Player Matchup

Zhong Kui
Zhong Kui
Grundlee
Zhong Kui
Level 86
God Stats
11W - 7L
1,662 SR
Queue Stats
75W - 73L
1,419 Elo+
Party 1
Surtr
Surtr
ShekelsteinLover
Surtr
Level 24
God Stats
15W - 9L
1,500 SR
Queue Stats
74W - 73L
1,402 Elo+
Party 1
Ymir
Ymir
StinkyCheesehole
Ymir
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,336 Elo+
Party 1
Team Averages
Level 38
1,554 SR
1,386 Elo+

VS

Team Averages
Level 31
1,308 SR
1,225 Elo+
Danzaburou
Danzaburou
JimmyW223
Danzaburou
Level 29
God Stats
2W - 3L
1,583 SR
Queue Stats
19W - 35L
1,238 Elo+
Party 2
Susano
Susano
Pyromaniac527
Susano
Level 29
God Stats
4W - 8L
1,115 SR
Queue Stats
16W - 35L
1,198 Elo+
Party 2
Merlin
Merlin
SSJHENDO
Merlin
Level 34
God Stats
0W - 2L
1,227 SR
Queue Stats
17W - 36L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Grundlee
Zhong Kui
14
8 / 1 / 7
10,842
904
16,377
10,592
7,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
5 / 3 / 7
9,961
830
7,301
10,387
7,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 13
9,730
811
3,644
9,519
6,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JimmyW223
Danzaburou
11
2 / 5 / 2
8,343
695
5,971
13,347
5,266
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 6 / 1
9,446
787
5,276
12,054
4,493
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
SSJHENDO
Merlin
10
1 / 4 / 6
8,425
702
7,724
7,444
2,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
15
Kills
7
8
Deaths
15
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Grundlee
Zhong Kui
8
1
7
11.5
L
Danzaburou
JimmyW223
Danzaburou
2
5
2
0.6
L
4
6
1
0.75
L
Merlin
SSJHENDO
Merlin
1
4
6
1
W
5
3
7
2.83
W
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,322
Damage
18,971
30,498
Taken
32,845
21,515
Mitigated
12,752
10,934
Healing
2,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Grundlee
Zhong Kui
16,377
2,382
663
6,386
10,592
7,404
1,584
2,397
8,195
52,681
0
L
Danzaburou
JimmyW223
Danzaburou
5,971
3,192
0
1,786
13,347
5,266
0
8,074
5,110
0
29,693
L
5,276
340
0
0
12,054
4,493
0
7,010
4,842
0
15,442
L
Merlin
SSJHENDO
Merlin
7,724
846
0
580
7,444
2,993
0
4,889
2,418
31,406
0
W
7,301
2,526
242
2,480
10,387
7,509
448
2,304
8,083
353
27,706
W
3,644
455
0
1,163
9,519
6,602
531
3,203
6,316
15,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
26,214
131
Minions Killed
104
0
Camps Cleared
0
629,193
Distance Traveled
523,074
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,842
904
72
6
0
217,277
0
L
Danzaburou
8,343
695
35
3
0
167,895
0
L
Susano
9,446
787
31
3
0
188,730
0
L
Merlin
8,425
702
38
3
0
166,449
0
W
Surtr
9,961
830
18
2
0
227,365
0
W
Ymir
9,730
811
41
3
0
184,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role