Player Matchup

Arachne
Arachne
Mjconnor1
Arachne
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 12L
1,458 Elo+
Party 1
Izanami
Izanami
SotaSauce
Izanami
Level 44
God Stats
27W - 38L
1,339 SR
Queue Stats
44W - 56L
1,363 Elo+
Solo
Ao Kuang
Ao Kuang
Upcastlion
Ao Kuang
Level 100
God Stats
2W - 3L
1,345 SR
Queue Stats
179W - 167L
1,425 Elo+
Party 1
Artio
Artio
god3of4war1000
Artio
Level 64
God Stats
2W - 3L
1,525 SR
Queue Stats
349W - 369L
1,347 Elo+
Solo
Anubis
Anubis
warbatinc
Anubis
Level 83
God Stats
3W - 1L
1,339 SR
Queue Stats
220W - 208L
1,416 Elo+
Party 1
Team Averages
Level 79
1,410 SR
1,402 Elo+

VS

Team Averages
Level 65
1,468 SR
1,386 Elo+
Anubis
Anubis
AbsoluteZero897
Anubis
Level 49
God Stats
3W - 5L
1,344 SR
Queue Stats
36W - 68L
1,197 Elo+
Solo
Maui
Maui
IsaacAddis
Maui
Level 61
God Stats
2W - 1L
1,562 SR
Queue Stats
110W - 106L
1,482 Elo+
Solo
Surtr
Surtr
MarlonZatara
Surtr
Level 109
God Stats
11W - 7L
1,630 SR
Queue Stats
726W - 715L
1,420 Elo+
Solo
Danzaburou
Danzaburou
cstro2x
Danzaburou
Level 66
God Stats
24W - 29L
1,458 SR
Queue Stats
207W - 186L
1,431 Elo+
Solo
Pele
Pele
thNachoXD
Pele
Level 42
God Stats
2W - 4L
1,346 SR
Queue Stats
109W - 123L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mjconnor1
Arachne
18
9 / 3 / 5
12,325
649
13,829
19,036
9,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
SotaSauce
Izanami
16
0 / 0 / 4
10,320
543
6,257
11,562
4,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Upcastlion
Ao Kuang
14
1 / 2 / 1
9,658
508
3,817
12,815
5,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 2 / 6
10,717
564
3,975
18,062
17,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
warbatinc
Anubis
15
4 / 1 / 5
10,693
563
7,690
11,874
5,889
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
7,062
372
5,387
9,142
3,140
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 5 / 2
8,273
435
2,696
17,134
13,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
1 / 1 / 0
10,048
529
9,126
14,914
15,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
cstro2x
Danzaburou
9
2 / 3 / 0
7,386
389
8,580
7,531
2,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
10
0 / 4 / 1
7,264
382
2,807
9,387
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
19
Kills
3
8
Deaths
19
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
5
2
0.2
L
1
1
0
1
W
Arachne
Mjconnor1
Arachne
9
3
5
3.83
W
Izanami
SotaSauce
Izanami
0
0
4
2
W
Ao Kuang
Upcastlion
Ao Kuang
1
2
1
0.75
L
Danzaburou
cstro2x
Danzaburou
2
3
0
0.67
W
5
2
6
4
L
Pele
0
4
1
0.13
W
Anubis
warbatinc
Anubis
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,568
Damage
28,596
73,349
Taken
58,108
42,891
Mitigated
37,394
28,991
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,387
174
0
2,068
9,142
3,140
0
5,980
3,162
27,748
0
L
2,696
546
0
3,171
17,134
13,019
823
3,322
13,812
33,640
0
L
9,126
1,713
0
2,583
14,914
15,500
42
4,021
10,893
1,337
81,141
W
Arachne
Mjconnor1
Arachne
13,829
10,384
0
7,021
19,036
9,328
4,019
3,634
15,402
0
110,447
W
Izanami
SotaSauce
Izanami
6,257
4,590
0
6,573
11,562
4,624
376
3,106
8,456
0
97,733
W
Ao Kuang
Upcastlion
Ao Kuang
3,817
1,265
0
454
12,815
5,236
0
3,500
9,315
63,397
0
L
Danzaburou
cstro2x
Danzaburou
8,580
3,927
0
1,651
7,531
2,547
1,364
802
6,729
0
41,399
W
3,975
733
590
8,044
18,062
17,814
223
3,449
14,613
23,949
0
L
Pele
2,807
901
0
705
9,387
3,188
0
1,357
8,030
0
43,716
W
Anubis
warbatinc
Anubis
7,690
530
0
6,309
11,874
5,889
1,890
4,487
7,387
72,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,713
Gold Earned
40,033
502
Minions Killed
356
0
Camps Cleared
0
1,775,978
Distance Traveled
1,197,443
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,062
372
40
2
0
186,892
4
L
Maui
8,273
435
63
3
0
304,498
2
L
Surtr
10,048
529
134
7
0
299,921
0
W
Arachne
12,325
649
143
8
0
398,879
0
W
Izanami
10,320
543
151
8
0
347,093
0
W
Ao Kuang
9,658
508
83
4
0
332,301
0
L
Danzaburou
7,386
389
52
3
0
184,784
3
W
Artio
10,717
564
23
1
0
349,338
1
L
Pele
7,264
382
67
4
0
221,348
0
W
Anubis
10,693
563
102
5
0
348,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role