Player Matchup

Sun Wukong
Sun Wukong
Diamond II
Licane
Sun Wukong
Diamond II
Level 165
God Stats
1W - 2L
1,710 SR
Queue Stats
458W - 434L
2,354 MMR
Party 1
Kali
Kali
Diamond IV
PolskiBeretAgain
Kali
Diamond IV
Level 105
God Stats
15W - 7L
1,793 SR
Queue Stats
288W - 274L
2,336 MMR
Solo
Atlas
Atlas
Diamond II
ThePandaMonium
Atlas
Diamond II
Level 186
God Stats
4W - 4L
1,553 SR
Queue Stats
873W - 916L
2,361 MMR
Solo
Anhur
Anhur
Diamond IV
harryfernandes
Anhur
Diamond IV
Level 154
God Stats
5W - 4L
1,663 SR
Queue Stats
116W - 98L
2,230 MMR
Party 1
Thoth
Thoth
Masters
Émulate
Thoth
Masters
Level 57
God Stats
18W - 18L
1,693 SR
Queue Stats
184W - 144L
2,773 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,683 SR
2,411 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 164
1,475 SR
1,780 MMR
Thor
Thor
Masters
 
Thor
Masters
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Diamond I
 
Raijin
Diamond I
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond II
 
Geb
Diamond II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Diamond V
ImSoNotGood
Hou Yi
Diamond V
Level 146
God Stats
1W - 0L
1,373 SR
Queue Stats
187W - 167L
2,213 MMR
Solo
Chernobog
Chernobog
Platinum I
ф69ф
Chernobog
Platinum I
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 34L
2,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Licane
Sun Wukong
12
0 / 0 / 0
6,941
694
3,660
7,380
3,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 4 / 1
5,065
507
1,950
9,696
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 1 / 0
4,271
427
1,729
3,061
1,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
3 / 2 / 0
6,251
625
5,546
6,590
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thoth
Émulate
Thoth
10
1 / 3 / 1
5,362
536
3,199
5,139
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresAo KuangHe BoAthena

VS

Bans
PeleMartichorasSusanoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 0 / 5
6,512
651
4,679
7,794
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Raijin
 
Raijin
11
5 / 1 / 3
6,500
650
5,792
4,885
1,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
 
Geb
8
0 / 2 / 2
4,937
494
2,017
9,131
4,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
10
2 / 1 / 2
5,888
589
4,058
5,656
1,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
ф69ф
Chernobog
12
1 / 0 / 1
6,093
609
3,315
5,843
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
10
10
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
0
5
4.5
W
Raijin
 
Raijin
5
1
3
6.5
W
Geb
 
Geb
0
2
2
0.5
W
Hou Yi
2
1
2
3
L
Sun Wukong
Licane
Sun Wukong
0
0
0
0
L
0
4
1
0.13
L
0
1
0
0
L
3
2
0
1.5
L
Thoth
Émulate
Thoth
1
3
1
0.5
W
Chernobog
ф69ф
Chernobog
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,084
Damage
19,861
31,866
Taken
33,309
12,701
Mitigated
12,763
6,789
Healing
8,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,679
1,545
0
2,301
7,794
3,075
0
540
7,254
0
56,082
W
Raijin
 
Raijin
5,792
938
0
716
4,885
1,584
0
2,043
2,842
47,763
0
W
Geb
 
Geb
2,017
174
0
1,473
9,131
4,305
0
1,434
7,697
12,694
0
W
Hou Yi
4,058
2,076
0
1,524
5,656
1,784
0
845
4,811
0
39,949
L
Sun Wukong
Licane
Sun Wukong
3,660
386
0
2,331
7,380
3,956
0
330
7,040
0
64,550
L
1,950
806
0
1,475
9,696
3,291
0
1,440
8,130
0
32,839
L
1,729
907
0
897
3,061
1,521
0
971
2,076
7,014
0
L
5,546
3,110
0
1,956
6,590
2,221
0
1,317
5,231
0
37,194
L
Thoth
Émulate
Thoth
3,199
116
0
130
5,139
1,712
0
3,385
1,580
41,298
0
W
Chernobog
ф69ф
Chernobog
3,315
2,091
0
2,505
5,843
2,015
0
66
5,777
0
54,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,890
Gold Earned
29,930
317
Minions Killed
353
0
Camps Cleared
0
867,695
Distance Traveled
1,044,688
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,512
651
87
9
0
224,045
0
W
Raijin
6,500
650
90
9
0
200,966
1
W
Geb
4,937
494
13
1
0
199,125
2
W
Hou Yi
5,888
589
74
7
0
190,186
2
L
Sun Wukong
6,941
694
122
12
0
219,011
0
L
Kali
5,065
507
58
6
0
205,337
0
L
Atlas
4,271
427
6
1
0
71,410
0
L
Anhur
6,251
625
66
7
0
180,723
2
L
Thoth
5,362
536
65
7
0
191,214
0
W
Chernobog
6,093
609
89
9
0
230,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role