Player Matchup

Ishtar
Ishtar
DromaSagara59
Ishtar
Level 138
God Stats
8W - 6L
1,811 SR
Queue Stats
361W - 338L
1,452 Elo+
Solo
Hades
Hades
FiddlrCrab
Hades
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,204 Elo+
Solo
Nu Wa
Nu Wa
GayWalmart
Nu Wa
Level 29
God Stats
0W - 1L
1,253 SR
Queue Stats
9W - 12L
1,515 Elo+
Party 2
Geb
Geb
IIPiff
Geb
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 48L
1,427 Elo+
Party 2
Achilles
Achilles
Murf257
Achilles
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,529 Elo+
Solo
Team Averages
Level 85
1,513 SR
1,425 Elo+

VS

Team Averages
Level 93
1,443 SR
1,357 Elo+
Charon
Charon
Atrusnex
Charon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,241 Elo+
Party 1
Cthulhu
Cthulhu
Dragonblood105
Cthulhu
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,241 Elo+
Party 1
Scylla
Scylla
Rich MC5736
Scylla
Level 125
God Stats
1W - 1L
1,217 SR
Queue Stats
361W - 365L
1,490 Elo+
Solo
Achilles
Achilles
kylemonster1013
Achilles
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,446 Elo+
Party 1
King Arthur
King Arthur
xNightShadesPR
King Arthur
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 115L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
5,741
1,148
4,958
3,185
1,450
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hades
1
0 / 0 / 0
1,388
278
0
0
0
Nu Wa
11
0 / 2 / 2
5,494
1,099
3,893
3,398
1,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
IIPiff
Geb
10
0 / 4 / 2
5,168
1,034
3,308
8,581
6,203
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Murf257
Achilles
11
3 / 1 / 1
5,730
1,146
3,384
4,453
4,086
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Atrusnex
Charon
10
0 / 1 / 8
5,935
1,187
3,179
4,624
3,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
1 / 2 / 5
5,709
1,142
2,465
6,196
4,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
12
3 / 1 / 3
6,717
1,343
3,194
4,424
1,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
11
4 / 0 / 4
6,093
1,219
6,554
5,159
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
xNightShadesPR
King Arthur
9
0 / 1 / 4
5,169
1,034
817
4,014
2,092
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
8
8
Deaths
5
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charon
Atrusnex
Charon
0
1
8
4
W
1
2
5
1.75
L
2
1
2
3
L
Hades
0
0
0
0
L
Nu Wa
0
2
2
0.5
L
Geb
IIPiff
Geb
0
4
2
0.25
L
Achilles
Murf257
Achilles
3
1
1
3.5
W
Scylla
3
1
3
4.5
W
Achilles
4
0
4
6
W
King Arthur
xNightShadesPR
King Arthur
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,543
Damage
16,209
19,617
Taken
24,417
13,069
Mitigated
17,209
2,049
Healing
10,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Atrusnex
Charon
3,179
124
310
1,027
4,624
3,127
23
946
3,552
7,508
0
W
2,465
206
1,288
1,234
6,196
4,901
72
1,036
4,978
5,334
0
L
4,958
2,668
87
161
3,185
1,450
0
1,524
1,580
0
10,522
L
Hades
0
0
0
0
0
0
0
0
0
0
0
L
Nu Wa
3,893
638
225
466
3,398
1,330
0
1,857
1,450
8,589
0
L
Geb
IIPiff
Geb
3,308
40
91
416
8,581
6,203
0
3,920
4,320
6,635
0
L
Achilles
Murf257
Achilles
3,384
122
131
472
4,453
4,086
0
1,537
2,676
0
8,591
W
Scylla
3,194
867
612
902
4,424
1,781
36
1,410
2,840
15,828
0
W
Achilles
6,554
532
622
1,166
5,159
5,308
0
1,384
3,595
0
10,889
W
King Arthur
xNightShadesPR
King Arthur
817
96
2,392
1,035
4,014
2,092
100
1,633
2,251
0
3,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,521
Gold Earned
29,623
46
Minions Killed
67
0
Camps Cleared
0
378,564
Distance Traveled
561,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,935
1,187
2
0
0
113,631
0
W
Cthulhu
5,709
1,142
13
3
0
118,617
0
L
Ishtar
5,741
1,148
20
4
0
92,491
0
L
Hades
1,388
278
0
0
0
0
0
L
Nu Wa
5,494
1,099
9
2
0
85,911
0
L
Geb
5,168
1,034
11
2
0
101,870
0
L
Achilles
5,730
1,146
6
1
0
98,292
0
W
Scylla
6,717
1,343
38
8
0
91,451
0
W
Achilles
6,093
1,219
6
1
0
128,004
0
W
King Arthur
5,169
1,034
8
2
0
110,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role