Player Matchup

Fenrir
Fenrir
Dathrel
Fenrir
Level 49
God Stats
22W - 47L
1,363 SR
Queue Stats
23W - 48L
1,339 Elo+
Party 1
Hachiman
Hachiman
Lostdeadman
Hachiman
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 52L
1,508 Elo+
Solo
Bellona
Bellona
Mohavon
Bellona
Level 8
God Stats
2W - 3L
1,351 SR
Queue Stats
4W - 9L
1,339 Elo+
Party 1
Cerberus
Cerberus
PanicOwl
Cerberus
Level 8
God Stats
2W - 2L
1,790 SR
Queue Stats
3W - 9L
1,309 Elo+
Party 1
Thoth
Thoth
fhoca
Thoth
Level 152
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 184L
1,469 Elo+
Solo
Team Averages
Level 75
1,501 SR
1,393 Elo+

VS

Team Averages
Level 120
1,511 SR
1,492 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DOWN1607
Cernunnos
Level 104
God Stats
10W - 7L
1,413 SR
Queue Stats
193W - 174L
1,508 Elo+
Solo
Chang'e
Chang'e
Gil9505
Chang'e
Level 158
God Stats
58W - 62L
1,518 SR
Queue Stats
908W - 893L
1,438 Elo+
Solo
Thor
Thor
geekyhero2018
Thor
Level 119
God Stats
334W - 221L
1,623 SR
Queue Stats
725W - 683L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dathrel
Fenrir
11
1 / 1 / 1
6,558
437
5,872
10,370
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
Lostdeadman
Hachiman
12
0 / 3 / 0
7,140
476
7,256
10,296
3,212
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Mohavon
Bellona
12
3 / 4 / 0
7,670
511
11,412
16,602
14,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
PanicOwl
Cerberus
10
0 / 4 / 1
6,434
429
4,483
13,713
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
fhoca
Thoth
13
1 / 3 / 1
7,658
511
5,996
7,404
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 3 / 1
9,326
622
14,377
15,612
9,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ganesha
 
Ganesha
13
0 / 0 / 9
8,518
568
6,534
13,583
11,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
DOWN1607
Cernunnos
14
4 / 0 / 1
8,965
598
4,965
8,439
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Gil9505
Chang'e
14
3 / 2 / 0
8,511
567
4,248
8,292
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 0 / 5
8,923
595
8,000
14,117
5,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
5
Kills
15
15
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
3
1
1.83
W
Ganesha
 
Ganesha
0
0
9
4.5
W
Cernunnos
DOWN1607
Cernunnos
4
0
1
4.5
L
Fenrir
Dathrel
Fenrir
1
1
1
1.5
W
Chang'e
Gil9505
Chang'e
3
2
0
1.5
L
Hachiman
Lostdeadman
Hachiman
0
3
0
0
L
Bellona
Mohavon
Bellona
3
4
0
0.75
L
Cerberus
PanicOwl
Cerberus
0
4
1
0.13
L
Thoth
fhoca
Thoth
1
3
1
0.5
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,019
Damage
38,124
58,385
Taken
60,043
33,403
Mitigated
33,615
12,384
Healing
28,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
14,377
4,214
0
7,939
15,612
9,164
723
1,721
13,891
56,665
5,148
W
Ganesha
 
Ganesha
6,534
590
2,627
3,799
13,583
11,979
57
5,079
8,504
21,386
0
W
Cernunnos
DOWN1607
Cernunnos
4,965
2,523
0
3,270
8,439
3,477
1,008
91
8,348
0
65,048
L
Fenrir
Dathrel
Fenrir
5,872
1,544
0
1,165
10,370
4,092
0
3,758
6,612
0
45,408
W
Chang'e
Gil9505
Chang'e
4,248
412
1,682
3,670
8,292
3,103
1,117
1,767
6,525
64,343
0
L
Hachiman
Lostdeadman
Hachiman
7,256
3,536
0
3,499
10,296
3,212
898
686
9,610
0
60,755
L
Bellona
Mohavon
Bellona
11,412
4,143
0
2,601
16,602
14,458
0
10,527
6,075
0
50,363
L
Cerberus
PanicOwl
Cerberus
4,483
310
0
4,369
13,713
9,429
0
7,116
6,597
15,581
0
L
Thoth
fhoca
Thoth
5,996
389
0
750
7,404
2,212
0
2,536
4,868
66,302
0
W
8,000
725
0
5,796
14,117
5,892
104
2,562
11,555
0
73,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,460
Gold Earned
44,243
387
Minions Killed
432
0
Camps Cleared
0
1,407,657
Distance Traveled
1,405,425
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,326
622
98
7
0
272,707
0
W
Ganesha
8,518
568
1
0
0
290,233
0
W
Cernunnos
8,965
598
109
7
0
266,103
7
L
Fenrir
6,558
437
64
4
0
338,497
0
W
Chang'e
8,511
567
114
8
0
237,604
0
L
Hachiman
7,140
476
92
6
0
251,215
0
L
Bellona
7,670
511
82
5
0
294,112
0
L
Cerberus
6,434
429
26
2
0
262,887
0
L
Thoth
7,658
511
123
8
0
260,946
2
W
Thor
8,923
595
110
7
0
338,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role