Player Matchup

Anhur
Anhur
CJLopez1
Anhur
Level 159
God Stats
0W - 2L
1,583 SR
Queue Stats
8W - 10L
1,514 Elo+
Solo
Odin
Odin
ConSkyMan
Odin
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,601 Elo+
Solo
Nox
Nox
Fleshlitee
Nox
Level 12
God Stats
3W - 1L
1,874 SR
Queue Stats
28W - 13L
1,791 Elo+
Party 2
Loki
Loki
PFisterGood
Loki
Level 29
God Stats
2W - 1L
2,000 SR
Queue Stats
89W - 25L
1,790 Elo+
Party 2
Sylvanus
Sylvanus
tundrahmb
Sylvanus
Level 141
God Stats
4W - 4L
1,668 SR
Queue Stats
75W - 42L
1,624 Elo+
Party 2
Team Averages
Level 100
1,725 SR
1,664 Elo+

VS

Team Averages
Level 148
1,655 SR
1,569 Elo+
Geb
Geb
ShirosakiJC
Geb
Level 126
God Stats
53W - 51L
1,548 SR
Queue Stats
253W - 202L
1,536 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tevens617
Cu Chulainn
Level 127
God Stats
9W - 2L
1,822 SR
Queue Stats
103W - 86L
1,514 Elo+
Solo
Susano
Susano
WinterF7
Susano
Level 154
God Stats
10W - 7L
1,638 SR
Queue Stats
69W - 56L
1,582 Elo+
Solo
Scylla
Scylla
naturia
Scylla
Level 140
God Stats
23W - 20L
1,703 SR
Queue Stats
170W - 115L
1,632 Elo+
Party 1
Ix Chel
Ix Chel
thewizirdsbaker
Ix Chel
Level 192
God Stats
22W - 25L
1,566 SR
Queue Stats
860W - 810L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CJLopez1
Anhur
14
3 / 5 / 1
7,541
754
8,250
13,270
5,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
13
1 / 2 / 3
7,358
736
7,481
9,792
9,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 2 / 3
7,759
776
6,368
5,874
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 1
6,900
690
2,660
6,530
2,649
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sylvanus
tundrahmb
Sylvanus
12
0 / 2 / 3
6,774
677
3,579
12,985
8,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 8
8,020
802
1,515
6,101
4,620
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
Tevens617
Cu Chulainn
14
2 / 2 / 4
7,506
751
11,842
12,073
11,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
WinterF7
Susano
15
4 / 3 / 7
8,284
828
8,230
9,719
3,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
naturia
Scylla
16
5 / 0 / 5
8,928
893
11,170
4,374
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 0 / 7
7,733
773
9,407
5,930
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
6
Kills
12
12
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Anhur
CJLopez1
Anhur
3
5
1
0.7
L
Odin
1
2
3
1.25
L
2
2
3
1.75
L
0
1
1
0.5
W
0
1
8
4
W
Cu Chulainn
Tevens617
Cu Chulainn
2
2
4
2
W
Susano
WinterF7
Susano
4
3
7
2.5
W
Scylla
naturia
Scylla
5
0
5
7.5
W
1
0
7
4.5
L
Sylvanus
tundrahmb
Sylvanus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,338
Damage
42,164
48,451
Taken
38,197
29,135
Mitigated
24,352
8,860
Healing
9,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
CJLopez1
Anhur
8,250
5,150
0
2,270
13,270
5,675
506
5,923
7,161
0
24,866
L
Odin
7,481
1,211
0
550
9,792
9,148
0
4,934
4,655
0
23,075
L
6,368
91
0
519
5,874
2,699
0
1,686
4,122
19,903
0
L
2,660
200
0
600
6,530
2,649
0
2,707
3,765
0
18,729
W
1,515
38
1,563
1,185
6,101
4,620
0
2,592
3,343
3,427
0
W
Cu Chulainn
Tevens617
Cu Chulainn
11,842
1,529
0
1,473
12,073
11,534
0
2,533
9,452
0
27,253
W
Susano
WinterF7
Susano
8,230
1,293
0
940
9,719
3,920
0
2,166
7,377
0
22,989
W
Scylla
naturia
Scylla
11,170
955
0
750
4,374
1,670
1,618
531
3,795
50,724
0
W
9,407
572
1,820
1,574
5,930
2,608
0
1,557
4,283
30,565
0
L
Sylvanus
tundrahmb
Sylvanus
3,579
634
1,790
3,131
12,985
8,964
80
6,190
6,656
12,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,332
Gold Earned
40,471
166
Minions Killed
243
0
Camps Cleared
0
1,088,244
Distance Traveled
1,158,562
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,541
754
47
5
0
203,475
0
L
Odin
7,358
736
35
4
0
221,137
0
L
Nox
7,759
776
38
4
0
232,921
2
L
Loki
6,900
690
28
3
0
223,713
0
W
Geb
8,020
802
8
1
0
213,684
3
W
Cu Chulainn
7,506
751
35
4
0
224,529
0
W
Susano
8,284
828
42
4
0
241,971
0
W
Scylla
8,928
893
105
11
0
235,035
0
W
Ix Chel
7,733
773
53
5
0
243,343
0
L
Sylvanus
6,774
677
18
2
0
206,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role