Player Matchup

Ix Chel
Ix Chel
MisterSatire
Ix Chel
Level 155
God Stats
9W - 8L
1,603 SR
Queue Stats
547W - 522L
1,594 Elo+
Solo
Pele
Pele
Seag0at
Pele
Level 127
God Stats
4W - 1L
1,425 SR
Queue Stats
58W - 57L
1,360 Elo+
Solo
Baron Samedi
Baron Samedi
SkoolyardBandit
Baron Samedi
Level 128
God Stats
24W - 17L
1,597 SR
Queue Stats
310W - 257L
1,501 Elo+
Party 1
Bakasura
Bakasura
burtonsniper
Bakasura
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
231W - 185L
1,533 Elo+
Party 1
Ullr
Ullr
ranma16
Ullr
Level 138
God Stats
65W - 69L
1,497 SR
Queue Stats
400W - 379L
1,534 Elo+
Solo
Team Averages
Level 133
1,524 SR
1,505 Elo+

VS

Team Averages
Level 134
1,439 SR
1,484 Elo+
Anubis
Anubis
BLAZINGCOBRA18
Anubis
Level 142
God Stats
1W - 2L
1,581 SR
Queue Stats
57W - 43L
1,530 Elo+
Party 2
Arachne
Arachne
Cessationa
Arachne
Level 127
God Stats
4W - 5L
1,528 SR
Queue Stats
66W - 56L
1,527 Elo+
Party 2
Atlas
Atlas
Storm_Revalation
Atlas
Level 141
God Stats
0W - 2L
1,308 SR
Queue Stats
1W - 4L
1,292 Elo+
Solo
Gilgamesh
Gilgamesh
TOT_coolmen360YT
Gilgamesh
Level 123
God Stats
4W - 6L
1,249 SR
Queue Stats
643W - 650L
1,510 Elo+
Solo
Danzaburou
Danzaburou
lildruidess
Danzaburou
Level 139
God Stats
2W - 3L
1,528 SR
Queue Stats
826W - 690L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
MisterSatire
Ix Chel
10
2 / 1 / 4
6,010
668
5,520
7,814
4,525
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Seag0at
Pele
11
3 / 2 / 1
6,530
726
4,706
8,062
4,457
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
SkoolyardBandit
Baron Samedi
10
2 / 2 / 3
5,717
635
7,540
5,210
2,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
burtonsniper
Bakasura
10
1 / 1 / 4
5,802
645
4,018
8,679
3,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
ranma16
Ullr
11
3 / 1 / 0
6,041
671
2,969
5,568
1,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,872
652
4,706
7,438
3,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Cessationa
Arachne
9
0 / 2 / 1
5,011
557
2,228
8,404
2,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
2 / 4 / 1
4,977
553
5,541
10,211
4,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
10
2 / 2 / 0
5,658
629
4,655
7,840
3,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
lildruidess
Danzaburou
9
1 / 1 / 1
5,343
594
2,688
5,461
1,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
11
Kills
7
7
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Arachne
Cessationa
Arachne
0
2
1
0.25
W
Ix Chel
MisterSatire
Ix Chel
2
1
4
4
W
Pele
Seag0at
Pele
3
2
1
1.75
W
Baron Samedi
SkoolyardBandit
Baron Samedi
2
2
3
1.75
L
2
4
1
0.63
L
Gilgamesh
2
2
0
1
W
Bakasura
burtonsniper
Bakasura
1
1
4
3
L
Danzaburou
lildruidess
Danzaburou
1
1
1
1.5
W
Ullr
ranma16
Ullr
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,753
Damage
19,818
35,333
Taken
39,354
16,470
Mitigated
16,433
13,083
Healing
10,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,706
144
0
3,305
7,438
3,437
0
4,726
2,363
51,031
0
L
Arachne
Cessationa
Arachne
2,228
1,738
0
2,738
8,404
2,846
0
1,493
6,751
0
30,862
W
Ix Chel
MisterSatire
Ix Chel
5,520
985
827
3,263
7,814
4,525
59
3,286
4,139
22,284
0
W
Pele
Seag0at
Pele
4,706
1,412
0
2,826
8,062
4,457
0
859
6,709
0
47,670
W
Baron Samedi
SkoolyardBandit
Baron Samedi
7,540
323
793
1,404
5,210
2,411
150
2,782
2,320
38,692
0
L
5,541
1,390
0
1,170
10,211
4,444
0
5,793
4,180
17,056
0
L
Gilgamesh
4,655
1,168
0
1,497
7,840
3,860
0
0
7,840
0
37,804
W
Bakasura
burtonsniper
Bakasura
4,018
2,480
0
2,016
8,679
3,221
200
1,399
7,218
0
41,244
L
Danzaburou
lildruidess
Danzaburou
2,688
943
0
1,919
5,461
1,846
0
547
4,794
0
30,871
W
Ullr
ranma16
Ullr
2,969
1,518
0
1,954
5,568
1,856
0
1,090
4,206
0
43,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,100
Gold Earned
26,861
350
Minions Killed
265
0
Camps Cleared
0
1,016,890
Distance Traveled
930,440
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,872
652
86
10
0
181,068
0
L
Arachne
5,011
557
47
5
0
213,392
4
W
Ix Chel
6,010
668
25
3
0
199,190
0
W
Pele
6,530
726
76
8
0
202,544
0
W
Baron Samedi
5,717
635
82
9
0
193,055
2
L
Atlas
4,977
553
25
3
0
194,792
0
L
Gilgamesh
5,658
629
61
7
0
183,250
4
W
Bakasura
5,802
645
82
9
0
230,326
0
L
Danzaburou
5,343
594
46
5
0
157,938
1
W
Ullr
6,041
671
85
9
0
191,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role