Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
On Fuego
Morgan Le Fay
Platinum IV
Level 173
God Stats
16W - 13L
1,552 SR
Queue Stats
281W - 274L
1,843 MMR
Solo
Medusa
Medusa
Gold II
Pdviolette
Medusa
Gold II
Level 171
God Stats
1W - 1L
1,683 SR
Queue Stats
32W - 16L
1,810 MMR
Solo
Kali
Kali
Diamond V
TzarChez
Kali
Diamond V
Level 128
God Stats
14W - 5L
1,743 SR
Queue Stats
157W - 144L
1,856 MMR
Solo
Charon
Charon
Platinum II
WildWolfFire
Charon
Platinum II
Level 159
God Stats
5W - 3L
1,715 SR
Queue Stats
174W - 163L
1,823 MMR
Solo
Camazotz
Camazotz
Platinum IV
blasfern
Camazotz
Platinum IV
Level 91
God Stats
4W - 4L
1,425 SR
Queue Stats
259W - 235L
1,845 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,624 SR
1,835 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,639 SR
1,759 MMR
Rama
Rama
Diamond II
 
Rama
Diamond II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum III
AeroTrauma
Raijin
Platinum III
Level 156
God Stats
14W - 12L
1,804 SR
Queue Stats
168W - 175L
1,876 MMR
Party 1
Bastet
Bastet
Platinum IV
Botmotius
Bastet
Platinum IV
Level 155
God Stats
10W - 15L
1,613 SR
Queue Stats
259W - 259L
1,741 MMR
Party 1
Amaterasu
Amaterasu
Platinum V
TooWhiteFor2K
Amaterasu
Platinum V
Level 173
God Stats
19W - 21L
1,647 SR
Queue Stats
1,047W - 1,040L
1,846 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
isoiledmyself
Kuzenbo
Platinum V
Level 109
God Stats
17W - 16L
1,632 SR
Queue Stats
101W - 103L
1,833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
On Fuego
Morgan Le Fay
14
2 / 0 / 5
8,363
597
8,771
7,834
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Pdviolette
Medusa
16
4 / 0 / 1
9,206
658
8,536
7,571
3,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kali
15
6 / 0 / 3
9,084
649
7,819
11,740
4,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charon
11
1 / 2 / 5
7,502
536
4,474
13,326
9,886
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
blasfern
Camazotz
12
0 / 1 / 1
7,616
544
4,745
14,023
5,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
SusanoPeleThanatosOlorun

VS

Bans
ArachneNe ZhaThothFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
1 / 4 / 0
6,018
430
5,548
7,978
2,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Raijin
AeroTrauma
Raijin
13
1 / 2 / 0
7,229
516
6,891
8,571
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
Botmotius
Bastet
12
0 / 3 / 1
6,736
481
5,429
12,112
4,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
TooWhiteFor2K
Amaterasu
14
1 / 1 / 0
8,494
607
7,783
13,704
8,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
9
0 / 4 / 2
6,481
463
5,121
11,940
13,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
3
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
4
0
0.25
L
Raijin
AeroTrauma
Raijin
1
2
0
0.5
L
Bastet
Botmotius
Bastet
0
3
1
0.17
W
Morgan Le Fay
On Fuego
Morgan Le Fay
2
0
5
4.5
W
Medusa
Pdviolette
Medusa
4
0
1
4.5
L
Amaterasu
TooWhiteFor2K
Amaterasu
1
1
0
1
W
Kali
6
0
3
7.5
W
Charon
1
2
5
1.75
W
Camazotz
blasfern
Camazotz
0
1
1
0.5
L
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,345
Damage
30,772
54,494
Taken
54,305
27,131
Mitigated
33,132
19,300
Healing
15,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,548
4,854
0
1,737
7,978
2,739
0
2,408
5,522
0
35,650
L
Raijin
AeroTrauma
Raijin
6,891
581
0
765
8,571
3,439
0
3,133
5,254
70,879
0
L
Bastet
Botmotius
Bastet
5,429
1,075
0
2,619
12,112
4,642
0
2,501
9,459
0
57,155
W
Morgan Le Fay
On Fuego
Morgan Le Fay
8,771
440
0
1,480
7,834
3,396
0
3,395
4,439
67,871
0
W
Medusa
Pdviolette
Medusa
8,536
2,641
0
2,580
7,571
3,851
204
1,068
6,503
0
91,996
L
Amaterasu
TooWhiteFor2K
Amaterasu
7,783
3,120
0
8,223
13,704
8,762
427
841
12,839
0
73,242
W
Kali
7,819
3,777
0
4,038
11,740
4,948
249
2,509
9,231
0
78,248
W
Charon
4,474
771
1,778
2,566
13,326
9,886
0
4,568
8,758
18,758
0
W
Camazotz
blasfern
Camazotz
4,745
564
0
6,858
14,023
5,050
1,065
472
13,551
0
56,923
L
Kuzenbo
5,121
1,484
0
1,978
11,940
13,550
0
3,862
7,986
15,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
34,958
513
Minions Killed
423
0
Camps Cleared
0
1,513,257
Distance Traveled
1,355,802
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,018
430
64
5
0
179,566
0
L
Raijin
7,229
516
132
9
0
263,800
2
L
Bastet
6,736
481
87
6
0
326,427
0
W
Morgan Le Fay
8,363
597
137
10
0
291,355
2
W
Medusa
9,206
658
161
12
0
281,655
2
L
Amaterasu
8,494
607
129
9
0
300,842
2
W
Kali
9,084
649
106
8
0
343,074
3
W
Charon
7,502
536
21
2
0
271,384
4
W
Camazotz
7,616
544
88
6
0
325,789
2
L
Kuzenbo
6,481
463
11
1
0
285,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role