Player Matchup

Terra
Terra
DaMoonKid
Terra
Level 127
God Stats
1W - 2L
1,890 SR
Queue Stats
131W - 128L
1,544 Elo+
Solo
Nike
Nike
Epicnessrules3
Nike
Level 23
God Stats
2W - 6L
1,327 SR
Queue Stats
21W - 37L
1,384 Elo+
Solo
Zeus
Zeus
GrootHaan
Zeus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,642 Elo+
Solo
Surtr
Surtr
Nemonicus1
Surtr
Level 85
God Stats
3W - 3L
1,619 SR
Queue Stats
19W - 21L
1,428 Elo+
Solo
Jing Wei
Jing Wei
cave122292
Jing Wei
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,253 Elo+
Solo
Team Averages
Level 60
1,567 SR
1,450 Elo+

VS

Team Averages
Level 115
1,405 SR
1,433 Elo+
Horus
Horus
SaxhIeel
Horus
Level 126
God Stats
27W - 13L
1,604 SR
Queue Stats
306W - 305L
1,499 Elo+
Solo
Sylvanus
Sylvanus
WhiteMtnWizard
Sylvanus
Level 157
God Stats
53W - 87L
1,434 SR
Queue Stats
644W - 685L
1,434 Elo+
Party 1
Nu Wa
Nu Wa
Zonkoso
Nu Wa
Level 27
God Stats
1W - 0L
1,305 SR
Queue Stats
17W - 28L
1,371 Elo+
Solo
Medusa
Medusa
fatguy1123
Medusa
Level 119
God Stats
26W - 61L
1,489 SR
Queue Stats
368W - 404L
1,419 Elo+
Party 1
Fenrir
Fenrir
victor_chido5
Fenrir
Level 147
God Stats
4W - 3L
1,196 SR
Queue Stats
176W - 187L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DaMoonKid
Terra
13
1 / 0 / 1
7,206
721
6,574
8,114
7,939
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 4 / 1
6,968
697
8,829
11,702
9,101
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
13
0 / 7 / 1
6,887
689
6,122
9,132
3,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
12
0 / 3 / 0
6,482
648
6,180
10,595
8,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
cave122292
Jing Wei
13
0 / 4 / 1
6,857
686
4,680
11,227
4,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
SaxhIeel
Horus
14
3 / 0 / 8
7,587
759
4,817
8,929
9,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
14
3 / 0 / 12
8,512
851
6,566
11,290
10,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nu Wa
Zonkoso
Nu Wa
13
0 / 1 / 7
7,233
723
8,911
7,599
2,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
fatguy1123
Medusa
15
6 / 1 / 8
8,434
843
8,390
6,195
3,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

16
5 / 0 / 9
8,597
860
12,247
8,947
5,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
61
2
Kills
17
18
Deaths
2
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Terra
DaMoonKid
Terra
1
0
1
1.5
L
1
4
1
0.38
L
Zeus
0
7
1
0.07
L
Surtr
0
3
0
0
W
Horus
SaxhIeel
Horus
3
0
8
7
W
Sylvanus
3
0
12
9
W
Nu Wa
Zonkoso
Nu Wa
0
1
7
3.5
L
Jing Wei
cave122292
Jing Wei
0
4
1
0.13
W
Medusa
fatguy1123
Medusa
6
1
8
10
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,385
Damage
40,931
50,770
Taken
42,960
32,990
Mitigated
31,547
4,998
Healing
18,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
DaMoonKid
Terra
6,574
231
1,331
1,285
8,114
7,939
0
2,643
5,174
14,045
0
L
8,829
1,962
0
706
11,702
9,101
0
3,633
8,022
594
24,234
L
Zeus
6,122
70
0
0
9,132
3,198
48
1,764
7,320
21,703
0
L
Surtr
6,180
1,959
0
732
10,595
8,387
0
3,237
7,154
538
19,424
W
Horus
SaxhIeel
Horus
4,817
1,462
1,019
1,691
8,929
9,647
270
2,358
6,571
0
11,476
W
Sylvanus
6,566
1,140
6,367
6,266
11,290
10,489
190
3,295
7,995
15,012
0
W
Nu Wa
Zonkoso
Nu Wa
8,911
2,341
246
493
7,599
2,971
36
2,476
5,123
35,863
0
L
Jing Wei
cave122292
Jing Wei
4,680
3,783
0
944
11,227
4,365
23
4,043
7,085
0
23,053
W
Medusa
fatguy1123
Medusa
8,390
4,083
0
821
6,195
3,294
1,517
2,421
3,774
0
25,618
W
12,247
2,133
0
1,878
8,947
5,146
0
2,801
6,146
0
39,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,400
Gold Earned
40,363
158
Minions Killed
197
0
Camps Cleared
0
988,652
Distance Traveled
994,734
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,206
721
15
2
0
210,046
2
L
Nike
6,968
697
33
3
0
211,179
0
L
Zeus
6,887
689
36
4
0
169,027
0
L
Surtr
6,482
648
27
3
0
202,273
0
W
Horus
7,587
759
22
2
0
186,578
0
W
Sylvanus
8,512
851
14
1
0
199,200
0
W
Nu Wa
7,233
723
40
4
0
174,893
4
L
Jing Wei
6,857
686
47
5
0
196,127
0
W
Medusa
8,434
843
47
5
0
209,674
0
W
Fenrir
8,597
860
74
7
0
224,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role