Player Matchup

Thor
Thor
IlHunklI
Thor
Level 72
God Stats
15W - 20L
1,463 SR
Queue Stats
232W - 236L
1,450 Elo+
Party 3
Sol
Sol
SlimShady864
Sol
Level 123
God Stats
12W - 9L
1,176 SR
Queue Stats
265W - 253L
1,534 Elo+
Party 2
Ravana
Ravana
WafflesDaddypon
Ravana
Level 74
God Stats
1W - 1L
1,261 SR
Queue Stats
254W - 265L
1,467 Elo+
Party 3
Shiva
Shiva
YokaiTF69
Shiva
Level 66
God Stats
6W - 10L
1,504 SR
Queue Stats
254W - 251L
1,509 Elo+
Party 2
Cthulhu
Cthulhu
mellcounter
Cthulhu
Level 106
God Stats
2W - 1L
1,655 SR
Queue Stats
42W - 30L
1,638 Elo+
Solo
Team Averages
Level 88
1,412 SR
1,519 Elo+

VS

Team Averages
Level 90
1,490 SR
1,478 Elo+
Mulan
Mulan
BryanH342
Mulan
Level 89
God Stats
3W - 10L
1,550 SR
Queue Stats
135W - 120L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
DegenerateBunny
Baron Samedi
Level 155
God Stats
3W - 5L
1,572 SR
Queue Stats
82W - 74L
1,540 Elo+
Solo
Kumbhakarna
Kumbhakarna
KingLizzard007
Kumbhakarna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 32L
1,439 Elo+
Party 1
Arachne
Arachne
MrButtersword
Arachne
Level 88
God Stats
11W - 10L
1,518 SR
Queue Stats
105W - 97L
1,439 Elo+
Party 1
Ishtar
Ishtar
spliteraxe
Ishtar
Level 89
God Stats
2W - 3L
1,307 SR
Queue Stats
264W - 254L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 1 / 4
6,461
497
5,084
8,704
5,037
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
12 / 0 / 6
8,360
643
14,820
9,223
3,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 5
6,731
518
5,329
8,750
3,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shiva
YokaiTF69
Shiva
11
2 / 1 / 11
7,289
561
6,646
12,018
12,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
mellcounter
Cthulhu
13
2 / 1 / 1
7,188
553
9,039
11,209
7,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BryanH342
Mulan
12
2 / 2 / 1
7,393
569
6,283
12,856
8,833
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
DegenerateBunny
Baron Samedi
11
1 / 2 / 0
6,412
493
8,149
9,378
4,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
KingLizzard007
Kumbhakarna
8
0 / 8 / 1
5,370
413
1,693
12,200
9,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
12
3 / 1 / 0
7,021
540
5,851
11,610
5,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ishtar
spliteraxe
Ishtar
8
0 / 7 / 1
5,397
415
4,276
11,123
3,852
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
20
Kills
6
6
Deaths
20
27
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mulan
BryanH342
Mulan
2
2
1
1.25
L
Baron Samedi
DegenerateBunny
Baron Samedi
1
2
0
0.5
W
Thor
2
1
4
4
L
Kumbhakarna
KingLizzard007
Kumbhakarna
0
8
1
0.06
L
Arachne
3
1
0
3
W
12
0
6
15
W
2
3
5
1.5
W
Shiva
YokaiTF69
Shiva
2
1
11
7.5
W
Cthulhu
mellcounter
Cthulhu
2
1
1
2.5
L
Ishtar
spliteraxe
Ishtar
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,918
Damage
26,252
49,904
Taken
57,167
31,841
Mitigated
31,395
16,911
Healing
16,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BryanH342
Mulan
6,283
1,171
0
3,309
12,856
8,833
781
6,456
5,297
80
50,001
L
Baron Samedi
DegenerateBunny
Baron Samedi
8,149
554
373
3,373
9,378
4,229
265
2,701
6,499
51,662
0
W
Thor
5,084
338
0
2,177
8,704
5,037
0
4,589
4,115
0
31,825
L
Kumbhakarna
KingLizzard007
Kumbhakarna
1,693
508
0
424
12,200
9,239
0
6,072
6,128
6,400
0
L
Arachne
5,851
3,504
0
6,706
11,610
5,242
0
1,819
9,724
0
44,461
W
14,820
6,556
0
5,496
9,223
3,138
1,072
2,043
7,180
56,922
0
W
5,329
1,976
0
2,239
8,750
3,841
0
946
7,804
0
52,028
W
Shiva
YokaiTF69
Shiva
6,646
1,273
90
2,927
12,018
12,220
0
1,153
10,865
0
31,026
W
Cthulhu
mellcounter
Cthulhu
9,039
883
98
3,884
11,209
7,605
51
1,191
10,018
54,183
0
L
Ishtar
spliteraxe
Ishtar
4,276
2,502
0
2,282
11,123
3,852
0
5,463
5,660
0
28,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,029
Gold Earned
31,593
355
Minions Killed
270
0
Camps Cleared
0
1,303,689
Distance Traveled
1,219,778
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,393
569
78
6
0
245,708
0
L
Baron Samedi
6,412
493
74
6
0
238,163
2
W
Thor
6,461
497
50
4
0
256,337
0
L
Kumbhakarna
5,370
413
12
1
0
233,208
0
L
Arachne
7,021
540
69
5
0
313,850
0
W
Sol
8,360
643
82
6
0
241,580
1
W
Ravana
6,731
518
89
7
0
260,463
0
W
Shiva
7,289
561
42
3
0
272,659
5
W
Cthulhu
7,188
553
92
7
0
272,650
0
L
Ishtar
5,397
415
37
3
0
188,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role