Player Matchup

Izanami
Izanami
 
Izanami
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Funlalabryant
Sylvanus
Level 89
God Stats
5W - 4L
1,725 SR
Queue Stats
70W - 83L
1,406 Elo+
Party 1
Anubis
Anubis
Spiceifer
Anubis
Level 135
God Stats
1W - 1L
1,799 SR
Queue Stats
144W - 137L
1,398 Elo+
Party 1
Scylla
Scylla
scovver
Scylla
Level 108
God Stats
8W - 4L
1,661 SR
Queue Stats
112W - 101L
1,435 Elo+
Party 1
Chaac
Chaac
xiGilgameshix
Chaac
Level 148
God Stats
10W - 12L
1,530 SR
Queue Stats
293W - 266L
1,496 Elo+
Solo
Team Averages
Level 104
1,643 SR
1,447 Elo+

VS

Team Averages
Level 116
1,419 SR
1,488 Elo+
Terra
Terra
 
Terra
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
LTspartan1172
Cu Chulainn
Level 124
God Stats
24W - 24L
1,379 SR
Queue Stats
155W - 150L
1,432 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ShinraNinja
Morgan Le Fay
Level 126
God Stats
7W - 5L
1,499 SR
Queue Stats
212W - 223L
1,487 Elo+
Solo
Mercury
Mercury
Zyriad
Mercury
Level 134
God Stats
4W - 2L
1,513 SR
Queue Stats
187W - 182L
1,488 Elo+
Solo
Charybdis
Charybdis
lOldManRiversl
Charybdis
Level 127
God Stats
2W - 2L
1,205 SR
Queue Stats
38W - 32L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 2 / 0
4,712
471
4,003
6,866
2,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Funlalabryant
Sylvanus
9
0 / 1 / 1
5,116
512
3,680
6,837
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Spiceifer
Anubis
10
2 / 3 / 0
5,977
598
9,448
9,909
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
scovver
Scylla
9
3 / 4 / 0
5,653
565
4,542
6,869
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 1 / 2
7,126
713
7,078
10,751
7,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 1 / 6
5,743
574
3,961
8,903
5,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cu Chulainn
LTspartan1172
Cu Chulainn
11
2 / 2 / 1
6,174
617
5,389
9,632
7,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
ShinraNinja
Morgan Le Fay
10
1 / 2 / 4
6,325
633
6,774
7,705
2,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Zyriad
Mercury
12
4 / 2 / 1
6,740
674
5,050
9,235
3,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
lOldManRiversl
Charybdis
11
4 / 1 / 0
6,337
634
4,959
8,954
2,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
8
Kills
11
11
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
0
0
W
Terra
 
Terra
0
1
6
3
L
Sylvanus
Funlalabryant
Sylvanus
0
1
1
0.5
W
Cu Chulainn
LTspartan1172
Cu Chulainn
2
2
1
1.25
W
Morgan Le Fay
ShinraNinja
Morgan Le Fay
1
2
4
1.5
L
Anubis
Spiceifer
Anubis
2
3
0
0.67
W
Mercury
Zyriad
Mercury
4
2
1
2.25
W
Charybdis
lOldManRiversl
Charybdis
4
1
0
4
L
Scylla
scovver
Scylla
3
4
0
0.75
L
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,751
Damage
26,133
41,232
Taken
44,429
21,165
Mitigated
21,089
16,771
Healing
14,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,003
2,684
0
2,629
6,866
2,055
0
370
6,496
0
28,011
W
Terra
 
Terra
3,961
722
1,714
1,875
8,903
5,142
0
4,998
3,901
16,453
0
L
Sylvanus
Funlalabryant
Sylvanus
3,680
1,369
2,002
2,853
6,837
4,259
0
2,378
4,459
20,034
7,858
W
Cu Chulainn
LTspartan1172
Cu Chulainn
5,389
775
0
776
9,632
7,538
76
911
8,721
383
44,445
W
Morgan Le Fay
ShinraNinja
Morgan Le Fay
6,774
410
0
2,838
7,705
2,597
0
4,842
2,597
44,615
0
L
Anubis
Spiceifer
Anubis
9,448
644
0
3,869
9,909
4,764
0
3,306
6,603
47,970
198
W
Mercury
Zyriad
Mercury
5,050
2,706
0
1,669
9,235
3,077
0
3,667
5,462
0
45,829
W
Charybdis
lOldManRiversl
Charybdis
4,959
2,615
212
5,767
8,954
2,735
0
2,517
6,437
0
50,721
L
Scylla
scovver
Scylla
4,542
922
0
829
6,869
2,555
0
4,063
2,806
27,474
0
L
7,078
738
0
4,589
10,751
7,532
0
764
9,987
0
51,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,584
Gold Earned
31,319
294
Minions Killed
337
0
Camps Cleared
0
1,038,926
Distance Traveled
1,144,966
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,712
471
35
4
0
174,679
1
W
Terra
5,743
574
33
3
0
233,388
4
L
Sylvanus
5,116
512
45
5
0
223,197
2
W
Cu Chulainn
6,174
617
75
8
0
216,184
1
W
Morgan Le Fay
6,325
633
76
8
0
207,565
0
L
Anubis
5,977
598
71
7
0
219,822
2
W
Mercury
6,740
674
69
7
0
278,693
0
W
Charybdis
6,337
634
84
8
0
209,136
0
L
Scylla
5,653
565
56
6
0
211,148
1
L
Chaac
7,126
713
87
9
0
210,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role