Player Matchup

Tsukuyomi
Tsukuyomi
DandelionDON
Tsukuyomi
Level 140
God Stats
5W - 2L
1,672 SR
Queue Stats
130W - 133L
1,490 Elo+
Party 2
Danzaburou
Danzaburou
Ojichan4326
Danzaburou
Level 60
God Stats
3W - 3L
1,545 SR
Queue Stats
53W - 42L
1,464 Elo+
Party 3
Zeus
Zeus
Sulliyvahn
Zeus
Level 47
God Stats
10W - 9L
1,307 SR
Queue Stats
280W - 273L
1,504 Elo+
Party 2
Chaac
Chaac
XwhodeyX
Chaac
Level 67
God Stats
37W - 23L
1,598 SR
Queue Stats
144W - 140L
1,463 Elo+
Party 3
Erlang Shen
Erlang Shen
isoAgile
Erlang Shen
Level 65
God Stats
12W - 11L
1,439 SR
Queue Stats
49W - 63L
1,374 Elo+
Solo
Team Averages
Level 76
1,512 SR
1,459 Elo+

VS

Team Averages
Level 99
1,477 SR
1,441 Elo+
Charybdis
Charybdis
Mystro_77
Charybdis
Level 145
God Stats
0W - 3L
1,776 SR
Queue Stats
17W - 22L
1,354 Elo+
Party 1
Fenrir
Fenrir
Rioske_sky
Fenrir
Level 86
God Stats
1W - 4L
1,360 SR
Queue Stats
103W - 97L
1,472 Elo+
Solo
Arachne
Arachne
TheFrostyOne
Arachne
Level 124
God Stats
0W - 2L
1,246 SR
Queue Stats
228W - 223L
1,403 Elo+
Party 1
Freya
Freya
Xavierminich123
Freya
Level 82
God Stats
5W - 7L
1,456 SR
Queue Stats
284W - 304L
1,407 Elo+
Party 1
King Arthur
King Arthur
ZX_ML22
King Arthur
Level 60
God Stats
2W - 3L
1,548 SR
Queue Stats
32W - 23L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DandelionDON
Tsukuyomi
16
6 / 3 / 1
9,501
559
10,569
15,533
6,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Ojichan4326
Danzaburou
14
1 / 3 / 1
8,893
523
7,197
13,665
5,934
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 3 / 2
8,698
512
8,728
8,045
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
XwhodeyX
Chaac
15
2 / 2 / 1
9,564
563
10,727
13,366
9,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
isoAgile
Erlang Shen
2
0 / 1 / 0
4,994
294
68
1,174
331
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Mystro_77
Charybdis
13
1 / 2 / 2
7,641
449
6,646
11,323
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Rioske_sky
Fenrir
12
4 / 2 / 0
7,603
447
7,784
14,154
11,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
TheFrostyOne
Arachne
13
3 / 2 / 5
8,104
477
9,165
16,419
6,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 2
8,204
483
2,094
9,663
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

King Arthur
ZX_ML22
King Arthur
14
1 / 2 / 0
8,004
471
3,251
12,887
13,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
20
10
Kills
11
12
Deaths
10
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DandelionDON
Tsukuyomi
6
3
1
2.17
L
Charybdis
Mystro_77
Charybdis
1
2
2
1
W
Danzaburou
Ojichan4326
Danzaburou
1
3
1
0.5
L
Fenrir
Rioske_sky
Fenrir
4
2
0
2
W
1
3
2
0.67
L
Arachne
TheFrostyOne
Arachne
3
2
5
2.75
L
2
2
2
1.5
W
Chaac
XwhodeyX
Chaac
2
2
1
1.25
L
King Arthur
ZX_ML22
King Arthur
1
2
0
0.5
W
Erlang Shen
isoAgile
Erlang Shen
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,289
Damage
28,940
51,783
Taken
64,446
24,874
Mitigated
40,809
10,763
Healing
10,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DandelionDON
Tsukuyomi
10,569
2,486
0
1,299
15,533
6,302
0
540
14,865
0
89,143
L
Charybdis
Mystro_77
Charybdis
6,646
3,233
0
817
11,323
5,637
0
1,105
10,218
0
61,004
W
Danzaburou
Ojichan4326
Danzaburou
7,197
3,308
0
3,109
13,665
5,934
1,050
0
13,433
0
67,833
L
Fenrir
Rioske_sky
Fenrir
7,784
742
0
2,024
14,154
11,151
0
1,688
12,466
0
37,548
W
8,728
2,029
0
540
8,045
2,674
220
1,316
6,405
60,623
0
L
Arachne
TheFrostyOne
Arachne
9,165
6,016
0
4,335
16,419
6,684
0
2,425
13,994
0
58,731
L
2,094
328
0
3,141
9,663
3,825
0
3,510
6,153
48,340
0
W
Chaac
XwhodeyX
Chaac
10,727
1,232
0
5,501
13,366
9,633
114
73
13,155
0
74,919
L
King Arthur
ZX_ML22
King Arthur
3,251
803
0
500
12,887
13,512
0
0
12,887
149
43,442
W
Erlang Shen
isoAgile
Erlang Shen
68
58
0
314
1,174
331
0
0
1,174
0
2,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,650
Gold Earned
39,556
443
Minions Killed
388
0
Camps Cleared
0
1,333,758
Distance Traveled
1,584,679
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,501
559
113
7
0
381,916
0
L
Charybdis
7,641
449
98
6
0
290,250
0
W
Danzaburou
8,893
523
117
7
0
317,272
0
L
Fenrir
7,603
447
40
2
0
340,186
0
W
Zeus
8,698
512
111
7
0
272,105
0
L
Arachne
8,104
477
81
5
0
375,129
0
L
Freya
8,204
483
92
5
0
290,238
0
W
Chaac
9,564
563
94
6
0
332,155
1
L
King Arthur
8,004
471
77
5
0
288,876
0
W
Erlang Shen
4,994
294
8
0
0
30,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role