Player Matchup

Thanatos
Thanatos
NGxStaticIQ
Thanatos
Level 69
God Stats
5W - 1L
1,761 SR
Queue Stats
59W - 36L
1,518 Elo+
Solo
Freya
Freya
Nanachi-sc
Freya
Level 148
God Stats
11W - 3L
1,791 SR
Queue Stats
130W - 111L
1,568 Elo+
Party 2
Kumbhakarna
Kumbhakarna
PYPEXD
Kumbhakarna
Level 139
God Stats
1W - 1L
1,426 SR
Queue Stats
144W - 132L
1,529 Elo+
Party 2
Neith
Neith
THORN OF BLOOD
Neith
Level 156
God Stats
3W - 0L
1,585 SR
Queue Stats
111W - 96L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
あlぜいd
Sun Wukong
Level 127
God Stats
22W - 15L
1,472 SR
Queue Stats
152W - 142L
1,492 Elo+
Solo
Team Averages
Level 128
1,607 SR
1,520 Elo+

VS

Team Averages
Level 71
1,493 SR
1,393 Elo+
Fenrir
Fenrir
Dathrel
Fenrir
Level 50
God Stats
22W - 47L
1,355 SR
Queue Stats
23W - 48L
1,332 Elo+
Party 1
Merlin
Merlin
GraceLouisse
Merlin
Level 145
God Stats
4W - 5L
1,466 SR
Queue Stats
55W - 51L
1,532 Elo+
Solo
Zhong Kui
Zhong Kui
HorribleHector
Zhong Kui
Level 146
God Stats
3W - 3L
1,590 SR
Queue Stats
123W - 125L
1,492 Elo+
Solo
Hachiman
Hachiman
Mohavon
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,319 Elo+
Party 1
Cerberus
Cerberus
PanicOwl
Cerberus
Level 8
God Stats
2W - 2L
1,554 SR
Queue Stats
3W - 9L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NGxStaticIQ
Thanatos
14
9 / 0 / 2
8,725
623
11,481
13,711
5,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Freya
13
8 / 0 / 4
8,840
631
11,322
6,531
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kumbhakarna
PYPEXD
Kumbhakarna
11
0 / 0 / 11
7,768
555
3,464
11,500
10,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 3 / 4
7,518
537
6,336
8,898
3,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
あlぜいd
Sun Wukong
13
2 / 1 / 1
8,275
591
7,023
10,086
9,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dathrel
Fenrir
9
2 / 5 / 1
6,031
431
7,465
12,807
7,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
10
0 / 4 / 0
6,172
441
6,994
9,071
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
HorribleHector
Zhong Kui
11
1 / 2 / 1
6,411
458
8,115
11,785
8,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
Mohavon
Hachiman
8
0 / 8 / 0
5,095
364
3,275
11,188
3,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
PanicOwl
Cerberus
8
1 / 3 / 1
5,880
420
3,943
10,213
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
21
Kills
4
4
Deaths
22
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dathrel
Fenrir
2
5
1
0.5
L
Merlin
0
4
0
0
L
Zhong Kui
HorribleHector
Zhong Kui
1
2
1
0.75
L
Hachiman
Mohavon
Hachiman
0
8
0
0
W
Thanatos
NGxStaticIQ
Thanatos
9
0
2
10
W
Freya
8
0
4
10
W
Kumbhakarna
PYPEXD
Kumbhakarna
0
0
11
5.5
L
Cerberus
PanicOwl
Cerberus
1
3
1
0.5
W
2
3
4
1.33
W
Sun Wukong
あlぜいd
Sun Wukong
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,626
Damage
29,792
50,726
Taken
55,064
32,448
Mitigated
29,919
20,506
Healing
11,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dathrel
Fenrir
7,465
2,839
0
1,710
12,807
7,242
0
257
12,550
0
27,883
L
Merlin
6,994
512
0
789
9,071
2,685
0
686
8,385
46,558
0
L
Zhong Kui
HorribleHector
Zhong Kui
8,115
872
0
5,234
11,785
8,081
0
1,505
10,280
44,500
12,446
L
Hachiman
Mohavon
Hachiman
3,275
2,570
0
539
11,188
3,939
0
7,843
3,345
0
21,447
W
Thanatos
NGxStaticIQ
Thanatos
11,481
3,033
0
11,291
13,711
5,888
0
4,650
8,996
0
75,489
W
Freya
11,322
3,550
0
3,527
6,531
2,674
425
2,060
4,471
56,017
0
W
Kumbhakarna
PYPEXD
Kumbhakarna
3,464
414
156
1,565
11,500
10,659
0
6,365
5,069
26,779
0
L
Cerberus
PanicOwl
Cerberus
3,943
436
0
2,986
10,213
7,972
0
4,837
5,376
12,249
0
W
6,336
2,169
0
2,880
8,898
3,473
915
4,808
4,076
0
54,539
W
Sun Wukong
あlぜいd
Sun Wukong
7,023
1,438
0
1,087
10,086
9,754
0
846
9,225
715
57,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,126
Gold Earned
29,589
425
Minions Killed
260
0
Camps Cleared
0
1,305,629
Distance Traveled
1,324,668
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,031
431
41
3
0
281,447
0
L
Merlin
6,172
441
87
6
0
242,455
2
L
Zhong Kui
6,411
458
80
6
0
286,858
0
L
Hachiman
5,095
364
38
3
0
247,675
0
W
Thanatos
8,725
623
102
7
0
317,088
0
W
Freya
8,840
631
104
7
0
255,838
0
W
Kumbhakarna
7,768
555
28
2
0
250,398
4
L
Cerberus
5,880
420
14
1
0
266,233
0
W
Neith
7,518
537
102
7
0
232,060
0
W
Sun Wukong
8,275
591
89
6
0
250,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role