Player Matchup

Arachne
Arachne
Dee Martee
Arachne
Level 32
God Stats
21W - 21L
1,439 SR
Queue Stats
57W - 76L
1,307 Elo+
Party 2
Gilgamesh
Gilgamesh
PlayboiSoy
Gilgamesh
Level 46
God Stats
18W - 13L
1,293 SR
Queue Stats
306W - 316L
1,399 Elo+
Party 2
Merlin
Merlin
TrulyAnOreo
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,650 Elo+
Party 2
Team Averages
Level 28
1,411 SR
1,452 Elo+

VS

Team Averages
Level 60
1,438 SR
1,438 Elo+
Artemis
Artemis
Blindguy954838
Artemis
Level 55
God Stats
18W - 19L
1,435 SR
Queue Stats
71W - 84L
1,375 Elo+
Party 1
Chaac
Chaac
T0xiicKeys
Chaac
Level 66
God Stats
5W - 4L
1,204 SR
Queue Stats
429W - 409L
1,468 Elo+
Party 1
Discordia
Discordia
T0xiicKitty
Discordia
Level 60
God Stats
31W - 17L
1,675 SR
Queue Stats
424W - 404L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Dee Martee
Arachne
8
0 / 4 / 1
6,301
630
2,025
10,162
4,429
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gilgamesh
PlayboiSoy
Gilgamesh
10
2 / 5 / 0
7,106
711
5,303
13,436
10,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
9
0 / 5 / 0
6,373
637
1,504
6,895
2,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 11
7,941
794
8,188
5,467
1,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
12
9 / 0 / 5
9,404
940
13,249
7,938
7,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
T0xiicKitty
Discordia
11
5 / 1 / 5
8,465
847
5,813
3,243
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
14
14
Deaths
2
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
Arachne
Dee Martee
Arachne
0
4
1
0.13
L
Gilgamesh
PlayboiSoy
Gilgamesh
2
5
0
0.4
W
Chaac
9
0
5
11.5
W
Discordia
T0xiicKitty
Discordia
5
1
5
7.5
L
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,832
Damage
27,250
30,493
Taken
16,648
16,991
Mitigated
10,472
1,932
Healing
3,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,188
1,733
0
890
5,467
1,757
790
355
4,887
0
26,763
L
Arachne
Dee Martee
Arachne
2,025
1,759
0
517
10,162
4,429
0
2,216
7,726
0
9,734
L
Gilgamesh
PlayboiSoy
Gilgamesh
5,303
845
0
1,412
13,436
10,039
0
2,261
10,773
0
15,292
W
Chaac
13,249
1,983
0
1,577
7,938
7,730
637
1,207
6,509
0
28,984
W
Discordia
T0xiicKitty
Discordia
5,813
259
339
619
3,243
985
590
493
2,671
26,952
0
L
Merlin
1,504
433
0
3
6,895
2,523
0
761
6,040
18,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,780
Gold Earned
25,810
53
Minions Killed
114
0
Camps Cleared
0
515,527
Distance Traveled
552,211
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,941
794
40
4
0
172,587
0
L
Arachne
6,301
630
11
1
0
193,310
7
L
Gilgamesh
7,106
711
15
2
0
170,126
0
W
Chaac
9,404
940
28
3
0
204,908
0
W
Discordia
8,465
847
46
5
0
174,716
0
L
Merlin
6,373
637
27
3
0
152,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role