Player Matchup

Scylla
Scylla
Galacter
Scylla
Level 56
God Stats
7W - 1L
1,500 SR
Queue Stats
37W - 15L
1,502 Elo+
Party 2
Medusa
Medusa
HolaSoyElMister
Medusa
Level 82
God Stats
21W - 12L
1,593 SR
Queue Stats
105W - 103L
1,409 Elo+
Solo
Cthulhu
Cthulhu
RyyoSky
Cthulhu
Level 79
God Stats
2W - 2L
1,561 SR
Queue Stats
59W - 53L
1,434 Elo+
Party 2
Team Averages
Level 72
1,552 SR
1,448 Elo+

VS

Team Averages
Level 59
1,432 SR
1,169 Elo+
Kukulkan
Kukulkan
Catsyth8218
Kukulkan
Level 14
God Stats
1W - 6L
1,369 SR
Queue Stats
5W - 23L
1,059 Elo+
Party 1
Danzaburou
Danzaburou
RJA304
Danzaburou
Level 48
God Stats
2W - 4L
1,425 SR
Queue Stats
55W - 67L
1,308 Elo+
Solo
Cerberus
Cerberus
Rikjaims
Cerberus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Galacter
Scylla
14
3 / 2 / 7
10,728
766
5,307
8,714
3,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 5 / 3
11,825
845
14,562
14,588
5,090
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
RyyoSky
Cthulhu
13
3 / 3 / 7
10,666
762
12,395
14,234
12,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Catsyth8218
Kukulkan
13
0 / 4 / 6
9,585
685
7,411
8,588
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
RJA304
Danzaburou
14
8 / 5 / 2
11,354
811
16,673
14,115
6,412
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Rikjaims
Cerberus
12
2 / 4 / 5
9,762
697
7,143
14,887
16,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
23
13
Kills
10
10
Deaths
13
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Catsyth8218
Kukulkan
0
4
6
0.75
W
Scylla
Galacter
Scylla
3
2
7
3.25
W
7
5
3
1.7
L
Danzaburou
RJA304
Danzaburou
8
5
2
1.8
L
Cerberus
Rikjaims
Cerberus
2
4
5
1.13
W
Cthulhu
RyyoSky
Cthulhu
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,264
Damage
31,227
37,536
Taken
37,590
20,794
Mitigated
27,116
4,440
Healing
5,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Catsyth8218
Kukulkan
7,411
531
447
1,491
8,588
3,787
46
4,076
4,170
35,841
0
W
Scylla
Galacter
Scylla
5,307
670
408
277
8,714
3,005
330
3,768
4,946
24,504
0
W
14,562
7,652
0
2,944
14,588
5,090
1,120
6,693
7,895
0
54,706
L
Danzaburou
RJA304
Danzaburou
16,673
8,289
0
682
14,115
6,412
0
6,031
7,746
0
38,262
L
Cerberus
Rikjaims
Cerberus
7,143
266
474
2,370
14,887
16,917
94
5,790
8,712
19,728
265
W
Cthulhu
RyyoSky
Cthulhu
12,395
639
77
734
14,234
12,699
72
4,506
9,728
34,815
861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,219
Gold Earned
30,701
151
Minions Killed
129
0
Camps Cleared
0
661,607
Distance Traveled
655,275
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,585
685
50
4
0
217,540
0
W
Scylla
10,728
766
39
3
0
211,612
0
W
Medusa
11,825
845
72
5
0
213,924
0
L
Danzaburou
11,354
811
53
4
0
216,801
5
L
Cerberus
9,762
697
26
2
0
220,934
0
W
Cthulhu
10,666
762
40
3
0
236,071
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role