Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Classic_125
Ix Chel
Level 137
God Stats
2W - 2L
1,378 SR
Queue Stats
126W - 118L
1,563 Elo+
Solo
Neith
Neith
Hover369rus
Neith
Level 160
God Stats
36W - 38L
1,537 SR
Queue Stats
247W - 241L
1,470 Elo+
Solo
Nike
Nike
LegendarySomb
Nike
Level 54
God Stats
47W - 31L
1,590 SR
Queue Stats
123W - 125L
1,511 Elo+
Solo
Geb
Geb
RVCAProdigy1
Geb
Level 131
God Stats
5W - 3L
1,702 SR
Queue Stats
90W - 69L
1,547 Elo+
Solo
Team Averages
Level 107
1,541 SR
1,518 Elo+

VS

Team Averages
Level 90
1,404 SR
1,526 Elo+
Hachiman
Hachiman
Criner24
Hachiman
Level 129
God Stats
44W - 44L
1,521 SR
Queue Stats
277W - 270L
1,491 Elo+
Solo
Amaterasu
Amaterasu
K1ll3rCoconut
Amaterasu
Level 38
God Stats
0W - 3L
1,240 SR
Queue Stats
88W - 80L
1,370 Elo+
Party 1
Charon
Charon
SantaNak3d
Charon
Level 146
God Stats
2W - 2L
1,540 SR
Queue Stats
349W - 322L
1,517 Elo+
Solo
Cliodhna
Cliodhna
WickedWarden905
Cliodhna
Level 63
God Stats
2W - 3L
1,217 SR
Queue Stats
72W - 63L
1,507 Elo+
Solo
He Bo
He Bo
jackeyedkenobi
He Bo
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,745 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 0 / 3
7,720
643
4,749
9,350
3,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Classic_125
Ix Chel
11
2 / 4 / 0
6,872
573
2,214
7,675
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 0 / 3
5,843
487
4,846
6,766
2,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 1 / 0
7,317
610
7,948
8,812
7,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 2
6,132
511
4,338
8,882
5,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Criner24
Hachiman
8
0 / 0 / 0
4,671
389
4,034
4,425
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
K1ll3rCoconut
Amaterasu
11
1 / 2 / 0
6,076
506
4,260
12,974
7,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
SantaNak3d
Charon
8
0 / 2 / 0
5,531
461
5,240
11,022
6,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
9
0 / 2 / 0
5,210
434
3,291
7,170
2,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 4 / 0
6,837
570
7,430
7,353
2,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
5
5
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
6
0
3
7.5
W
Ix Chel
Classic_125
Ix Chel
2
4
0
0.5
L
Hachiman
Criner24
Hachiman
0
0
0
0
W
0
0
3
1.5
L
Amaterasu
K1ll3rCoconut
Amaterasu
1
2
0
0.5
W
2
1
0
2
W
0
0
2
1
L
Charon
SantaNak3d
Charon
0
2
0
0
L
Cliodhna
0
2
0
0
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,095
Damage
24,255
41,485
Taken
42,944
22,580
Mitigated
19,493
16,264
Healing
10,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,749
1,301
0
7,616
9,350
3,901
408
2,189
7,161
0
53,491
W
Ix Chel
Classic_125
Ix Chel
2,214
95
304
1,266
7,675
2,913
0
5,280
2,395
40,469
0
L
Hachiman
Criner24
Hachiman
4,034
2,000
0
1,439
4,425
1,221
0
1,048
3,377
0
24,659
W
4,846
977
148
1,882
6,766
2,403
304
1,850
4,916
0
39,133
L
Amaterasu
K1ll3rCoconut
Amaterasu
4,260
1,407
0
4,689
12,974
7,058
0
0
12,974
0
41,370
W
7,948
955
0
1,786
8,812
7,596
313
0
8,812
0
56,304
W
4,338
518
0
3,262
8,882
5,767
0
3,351
5,531
24,532
0
L
Charon
SantaNak3d
Charon
5,240
1,390
0
3,418
11,022
6,908
0
2,121
8,901
28,071
0
L
Cliodhna
3,291
144
0
381
7,170
2,172
0
1,251
5,919
0
34,241
L
7,430
157
0
500
7,353
2,134
400
2,132
5,221
50,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,884
Gold Earned
28,325
350
Minions Killed
281
0
Camps Cleared
0
1,163,610
Distance Traveled
1,040,156
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,720
643
90
8
0
270,295
1
W
Ix Chel
6,872
573
82
7
0
223,372
2
L
Hachiman
4,671
389
41
3
0
158,640
2
W
Neith
5,843
487
69
6
0
230,973
0
L
Amaterasu
6,076
506
66
6
0
237,845
0
W
Nike
7,317
610
74
6
0
229,826
0
W
Geb
6,132
511
35
3
0
209,144
2
L
Charon
5,531
461
28
2
0
196,188
0
L
Cliodhna
5,210
434
53
4
0
219,211
0
L
He Bo
6,837
570
93
8
0
228,272
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role