Player Matchup

Ravana
Ravana
DirtyTrapWater
Ravana
Level 157
God Stats
4W - 0L
1,723 SR
Queue Stats
49W - 44L
1,559 Elo+
Party 2
King Arthur
King Arthur
SadCanOfPringles
King Arthur
Level 69
God Stats
2W - 1L
1,580 SR
Queue Stats
27W - 25L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
Shermanlion77
Danzaburou
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,493 Elo+
Party 2
Medusa
Medusa
TarableUsername
Medusa
Level 114
God Stats
2W - 2L
1,515 SR
Queue Stats
34W - 35L
1,563 Elo+
Party 2
Scylla
Scylla
ZombieSlik
Scylla
Level 149
God Stats
2W - 1L
1,657 SR
Queue Stats
95W - 67L
1,619 Elo+
Party 2
Team Averages
Level 107
1,595 SR
1,559 Elo+

VS

Team Averages
Level 116
1,460 SR
1,488 Elo+
Nox
Nox
Forestxavier20
Nox
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 59L
1,503 Elo+
Party 1
Kuzenbo
Kuzenbo
PeachieKate
Kuzenbo
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,356 Elo+
Party 1
Jing Wei
Jing Wei
TheWindDragon
Jing Wei
Level 141
God Stats
1W - 3L
1,560 SR
Queue Stats
341W - 355L
1,512 Elo+
Party 1
Janus
Janus
WhiteBirdBrrrr
Janus
Level 172
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 71L
1,530 Elo+
Solo
Anubis
Anubis
samichi0809
Anubis
Level 144
God Stats
3W - 8L
1,242 SR
Queue Stats
438W - 457L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 16
11,267
1,024
14,843
12,920
16,109
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
SadCanOfPringles
King Arthur
14
2 / 4 / 13
8,962
815
4,720
12,665
12,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Shermanlion77
Danzaburou
15
4 / 4 / 17
10,020
911
12,920
10,498
4,729
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
3 / 3 / 10
9,505
864
6,818
8,062
3,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
ZombieSlik
Scylla
18
15 / 4 / 9
11,608
1,055
20,795
7,761
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 7
9,456
860
6,827
10,493
4,886
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
PeachieKate
Kuzenbo
10
0 / 7 / 4
7,191
654
3,562
14,679
16,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
TheWindDragon
Jing Wei
16
4 / 6 / 9
9,128
830
11,502
13,312
5,070
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 7 / 6
9,043
822
5,652
11,922
4,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
16
4 / 7 / 5
9,626
875
7,889
13,585
6,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
46
33
Kills
15
18
Deaths
33
65
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
3
16
5.67
L
4
6
7
1.25
L
Kuzenbo
PeachieKate
Kuzenbo
0
7
4
0.29
W
King Arthur
SadCanOfPringles
King Arthur
2
4
13
2.13
W
Danzaburou
Shermanlion77
Danzaburou
4
4
17
3.13
W
3
3
10
2.67
L
Jing Wei
TheWindDragon
Jing Wei
4
6
9
1.42
L
3
7
6
0.86
W
Scylla
ZombieSlik
Scylla
15
4
9
4.88
L
Anubis
4
7
5
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,096
Damage
35,432
51,906
Taken
63,991
40,660
Mitigated
38,090
10,848
Healing
12,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,843
2,754
285
2,945
12,920
16,109
283
5,642
7,278
0
23,476
L
6,827
776
1,792
1,264
10,493
4,886
57
2,580
7,841
13,201
0
L
Kuzenbo
PeachieKate
Kuzenbo
3,562
1,103
733
809
14,679
16,899
196
3,651
10,887
4,465
0
W
King Arthur
SadCanOfPringles
King Arthur
4,720
272
555
1,917
12,665
12,760
309
6,972
5,693
173
11,031
W
Danzaburou
Shermanlion77
Danzaburou
12,920
4,695
0
1,952
10,498
4,729
2,672
4,024
6,474
0
26,809
W
6,818
4,045
1,218
1,619
8,062
3,610
2,807
4,091
3,971
0
23,084
L
Jing Wei
TheWindDragon
Jing Wei
11,502
8,643
1,274
2,491
13,312
5,070
989
3,627
9,569
0
16,367
L
5,652
352
503
162
11,922
4,808
220
5,014
6,776
23,042
0
W
Scylla
ZombieSlik
Scylla
20,795
3,011
0
357
7,761
3,452
1,372
3,201
4,560
36,642
0
L
Anubis
7,889
276
640
2,406
13,585
6,427
360
5,286
8,080
21,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,362
Gold Earned
44,444
123
Minions Killed
98
0
Camps Cleared
0
972,504
Distance Traveled
804,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,267
1,024
14
1
0
208,163
0
L
Nox
9,456
860
22
2
0
158,575
0
L
Kuzenbo
7,191
654
3
0
0
157,699
0
W
King Arthur
8,962
815
13
1
0
219,297
0
W
Danzaburou
10,020
911
22
2
0
176,037
0
W
Medusa
9,505
864
36
3
0
198,288
0
L
Jing Wei
9,128
830
13
1
0
178,189
0
L
Janus
9,043
822
38
3
0
169,608
0
W
Scylla
11,608
1,055
38
3
0
170,719
0
L
Anubis
9,626
875
22
2
0
140,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role