Player Matchup

Olorun
Olorun
Bronze III
Blackwylde999
Olorun
Bronze III
Level 126
God Stats
0W - 1L
1,625 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
He Bo
He Bo
Bronze III
HeBoUser
He Bo
Bronze III
Level 71
God Stats
0W - 1L
1,794 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Athena
Athena
Bronze IV
Ippy04
Athena
Bronze IV
Level 89
God Stats
6W - 6L
1,491 SR
Queue Stats
36W - 36L
1,506 MMR
Solo
Skadi
Skadi
Bronze III
Xx_SpAwnN_TrApP_
Skadi
Bronze III
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 19L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
sportsguy712
Arachne
Bronze III
Level 143
God Stats
0W - 1L
1,600 SR
Queue Stats
14W - 13L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 103
1,602 SR
1,501 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,554 SR
1,501 MMR
Scylla
Scylla
Gold I
Ayy__Chris
Scylla
Gold I
Level 129
God Stats
14W - 16L
1,554 SR
Queue Stats
177W - 178L
1,712 MMR
Party 1
Thor
Thor
Gold IV
DizzAReal
Thor
Gold IV
Level 158
God Stats
4W - 2L
1,628 SR
Queue Stats
113W - 120L
1,519 MMR
Party 2
Izanami
Izanami
Gold III
TouhyJoe7
Izanami
Gold III
Level 180
God Stats
51W - 34L
1,608 SR
Queue Stats
347W - 350L
1,493 MMR
Party 2
Da Ji
Da Ji
Gold II
XxTh3BlacKSkuLL
Da Ji
Gold II
Level 164
God Stats
4W - 8L
1,554 SR
Queue Stats
210W - 207L
1,506 MMR
Solo
Cabrakan
Cabrakan
Gold V
YuNgMaEstRo-_-
Cabrakan
Gold V
Level 147
God Stats
1W - 2L
1,424 SR
Queue Stats
171W - 188L
1,276 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,121
510
4,435
12,663
5,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
HeBoUser
He Bo
9
0 / 6 / 0
5,619
468
3,580
8,100
2,108
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Athena
Ippy04
Athena
9
1 / 3 / 1
5,877
490
4,286
13,779
11,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
1 / 6 / 1
5,817
485
5,200
9,843
3,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
sportsguy712
Arachne
10
0 / 4 / 1
5,839
487
2,842
11,448
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AresCharonAo KuangBacchus

VS

Bans
ThanatosMulanRaijinErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ayy__Chris
Scylla
13
4 / 0 / 5
7,814
651
9,817
4,421
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
13
5 / 0 / 3
8,801
733
7,189
10,084
7,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
TouhyJoe7
Izanami
14
4 / 1 / 5
8,389
699
10,519
6,587
3,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
8 / 0 / 5
8,396
700
10,662
10,307
4,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
11
3 / 2 / 5
7,636
636
4,278
10,075
10,015
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
24
24
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
Ayy__Chris
Scylla
4
0
5
6.5
L
1
5
0
0.2
W
Thor
5
0
3
6.5
L
He Bo
HeBoUser
He Bo
0
6
0
0
L
Athena
Ippy04
Athena
1
3
1
0.5
W
Izanami
TouhyJoe7
Izanami
4
1
5
6.5
W
8
0
5
10.5
L
1
6
1
0.25
W
Cabrakan
3
2
5
2.75
L
Arachne
sportsguy712
Arachne
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,343
Damage
42,465
55,833
Taken
41,474
26,296
Mitigated
26,602
10,005
Healing
9,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Ayy__Chris
Scylla
9,817
664
0
475
4,421
1,621
378
1,729
2,692
56,150
0
L
4,435
1,566
120
4,328
12,663
5,896
0
4,914
7,453
31,308
7,585
W
Thor
7,189
898
0
2,566
10,084
7,504
0
4,520
5,564
244
54,060
L
He Bo
HeBoUser
He Bo
3,580
475
0
0
8,100
2,108
0
105
7,995
30,151
0
L
Athena
Ippy04
Athena
4,286
1,772
0
2,215
13,779
11,212
0
4,331
9,314
17,874
0
W
Izanami
TouhyJoe7
Izanami
10,519
8,157
0
2,591
6,587
3,019
1,506
1,022
5,565
0
85,243
W
10,662
2,959
0
1,844
10,307
4,443
0
2,237
8,070
0
65,946
L
5,200
2,108
0
535
9,843
3,216
0
1,425
8,414
0
42,748
W
Cabrakan
4,278
990
0
2,460
10,075
10,015
360
3,142
6,933
15,117
0
L
Arachne
sportsguy712
Arachne
2,842
1,917
0
2,807
11,448
3,864
0
2,982
8,318
0
36,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,273
Gold Earned
41,036
279
Minions Killed
432
0
Camps Cleared
0
1,205,826
Distance Traveled
1,178,223
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,814
651
99
8
0
245,925
2
L
Olorun
6,121
510
73
6
0
210,875
0
W
Thor
8,801
733
86
7
0
220,740
0
L
He Bo
5,619
468
50
4
0
211,709
0
L
Athena
5,877
490
28
2
0
278,093
2
W
Izanami
8,389
699
126
11
0
223,770
0
W
Da Ji
8,396
700
103
9
0
274,758
0
L
Skadi
5,817
485
65
5
0
243,781
2
W
Cabrakan
7,636
636
18
2
0
213,030
0
L
Arachne
5,839
487
63
5
0
261,368
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role