Player Matchup

Achilles
Achilles
 
Achilles
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AverageGarbage
Jormungandr
Level 30
God Stats
3W - 3L
1,644 SR
Queue Stats
32W - 47L
1,382 Elo+
Party 2
Mercury
Mercury
MTBJulian69
Mercury
Level 65
God Stats
14W - 12L
1,745 SR
Queue Stats
95W - 110L
1,481 Elo+
Party 2
Medusa
Medusa
Thionine
Medusa
Level 60
God Stats
3W - 2L
1,681 SR
Queue Stats
51W - 33L
1,557 Elo+
Solo
Ra
Ra
Warriors__Anubis
Ra
Level 98
God Stats
55W - 52L
1,471 SR
Queue Stats
294W - 271L
1,433 Elo+
Solo
Team Averages
Level 69
1,608 SR
1,471 Elo+

VS

Team Averages
Level 53
1,544 SR
1,461 Elo+
Ao Kuang
Ao Kuang
A11ahuAkbar
Ao Kuang
Level 79
God Stats
2W - 1L
1,522 SR
Queue Stats
46W - 42L
1,439 Elo+
Party 1
Bellona
Bellona
Terrori1st69
Bellona
Level 27
God Stats
5W - 3L
1,708 SR
Queue Stats
50W - 37L
1,496 Elo+
Party 1
Ra
Ra
UrBoyAD
Ra
Level 52
God Stats
6W - 5L
1,310 SR
Queue Stats
95W - 86L
1,482 Elo+
Solo
Surtr
Surtr
clampxgod998
Surtr
Level 41
God Stats
6W - 0L
1,500 SR
Queue Stats
53W - 65L
1,459 Elo+
Solo
Zhong Kui
Zhong Kui
vRelentlessOppzX
Zhong Kui
Level 66
God Stats
22W - 9L
1,679 SR
Queue Stats
280W - 280L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 4 / 0
5,082
424
4,451
10,283
8,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
AverageGarbage
Jormungandr
9
2 / 5 / 3
6,091
508
4,487
12,804
10,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
MTBJulian69
Mercury
9
3 / 3 / 1
5,814
485
4,248
12,214
4,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
Thionine
Medusa
10
2 / 3 / 4
6,172
514
7,957
9,062
3,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 5 / 0
6,076
506
3,118
11,173
4,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
A11ahuAkbar
Ao Kuang
12
3 / 4 / 5
7,627
636
5,214
10,311
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Terrori1st69
Bellona
13
5 / 0 / 4
7,913
659
9,735
12,958
11,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 1 / 2
7,439
620
6,058
5,197
1,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 3 / 6
6,574
548
7,178
10,665
9,701
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
11
7 / 2 / 3
7,545
629
11,009
8,310
7,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
20
20
Deaths
10
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
0
0.25
W
Ao Kuang
A11ahuAkbar
Ao Kuang
3
4
5
1.38
L
Jormungandr
AverageGarbage
Jormungandr
2
5
3
0.7
L
Mercury
MTBJulian69
Mercury
3
3
1
1.17
W
Bellona
Terrori1st69
Bellona
5
0
4
7
L
Medusa
Thionine
Medusa
2
3
4
1.33
W
3
1
2
4
L
2
5
0
0.4
W
2
3
6
1.67
W
Zhong Kui
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,261
Damage
39,194
55,536
Taken
47,441
30,905
Mitigated
34,243
9,457
Healing
15,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,451
1,524
0
1,605
10,283
8,053
0
742
9,541
0
17,688
W
Ao Kuang
A11ahuAkbar
Ao Kuang
5,214
1,493
0
1,661
10,311
3,581
2,043
965
9,346
50,270
2,898
L
Jormungandr
AverageGarbage
Jormungandr
4,487
1,766
91
2,488
12,804
10,475
2
5,522
7,282
18,798
0
L
Mercury
MTBJulian69
Mercury
4,248
1,874
0
2,265
12,214
4,366
0
4,715
7,435
0
31,315
W
Bellona
Terrori1st69
Bellona
9,735
4,250
0
5,903
12,958
11,751
649
1,918
11,040
0
49,760
L
Medusa
Thionine
Medusa
7,957
3,693
0
1,298
9,062
3,637
0
4,305
4,757
0
43,542
W
6,058
936
624
1,729
5,197
1,923
1,645
1,244
3,953
51,997
0
L
3,118
444
96
1,614
11,173
4,374
405
6,475
4,697
42,184
0
W
7,178
3,064
86
2,778
10,665
9,701
441
2,158
8,507
376
28,046
W
Zhong Kui
11,009
3,056
0
2,558
8,310
7,287
65
1,508
6,802
37,654
9,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,235
Gold Earned
37,098
251
Minions Killed
341
0
Camps Cleared
0
1,104,529
Distance Traveled
1,193,101
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,082
424
22
2
0
161,989
0
W
Ao Kuang
7,627
636
82
7
0
256,676
0
L
Jormungandr
6,091
508
39
3
0
218,022
0
L
Mercury
5,814
485
53
4
0
263,851
1
W
Bellona
7,913
659
74
6
0
232,828
0
L
Medusa
6,172
514
66
6
0
240,132
2
W
Ra
7,439
620
85
7
0
236,636
0
L
Ra
6,076
506
71
6
0
220,535
0
W
Surtr
6,574
548
38
3
0
250,826
3
W
Zhong Kui
7,545
629
62
5
0
216,135
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role