Player Matchup

Janus
Janus
DarthTovarishch
Janus
Level 86
God Stats
21W - 19L
1,626 SR
Queue Stats
93W - 105L
1,541 Elo+
Party 1
Tyr
Tyr
DjBurritoBandit
Tyr
Level 138
God Stats
0W - 3L
1,440 SR
Queue Stats
331W - 341L
1,574 Elo+
Party 1
Arachne
Arachne
bloodypro
Arachne
Level 105
God Stats
1W - 1L
1,587 SR
Queue Stats
27W - 30L
1,526 Elo+
Solo
Team Averages
Level 110
1,551 SR
1,547 Elo+

VS

Team Averages
Level 120
1,356 SR
1,553 Elo+
Raijin
Raijin
StankyBeard
Raijin
Level 127
God Stats
8W - 3L
1,163 SR
Queue Stats
278W - 288L
1,506 Elo+
Solo
King Arthur
King Arthur
ZeMaffin
King Arthur
Level 104
God Stats
30W - 19L
1,568 SR
Queue Stats
175W - 171L
1,511 Elo+
Solo
Hercules
Hercules
mynamesuxs
Hercules
Level 129
God Stats
1W - 0L
1,337 SR
Queue Stats
18W - 11L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
8,217
685
5,755
9,433
3,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
8,068
672
5,875
15,967
15,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
bloodypro
Arachne
10
1 / 7 / 1
8,660
722
6,591
13,815
7,209
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
5 / 1 / 10
10,948
912
10,084
6,919
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
ZeMaffin
King Arthur
13
4 / 1 / 11
10,430
869
11,075
12,693
10,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hercules
mynamesuxs
Hercules
14
8 / 0 / 9
11,101
925
13,808
12,864
7,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
47
1
Kills
17
17
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
5
1
0.1
W
Raijin
5
1
10
10
W
King Arthur
ZeMaffin
King Arthur
4
1
11
9.5
L
Arachne
bloodypro
Arachne
1
7
1
0.21
W
Hercules
mynamesuxs
Hercules
8
0
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,221
Damage
34,967
39,215
Taken
32,476
26,342
Mitigated
20,725
2,397
Healing
11,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,755
451
0
0
9,433
3,215
0
2,013
7,420
46,825
0
L
5,875
903
0
1,376
15,967
15,918
0
5,629
10,338
100
11,682
W
Raijin
10,084
411
0
1,298
6,919
2,493
1,519
741
5,926
65,446
0
W
King Arthur
ZeMaffin
King Arthur
11,075
1,740
455
2,310
12,693
10,475
454
2,323
9,932
0
42,675
L
Arachne
bloodypro
Arachne
6,591
5,581
0
1,021
13,815
7,209
0
2,687
11,128
0
16,259
W
Hercules
mynamesuxs
Hercules
13,808
5,778
238
6,969
12,864
7,757
772
2,706
9,594
0
33,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,945
Gold Earned
32,479
101
Minions Killed
197
0
Camps Cleared
0
683,238
Distance Traveled
669,978
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,217
685
69
6
0
214,166
0
L
Tyr
8,068
672
11
1
0
222,836
1
W
Raijin
10,948
912
107
9
0
222,292
0
W
King Arthur
10,430
869
53
4
0
230,836
0
L
Arachne
8,660
722
21
2
0
246,236
0
W
Hercules
11,101
925
37
3
0
216,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role