Player Matchup

Apollo
Apollo
Cryptic_Attxck
Apollo
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
135W - 149L
1,244 Elo+
Party 1
Chaac
Chaac
JAYGRIZZLY98
Chaac
Level 36
God Stats
4W - 0L
1,836 SR
Queue Stats
11W - 15L
1,370 Elo+
Solo
Kuzenbo
Kuzenbo
NutGum--
Kuzenbo
Level 28
God Stats
8W - 4L
1,299 SR
Queue Stats
117W - 149L
1,150 Elo+
Party 1
Mercury
Mercury
T-Slaps
Mercury
Level 53
God Stats
1W - 3L
1,157 SR
Queue Stats
196W - 218L
1,236 Elo+
Party 1
Ah Puch
Ah Puch
Toxic_Shmurdaa
Ah Puch
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 30L
1,232 Elo+
Party 1
Team Averages
Level 34
1,458 SR
1,246 Elo+

VS

Team Averages
Level 56
1,613 SR
1,464 Elo+
Zeus
Zeus
GrandShamann
Zeus
Level 32
God Stats
5W - 3L
1,496 SR
Queue Stats
74W - 77L
1,440 Elo+
Solo
Ymir
Ymir
TheQuadFather69
Ymir
Level 113
God Stats
30W - 26L
1,647 SR
Queue Stats
286W - 292L
1,458 Elo+
Party 3
Fenrir
Fenrir
TheZekrom
Fenrir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Skadi
Skadi
chipsickle
Skadi
Level 27
God Stats
14W - 7L
1,924 SR
Queue Stats
121W - 122L
1,422 Elo+
Party 3
Chaac
Chaac
sepultaci0n
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 5
9,078
504
11,564
8,597
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
7 / 1 / 0
9,909
551
12,369
13,487
8,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
NutGum--
Kuzenbo
12
3 / 0 / 6
8,294
461
5,931
14,501
18,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
T-Slaps
Mercury
15
4 / 2 / 4
9,487
527
6,423
12,573
6,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 3 / 1
8,927
496
10,203
12,608
5,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 1
9,300
517
9,167
11,815
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 1
7,318
407
4,329
13,792
12,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
TheZekrom
Fenrir
14
3 / 3 / 3
8,706
484
12,625
15,982
6,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
12
0 / 3 / 0
7,116
395
4,931
11,400
3,840
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 8 / 1
7,055
392
4,412
15,673
8,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
6
6
Deaths
17
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
3
1
1
3.5
W
7
1
0
7
W
Kuzenbo
NutGum--
Kuzenbo
3
0
6
6
W
Mercury
T-Slaps
Mercury
4
2
4
3
L
0
2
1
0.25
L
Fenrir
TheZekrom
Fenrir
3
3
3
1.5
W
1
3
1
0.5
L
Skadi
0
3
0
0
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,490
Damage
35,464
61,766
Taken
68,662
42,916
Mitigated
36,803
22,095
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,564
6,880
0
5,886
8,597
4,022
712
1,577
7,020
0
70,041
L
9,167
1,441
0
3,032
11,815
4,870
0
5,019
6,796
90,902
0
W
12,369
4,162
0
4,839
13,487
8,914
1,646
0
13,487
0
70,061
W
Kuzenbo
NutGum--
Kuzenbo
5,931
2,871
0
2,923
14,501
18,478
0
4,632
9,869
25,441
0
W
Mercury
T-Slaps
Mercury
6,423
3,514
0
4,066
12,573
6,272
0
1,074
11,499
0
83,480
L
4,329
874
190
1,488
13,792
12,933
143
4,070
9,722
37,272
0
L
Fenrir
TheZekrom
Fenrir
12,625
2,681
0
3,668
15,982
6,821
0
5,249
10,733
0
49,925
W
10,203
980
0
4,381
12,608
5,230
75
6,213
6,395
65,100
0
L
Skadi
4,931
2,279
0
1,079
11,400
3,840
944
1,325
10,075
0
38,606
L
4,412
1,314
0
1,506
15,673
8,339
0
471
15,202
0
34,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,695
Gold Earned
39,495
438
Minions Killed
415
0
Camps Cleared
0
1,764,768
Distance Traveled
1,706,074
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,078
504
103
6
0
336,660
3
L
Zeus
9,300
517
194
11
0
327,280
0
W
Chaac
9,909
551
99
6
0
322,089
0
W
Kuzenbo
8,294
461
25
1
0
371,939
0
W
Mercury
9,487
527
107
6
0
438,588
0
L
Ymir
7,318
407
41
2
0
318,299
2
L
Fenrir
8,706
484
60
3
0
414,625
0
W
Ah Puch
8,927
496
104
6
0
295,492
0
L
Skadi
7,116
395
77
4
0
330,187
0
L
Chaac
7,055
392
43
2
0
315,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role