
254,798
0
W
Nu Wa
7,785
556
90
6
0
237,816
2
L
Medusa
6,993
500
92
7
0
284,288
8
L
Anubis
6,886
492
76
5
0
216,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role