Player Matchup

Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
Itachi-o-Cruel
Tiamat
Gold I
Level 87
God Stats
5W - 8L
1,651 SR
Queue Stats
107W - 106L
1,829 MMR
Solo
Anhur
Anhur
Platinum II
Migbrhue
Anhur
Platinum II
Level 191
God Stats
5W - 3L
1,509 SR
Queue Stats
109W - 111L
1,928 MMR
Solo
Susano
Susano
Diamond V
TonToYReTonTo
Susano
Diamond V
Level 125
God Stats
21W - 17L
1,626 SR
Queue Stats
537W - 538L
2,089 MMR
Solo
Maui
Maui
Gold IV
uMaxi
Maui
Gold IV
Level 157
God Stats
3W - 3L
1,707 SR
Queue Stats
18W - 11L
1,683 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,599 SR
1,806 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 159
1,457 SR
1,648 MMR
Thanatos
Thanatos
Diamond IV
 
Thanatos
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold I
 
Geb
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum III
blimblimboy
Kukulkan
Platinum III
Level 201
God Stats
5W - 13L
1,317 SR
Queue Stats
589W - 608L
1,967 MMR
Party 1
Hercules
Hercules
Platinum V
ºLucas
Hercules
Platinum V
Level 159
God Stats
4W - 9L
1,470 SR
Queue Stats
161W - 156L
1,774 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,613
723
1,942
2,915
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 0 / 0
3,783
757
1,251
2,080
1,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
Migbrhue
Anhur
5
0 / 0 / 0
3,134
627
2,084
2,934
745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 0 / 0
3,454
691
1,057
3,973
1,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Maui
uMaxi
Maui
6
0 / 0 / 0
3,488
698
847
3,411
1,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThorAwilixRaijinChang'eJanus

VS

Bans
AresLokiPeleAthenaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
7
0 / 0 / 0
3,710
742
926
3,435
1,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Geb
 
Geb
7
0 / 0 / 0
3,527
705
941
4,561
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Izanami
 
Izanami
6
0 / 0 / 0
3,265
653
1,708
2,028
383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
blimblimboy
Kukulkan
1
0 / 0 / 0
934
187
0
0
0
Hercules
ºLucas
Hercules
5
0 / 0 / 0
3,283
657
1,717
3,338
1,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Thanatos
 
Thanatos
0
0
0
0
L
Geb
 
Geb
0
0
0
0
L
Izanami
 
Izanami
0
0
0
0
W
0
0
0
0
W
Anhur
Migbrhue
Anhur
0
0
0
0
W
0
0
0
0
L
Kukulkan
blimblimboy
Kukulkan
0
0
0
0
W
Maui
uMaxi
Maui
0
0
0
0
L
Hercules
ºLucas
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,181
Damage
5,292
15,313
Taken
13,362
5,841
Mitigated
5,755
7,570
Healing
6,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,942
476
0
1,204
2,915
1,252
0
0
2,915
0
19,777
L
Thanatos
 
Thanatos
926
92
0
2,817
3,435
1,008
0
0
3,435
0
20,533
L
Geb
 
Geb
941
102
0
1,050
4,561
2,620
0
1,214
3,347
16,942
0
L
Izanami
 
Izanami
1,708
1,592
0
776
2,028
383
0
304
1,724
0
20,569
W
1,251
337
0
1,145
2,080
1,066
0
835
1,139
20,752
0
W
Anhur
Migbrhue
Anhur
2,084
1,299
0
1,845
2,934
745
0
0
2,934
0
13,100
W
1,057
338
0
2,014
3,973
1,171
0
0
3,973
0
18,434
L
Kukulkan
blimblimboy
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Maui
uMaxi
Maui
847
231
0
1,362
3,411
1,607
0
0
3,411
13,109
0
L
Hercules
ºLucas
Hercules
1,717
565
0
1,868
3,338
1,744
0
580
2,758
0
7,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,472
Gold Earned
14,719
174
Minions Killed
127
0
Camps Cleared
0
518,375
Distance Traveled
452,650
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,613
723
37
7
0
125,025
0
L
Thanatos
3,710
742
42
8
0
109,956
0
L
Geb
3,527
705
33
7
0
124,311
0
L
Izanami
3,265
653
38
8
0
95,039
1
W
Tiamat
3,783
757
51
10
0
97,619
0
W
Anhur
3,134
627
30
6
0
96,148
0
W
Susano
3,454
691
40
8
0
106,447
0
L
Kukulkan
934
187
0
0
0
0
0
W
Maui
3,488
698
16
3
0
93,136
1
L
Hercules
3,283
657
14
3
0
123,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role