Player Matchup

Hercules
Hercules
AgonizingFXV
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,544 Elo+
Party 2
Anubis
Anubis
Jonanny
Anubis
Level 39
God Stats
5W - 1L
1,668 SR
Queue Stats
24W - 22L
1,502 Elo+
Solo
Nox
Nox
MajesticLemur
Nox
Level 38
God Stats
2W - 9L
1,526 SR
Queue Stats
75W - 67L
1,567 Elo+
Party 2
Team Averages
Level 47
1,565 SR
1,538 Elo+

VS

Team Averages
Level 49
1,654 SR
1,545 Elo+
Ymir
Ymir
Andrewskaterrr
Ymir
Level 29
God Stats
5W - 5L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 1
Ra
Ra
Ortizzzel
Ra
Level 47
God Stats
5W - 3L
1,636 SR
Queue Stats
74W - 65L
1,491 Elo+
Party 1
Hachiman
Hachiman
amaterasou
Hachiman
Level 70
God Stats
2W - 0L
1,825 SR
Queue Stats
47W - 30L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AgonizingFXV
Hercules
10
1 / 3 / 1
7,009
701
5,447
9,637
7,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
Jonanny
Anubis
10
1 / 5 / 1
7,323
732
4,773
7,902
4,142
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 4 / 2
6,807
681
5,144
7,314
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 10
7,429
743
2,352
6,386
4,942
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
4 / 0 / 7
8,693
869
6,677
3,302
1,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
amaterasou
Hachiman
12
8 / 1 / 4
9,206
921
12,776
9,555
3,604
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
12
12
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
AgonizingFXV
Hercules
1
3
1
0.5
W
0
1
10
5
L
Anubis
Jonanny
Anubis
1
5
1
0.3
L
0
4
2
0.25
W
4
0
7
7.5
W
Hachiman
amaterasou
Hachiman
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,364
Damage
21,805
24,853
Taken
19,243
14,799
Mitigated
9,781
4,820
Healing
10,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
AgonizingFXV
Hercules
5,447
737
0
2,253
9,637
7,714
0
4,539
5,098
0
16,391
W
2,352
522
263
1,335
6,386
4,942
122
3,997
2,389
6,417
0
L
Anubis
Jonanny
Anubis
4,773
370
0
1,487
7,902
4,142
0
1,826
6,076
26,804
0
L
5,144
411
0
1,080
7,314
2,943
0
2,783
4,437
20,078
0
W
6,677
657
2,944
1,413
3,302
1,235
413
1,808
1,494
41,201
0
W
Hachiman
amaterasou
Hachiman
12,776
7,567
0
4,059
9,555
3,604
78
4,264
5,291
0
45,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,139
Gold Earned
25,328
83
Minions Killed
125
0
Camps Cleared
0
476,482
Distance Traveled
560,900
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,009
701
17
2
0
200,393
0
W
Ymir
7,429
743
10
1
0
163,850
0
L
Anubis
7,323
732
36
4
0
146,619
0
L
Nox
6,807
681
30
3
0
129,470
0
W
Ra
8,693
869
67
7
0
217,660
0
W
Hachiman
9,206
921
48
5
0
179,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role