Player Matchup

Jormungandr
Jormungandr
FFGoldenDragonFF
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,141 Elo+
Party 1
Neith
Neith
Zondoor
Neith
Level 4
God Stats
0W - 2L
1,256 SR
Queue Stats
0W - 4L
1,141 Elo+
Party 1
Janus
Janus
qwerty54321
Janus
Level 47
God Stats
3W - 7L
1,207 SR
Queue Stats
3W - 10L
1,141 Elo+
Party 1
Team Averages
Level 25
1,321 SR
1,141 Elo+

VS

Team Averages
Level 65
1,509 SR
1,422 Elo+
Cthulhu
Cthulhu
ATI66
Cthulhu
Level 48
God Stats
9W - 7L
1,532 SR
Queue Stats
103W - 99L
1,425 Elo+
Solo
Zeus
Zeus
Botsete13
Zeus
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 151L
1,432 Elo+
Solo
Medusa
Medusa
stephanethegeek
Medusa
Level 63
God Stats
30W - 22L
1,495 SR
Queue Stats
112W - 96L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
FFGoldenDragonFF
Jormungandr
13
2 / 4 / 2
9,771
752
8,411
12,892
14,133
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Zondoor
Neith
11
1 / 6 / 2
9,066
697
6,567
12,044
4,643
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 1
9,330
718
10,685
10,990
4,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ATI66
Cthulhu
13
1 / 2 / 12
10,277
791
7,412
15,920
14,497
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Zeus
14
4 / 2 / 9
11,092
853
13,257
9,095
3,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
9 / 0 / 5
11,599
892
11,429
9,767
3,662
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
4
Kills
14
14
Deaths
4
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ATI66
Cthulhu
1
2
12
3.5
W
Zeus
4
2
9
4.25
L
Jormungandr
FFGoldenDragonFF
Jormungandr
2
4
2
0.75
L
Neith
Zondoor
Neith
1
6
2
0.33
L
1
4
1
0.38
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,663
Damage
32,098
35,926
Taken
34,782
23,219
Mitigated
21,514
1,236
Healing
12,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ATI66
Cthulhu
7,412
492
105
4,744
15,920
14,497
46
7,489
8,115
21,044
787
W
Zeus
13,257
1,348
0
2,287
9,095
3,355
651
5,535
3,560
47,777
0
L
Jormungandr
FFGoldenDragonFF
Jormungandr
8,411
857
0
290
12,892
14,133
0
5,792
6,676
29,735
44
L
Neith
Zondoor
Neith
6,567
2,264
0
934
12,044
4,643
0
7,548
4,062
0
17,344
L
10,685
719
0
12
10,990
4,443
0
5,689
4,947
41,838
0
W
11,429
6,227
0
4,991
9,767
3,662
2,376
6,358
3,409
0
52,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,167
Gold Earned
32,968
94
Minions Killed
160
0
Camps Cleared
0
695,280
Distance Traveled
770,508
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,277
791
24
2
0
258,191
0
W
Zeus
11,092
853
75
6
0
237,408
0
L
Jormungandr
9,771
752
19
1
0
248,070
0
L
Neith
9,066
697
14
1
0
214,078
0
L
Janus
9,330
718
61
5
0
233,132
0
W
Medusa
11,599
892
61
5
0
274,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role