Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
CrashPlayerPL
Cabrakan
Level 114
God Stats
3W - 2L
1,759 SR
Queue Stats
278W - 258L
1,488 Elo+
Party 1
Bakasura
Bakasura
PDFR_Serpies04
Bakasura
Level 26
God Stats
2W - 7L
1,467 SR
Queue Stats
36W - 53L
1,404 Elo+
Party 2
Hachiman
Hachiman
RobercikxPompa
Hachiman
Level 80
God Stats
16W - 10L
1,581 SR
Queue Stats
94W - 95L
1,482 Elo+
Party 1
Chang'e
Chang'e
XAlejandro31X
Chang'e
Level 86
God Stats
1W - 3L
1,484 SR
Queue Stats
122W - 142L
1,427 Elo+
Party 2
Team Averages
Level 83
1,558 SR
1,460 Elo+

VS

Team Averages
Level 100
1,579 SR
1,454 Elo+
Pele
Pele
 
Pele
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
StromRanger
Olorun
Level 127
God Stats
26W - 22L
1,606 SR
Queue Stats
425W - 437L
1,473 Elo+
Solo
Atlas
Atlas
VINYLEblood
Atlas
Level 64
God Stats
16W - 9L
1,598 SR
Queue Stats
94W - 93L
1,412 Elo+
Solo
Hera
Hera
xUN1QU3X
Hera
Level 32
God Stats
1W - 1L
1,690 SR
Queue Stats
4W - 7L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 1 / 0
4,673
519
1,407
7,056
4,328
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
CrashPlayerPL
Cabrakan
9
1 / 4 / 1
5,547
616
4,624
7,802
5,144
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
9
0 / 1 / 2
4,968
552
3,638
7,643
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
1
0 / 0 / 0
3,195
355
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
9
1 / 2 / 2
4,798
533
4,767
7,262
2,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
2 / 1 / 1
5,564
618
3,357
7,097
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Osiris
 
Osiris
10
1 / 2 / 3
5,468
608
2,951
7,676
5,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
8
0 / 0 / 2
4,891
543
1,434
3,970
1,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 0 / 2
5,874
653
3,538
7,909
5,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
9
2 / 2 / 2
5,296
588
5,636
6,493
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
4
Kills
8
8
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
1
0
2
W
Pele
 
Pele
2
1
1
2.5
W
Osiris
 
Osiris
1
2
3
1.25
L
Cabrakan
CrashPlayerPL
Cabrakan
1
4
1
0.38
L
Bakasura
0
1
2
1
L
Hachiman
0
0
0
0
W
Olorun
0
0
2
1
W
3
0
2
4
L
Chang'e
1
2
2
1
W
Hera
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,436
Damage
16,916
29,763
Taken
33,145
14,931
Mitigated
16,945
8,325
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,407
196
0
1,325
7,056
4,328
0
2,745
4,241
0
17,441
W
Pele
 
Pele
3,357
524
0
936
7,097
2,528
0
1,431
5,646
0
41,708
W
Osiris
 
Osiris
2,951
1,313
0
2,760
7,676
5,460
0
3,329
4,347
0
26,345
L
Cabrakan
CrashPlayerPL
Cabrakan
4,624
517
0
1,509
7,802
5,144
0
756
7,046
34,438
0
L
Bakasura
3,638
3,005
0
1,723
7,643
2,836
18
1,810
5,771
0
26,674
L
Hachiman
0
0
0
0
0
0
0
0
0
0
538
W
Olorun
1,434
597
360
1,965
3,970
1,457
638
420
3,495
32,512
0
W
3,538
1,584
60
2,127
7,909
5,385
0
1,823
5,921
20,553
0
L
Chang'e
4,767
595
640
3,128
7,262
2,623
0
4,877
2,097
28,619
0
W
Hera
5,636
2,036
0
2,182
6,493
2,115
0
2,388
4,050
25,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,181
Gold Earned
27,093
189
Minions Killed
234
0
Camps Cleared
0
720,444
Distance Traveled
801,567
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,673
519
28
3
0
185,194
0
W
Pele
5,564
618
68
8
0
181,179
0
W
Osiris
5,468
608
50
6
0
169,136
0
L
Cabrakan
5,547
616
61
7
0
135,650
0
L
Bakasura
4,968
552
59
7
0
195,944
0
L
Hachiman
3,195
355
1
0
0
13,493
0
W
Olorun
4,891
543
51
6
0
161,627
0
W
Atlas
5,874
653
26
3
0
136,725
1
L
Chang'e
4,798
533
40
4
0
190,163
1
W
Hera
5,296
588
39
4
0
152,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role