Player Matchup

Ix Chel
Ix Chel
Ace_Of_JLu
Ix Chel
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 57L
1,240 Elo+
Solo
Fenrir
Fenrir
Elosomaloso69
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 41L
1,536 Elo+
Solo
Chernobog
Chernobog
JerknMagurkn
Chernobog
Level 24
God Stats
5W - 4L
1,698 SR
Queue Stats
121W - 136L
1,370 Elo+
Solo
King Arthur
King Arthur
Robby3rd
King Arthur
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,727 Elo+
Solo
Nox
Nox
blazedchef89
Nox
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
260W - 282L
1,223 Elo+
Solo
Team Averages
Level 19
1,540 SR
1,419 Elo+

VS

Team Averages
Level 20
1,543 SR
1,521 Elo+
Ares
Ares
Krathos7802
Ares
Level 24
God Stats
6W - 0L
1,500 SR
Queue Stats
131W - 125L
1,549 Elo+
Solo
Hachiman
Hachiman
McPuddles
Hachiman
Level 18
God Stats
2W - 0L
1,715 SR
Queue Stats
45W - 33L
1,500 Elo+
Solo
Atlas
Atlas
Rosethion
Atlas
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,536 Elo+
Solo
Janus
Janus
Siefer1784
Janus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,522 Elo+
Solo
Ra
Ra
bennqw2
Ra
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Ace_Of_JLu
Ix Chel
12
3 / 6 / 7
7,360
736
4,918
8,531
3,394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 5 / 9
6,419
642
4,955
17,877
15,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Chernobog
JerknMagurkn
Chernobog
13
4 / 6 / 7
7,405
741
8,635
10,420
4,891
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Robby3rd
King Arthur
15
3 / 6 / 7
7,735
774
3,430
13,205
13,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 6 / 6
7,200
720
2,479
8,630
4,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 21
9,127
913
8,959
15,311
20,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
McPuddles
Hachiman
17
13 / 0 / 15
10,810
1,081
16,649
10,567
6,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atlas
Rosethion
Atlas
15
4 / 3 / 17
9,262
926
5,777
10,109
10,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
16
8 / 1 / 18
9,792
979
15,217
4,535
2,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 6 / 19
8,266
827
6,434
8,861
9,272
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
119
12
Kills
29
29
Deaths
12
36
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Ace_Of_JLu
Ix Chel
3
6
7
1.08
L
0
5
9
0.9
L
Chernobog
JerknMagurkn
Chernobog
4
6
7
1.25
W
2
2
21
6.25
W
Hachiman
McPuddles
Hachiman
13
0
15
20.5
L
King Arthur
Robby3rd
King Arthur
3
6
7
1.08
W
Atlas
Rosethion
Atlas
4
3
17
4.17
W
Janus
8
1
18
17
W
2
6
19
1.92
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,417
Damage
53,036
58,663
Taken
49,383
41,610
Mitigated
48,398
9,533
Healing
14,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Ace_Of_JLu
Ix Chel
4,918
690
1,911
775
8,531
3,394
0
6,112
2,419
8,488
0
L
4,955
1,113
247
4,132
17,877
15,607
0
9,155
8,492
0
8,906
L
Chernobog
JerknMagurkn
Chernobog
8,635
4,425
0
219
10,420
4,891
0
7,661
2,616
0
19,069
W
8,959
1,051
2,670
4,463
15,311
20,014
1,487
2,188
13,123
12,779
0
W
Hachiman
McPuddles
Hachiman
16,649
10,475
558
3,091
10,567
6,468
2,503
1,707
8,860
0
39,469
L
King Arthur
Robby3rd
King Arthur
3,430
635
108
379
13,205
13,648
0
7,177
6,028
0
11,433
W
Atlas
Rosethion
Atlas
5,777
2,224
468
897
10,109
10,033
668
508
9,601
12,727
159
W
Janus
15,217
1,474
1,224
426
4,535
2,611
2,043
1,096
3,439
32,087
0
W
6,434
344
442
259
8,861
9,272
853
1,898
6,963
9,147
0
L
2,479
103
877
885
8,630
4,070
0
5,750
2,880
11,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,119
Gold Earned
47,257
69
Minions Killed
112
0
Camps Cleared
0
739,325
Distance Traveled
887,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,360
736
9
1
0
136,505
0
L
Fenrir
6,419
642
9
1
0
153,111
0
L
Chernobog
7,405
741
22
2
0
143,864
0
W
Ares
9,127
913
4
0
0
165,496
0
W
Hachiman
10,810
1,081
48
5
0
196,353
0
L
King Arthur
7,735
774
6
1
0
155,064
0
W
Atlas
9,262
926
8
1
0
178,799
0
W
Janus
9,792
979
45
5
0
185,282
0
W
Ra
8,266
827
7
1
0
161,734
0
L
Nox
7,200
720
23
2
0
150,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role