Player Matchup

Loki
Loki
apofhis015
Loki
Level 68
God Stats
29W - 43L
1,414 SR
Queue Stats
76W - 84L
1,351 Elo+
Solo
Charon
Charon
gabodeleon2002
Charon
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
7W - 9L
1,352 Elo+
Party 1
Zhong Kui
Zhong Kui
max-skaber
Zhong Kui
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,334 Elo+
Party 1
Team Averages
Level 94
1,471 SR
1,346 Elo+

VS

Team Averages
Level 125
1,523 SR
1,452 Elo+
Tyr
Tyr
 
Tyr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
Level 104
God Stats
183W - 143L
1,533 SR
Queue Stats
553W - 552L
1,467 Elo+
Solo
Nu Wa
Nu Wa
theos92453
Nu Wa
Level 126
God Stats
82W - 71L
1,535 SR
Queue Stats
196W - 200L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
8,513
774
6,762
10,564
4,473
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 1 / 4
7,702
700
4,901
10,277
9,346
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Zhong Kui
max-skaber
Zhong Kui
11
1 / 3 / 5
8,128
739
8,158
9,036
6,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 0 / 3
8,655
787
5,094
8,766
9,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
9
1 / 4 / 5
7,901
718
6,500
10,084
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
12
2 / 2 / 3
8,470
770
8,937
5,488
2,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
17
6
Kills
6
6
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
0
3
4.5
L
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
1
4
5
0.88
W
4
2
2
2.5
W
1
1
4
3
W
Zhong Kui
max-skaber
Zhong Kui
1
3
5
1.17
L
Nu Wa
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,821
Damage
20,531
29,877
Taken
24,338
20,272
Mitigated
15,326
6,918
Healing
1,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
5,094
355
0
1,073
8,766
9,110
120
3,762
5,004
559
16,793
L
Ah Muzen Cab
DirtyHampster94
Ah Muzen Cab
6,500
2,058
0
412
10,084
4,081
432
6,523
3,561
0
28,500
W
6,762
1,483
25
2,969
10,564
4,473
0
3,545
6,743
0
36,521
W
4,901
475
0
358
10,277
9,346
0
2,987
6,966
19,967
268
W
Zhong Kui
max-skaber
Zhong Kui
8,158
1,049
350
3,216
9,036
6,453
69
2,370
6,373
40,976
0
L
Nu Wa
8,937
4,196
0
410
5,488
2,135
481
2,794
2,694
32,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,343
Gold Earned
25,026
138
Minions Killed
106
0
Camps Cleared
0
577,188
Distance Traveled
548,308
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,655
787
18
2
0
184,492
0
L
Ah Muzen Cab
7,901
718
36
3
0
164,890
0
W
Loki
8,513
774
52
5
0
191,591
0
W
Charon
7,702
700
14
1
0
205,997
0
W
Zhong Kui
8,128
739
72
7
0
179,600
5
L
Nu Wa
8,470
770
52
5
0
198,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role