Player Matchup

Medusa
Medusa
NicoFanNR1
Medusa
Level 142
God Stats
2W - 0L
1,905 SR
Queue Stats
222W - 238L
1,502 Elo+
Solo
Baron Samedi
Baron Samedi
Theplay11
Baron Samedi
Level 105
God Stats
11W - 7L
1,408 SR
Queue Stats
207W - 209L
1,412 Elo+
Party 1
Sobek
Sobek
chefchelios999
Sobek
Level 171
God Stats
9W - 11L
1,513 SR
Queue Stats
314W - 326L
1,442 Elo+
Party 1
Team Averages
Level 139
1,609 SR
1,452 Elo+

VS

Team Averages
Level 125
1,503 SR
1,611 Elo+
Ix Chel
Ix Chel
BIGJOEEEE
Ix Chel
Level 143
God Stats
0W - 1L
1,571 SR
Queue Stats
5W - 1L
1,897 Elo+
Party 2
Chaac
Chaac
Dhrogoooo
Chaac
Level 156
God Stats
0W - 1L
1,528 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Bakasura
Bakasura
saidimedamin4593
Bakasura
Level 77
God Stats
0W - 2L
1,411 SR
Queue Stats
57W - 64L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
NicoFanNR1
Medusa
10
3 / 0 / 4
8,177
818
8,079
9,372
3,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Theplay11
Baron Samedi
12
4 / 2 / 6
8,604
860
8,707
7,005
3,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 6
7,949
795
4,835
13,481
9,271
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BIGJOEEEE
Ix Chel
8
0 / 3 / 3
6,862
686
5,321
4,639
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Dhrogoooo
Chaac
12
2 / 1 / 0
8,048
805
14,098
13,277
13,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 6 / 2
6,678
668
2,611
7,432
3,481
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
10
Kills
3
3
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BIGJOEEEE
Ix Chel
0
3
3
0.5
L
Chaac
Dhrogoooo
Chaac
2
1
0
2
W
Medusa
NicoFanNR1
Medusa
3
0
4
5
W
Baron Samedi
Theplay11
Baron Samedi
4
2
6
3.5
W
3
1
6
6
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,621
Damage
22,030
29,858
Taken
25,348
16,639
Mitigated
18,960
12,179
Healing
4,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BIGJOEEEE
Ix Chel
5,321
619
397
874
4,639
1,918
0
3,210
1,429
15,391
0
L
Chaac
Dhrogoooo
Chaac
14,098
2,128
0
3,228
13,277
13,561
0
5,787
7,490
0
39,850
W
Medusa
NicoFanNR1
Medusa
8,079
3,397
0
1,193
9,372
3,630
523
1,962
7,305
0
36,521
W
Baron Samedi
Theplay11
Baron Samedi
8,707
874
1,150
2,491
7,005
3,738
697
959
5,845
38,521
0
W
4,835
1,093
398
6,947
13,481
9,271
204
2,756
10,091
14,056
0
L
2,611
1,787
0
225
7,432
3,481
0
4,964
2,468
0
5,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,730
Gold Earned
21,588
121
Minions Killed
76
0
Camps Cleared
0
580,551
Distance Traveled
498,939
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
6,862
686
26
3
0
165,111
0
L
Chaac
8,048
805
39
4
0
222,447
0
W
Medusa
8,177
818
53
5
0
201,488
3
W
Baron Samedi
8,604
860
56
6
0
191,858
0
W
Sobek
7,949
795
12
1
0
187,205
2
L
Bakasura
6,678
668
11
1
0
111,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role