Player Matchup

Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChrisOGz19
Mercury
Level 47
God Stats
1W - 1L
1,750 SR
Queue Stats
59W - 88L
1,407 Elo+
Solo
Skadi
Skadi
Dreamer6471_1
Skadi
Level 121
God Stats
3W - 10L
1,383 SR
Queue Stats
119W - 144L
1,412 Elo+
Solo
Thoth
Thoth
FunCreature2572
Thoth
Level 73
God Stats
14W - 15L
1,475 SR
Queue Stats
205W - 180L
1,484 Elo+
Solo
Bacchus
Bacchus
LoN3 x W0Lf
Bacchus
Level 52
God Stats
11W - 9L
1,567 SR
Queue Stats
107W - 119L
1,393 Elo+
Solo
Team Averages
Level 75
1,535 SR
1,439 Elo+

VS

Team Averages
Level 101
1,500 SR
1,397 Elo+
Thanatos
Thanatos
BEASTPOPER2828
Thanatos
Level 65
God Stats
19W - 19L
1,561 SR
Queue Stats
447W - 460L
1,442 Elo+
Solo
Fenrir
Fenrir
GrrStorm
Fenrir
Level 136
God Stats
68W - 79L
1,476 SR
Queue Stats
1,384W - 1,333L
1,496 Elo+
Solo
Sol
Sol
Sasuke son17
Sol
Level 79
God Stats
70W - 57L
1,463 SR
Queue Stats
389W - 394L
1,416 Elo+
Solo
Eset
Eset
Swaggatron96
Eset
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 100L
1,470 Elo+
Solo
Cerberus
Cerberus
iBlueDiamond
Cerberus
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 8L
1,161 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
1
0 / 0 / 0
3,419
380
0
0
0
Mercury
ChrisOGz19
Mercury
8
0 / 4 / 0
4,845
538
1,439
7,466
2,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 0
5,213
579
2,430
4,958
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

9
0 / 3 / 1
4,902
545
1,573
4,800
1,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
LoN3 x W0Lf
Bacchus
9
2 / 1 / 2
5,886
654
2,478
4,773
3,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
5 / 2 / 2
6,069
674
3,675
9,000
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Fenrir
GrrStorm
Fenrir
10
1 / 0 / 0
6,089
677
315
2,850
1,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 2 / 1
5,546
616
2,589
5,880
1,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 3
6,810
757
3,070
3,822
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
iBlueDiamond
Cerberus
1
0 / 0 / 0
2,044
227
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
4
Kills
9
9
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
0
0
0
W
Thanatos
5
2
2
3
L
Mercury
ChrisOGz19
Mercury
0
4
0
0
L
2
1
0
2
L
0
3
1
0.17
W
Fenrir
GrrStorm
Fenrir
1
0
0
1
L
Bacchus
LoN3 x W0Lf
Bacchus
2
1
2
3
W
1
2
1
0.75
W
2
0
3
3.5
W
Cerberus
iBlueDiamond
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,920
Damage
9,649
21,997
Taken
21,552
9,045
Mitigated
7,387
3,853
Healing
9,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
0
0
0
0
0
0
0
0
0
0
0
W
Thanatos
3,675
597
0
4,876
9,000
3,044
300
1,545
7,455
0
28,043
L
Mercury
ChrisOGz19
Mercury
1,439
704
0
902
7,466
2,505
0
867
6,531
0
26,564
L
2,430
614
0
1,110
4,958
1,568
140
1,072
3,886
0
30,192
L
1,573
94
0
490
4,800
1,297
0
1,925
2,665
26,243
0
W
Fenrir
GrrStorm
Fenrir
315
189
0
1,926
2,850
1,391
793
0
2,850
0
34,318
L
Bacchus
LoN3 x W0Lf
Bacchus
2,478
245
0
1,351
4,773
3,675
0
1,517
3,256
12,937
0
W
2,589
901
0
2,276
5,880
1,753
0
1,442
4,438
33,799
0
W
3,070
0
0
885
3,822
1,199
87
1,064
2,758
46,527
0
W
Cerberus
iBlueDiamond
Cerberus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,265
Gold Earned
26,558
159
Minions Killed
246
0
Camps Cleared
0
771,903
Distance Traveled
706,474
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
3,419
380
0
0
0
0
0
W
Thanatos
6,069
674
43
5
0
194,842
0
L
Mercury
4,845
538
48
5
0
200,925
0
L
Skadi
5,213
579
47
5
0
166,550
2
L
Thoth
4,902
545
47
5
0
206,388
2
W
Fenrir
6,089
677
56
6
0
143,688
2
L
Bacchus
5,886
654
17
2
0
198,040
0
W
Sol
5,546
616
59
7
0
185,689
1
W
Eset
6,810
757
88
10
0
182,255
2
W
Cerberus
2,044
227
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role