Player Matchup

Anubis
Anubis
Jengabruh
Anubis
Level 109
God Stats
6W - 5L
1,740 SR
Queue Stats
78W - 65L
1,536 Elo+
Party 2
Achilles
Achilles
KillerKrock
Achilles
Level 148
God Stats
18W - 14L
1,586 SR
Queue Stats
71W - 65L
1,520 Elo+
Party 2
Anhur
Anhur
Marcoscc93
Anhur
Level 157
God Stats
1W - 1L
1,689 SR
Queue Stats
99W - 88L
1,541 Elo+
Party 2
Ao Kuang
Ao Kuang
MiniGoDzZ
Ao Kuang
Level 131
God Stats
5W - 3L
1,470 SR
Queue Stats
130W - 128L
1,621 Elo+
Solo
Chronos
Chronos
Przymul
Chronos
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,550 Elo+
Solo
Team Averages
Level 138
1,597 SR
1,554 Elo+

VS

Team Averages
Level 118
1,601 SR
1,552 Elo+
King Arthur
King Arthur
Craih
King Arthur
Level 140
God Stats
2W - 3L
1,459 SR
Queue Stats
145W - 131L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
EinLiterHenny
Ao Kuang
Level 81
God Stats
25W - 20L
1,713 SR
Queue Stats
43W - 39L
1,585 Elo+
Solo
Chernobog
Chernobog
Real0ceanMan
Chernobog
Level 156
God Stats
7W - 7L
1,679 SR
Queue Stats
262W - 258L
1,565 Elo+
Solo
Raijin
Raijin
TyrannicalClown
Raijin
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 58L
1,551 Elo+
Party 1
Atlas
Atlas
ZaneTheDude
Atlas
Level 85
God Stats
4W - 1L
1,654 SR
Queue Stats
76W - 57L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Jengabruh
Anubis
13
4 / 6 / 2
8,644
508
9,465
13,000
6,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
KillerKrock
Achilles
12
3 / 4 / 3
7,737
455
9,234
16,588
12,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
13
2 / 5 / 2
8,309
489
8,768
14,843
5,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ao Kuang
MiniGoDzZ
Ao Kuang
16
3 / 4 / 6
9,347
550
12,404
19,082
8,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
Przymul
Chronos
14
3 / 5 / 4
8,952
527
13,149
15,843
6,104
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Craih
King Arthur
16
3 / 4 / 3
9,990
588
8,414
17,273
13,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ao Kuang
EinLiterHenny
Ao Kuang
18
10 / 2 / 5
11,201
659
16,131
14,889
6,418
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
Real0ceanMan
Chernobog
16
4 / 4 / 5
9,734
573
14,311
16,058
5,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 1 / 4
10,198
600
14,807
9,037
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

12
1 / 4 / 10
8,397
494
6,691
16,293
11,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
51
15
Kills
24
24
Deaths
15
17
Assists
27
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Craih
King Arthur
3
4
3
1.13
W
Ao Kuang
EinLiterHenny
Ao Kuang
10
2
5
6.25
L
Anubis
Jengabruh
Anubis
4
6
2
0.83
L
Achilles
KillerKrock
Achilles
3
4
3
1.13
L
Anhur
2
5
2
0.6
L
Ao Kuang
MiniGoDzZ
Ao Kuang
3
4
6
1.5
L
Chronos
Przymul
Chronos
3
5
4
1
W
Chernobog
Real0ceanMan
Chernobog
4
4
5
1.63
W
6
1
4
8
W
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,020
Damage
60,354
79,356
Taken
73,550
39,200
Mitigated
40,102
18,768
Healing
18,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Craih
King Arthur
8,414
899
0
2,905
17,273
13,459
0
12,132
5,094
103
64,154
W
Ao Kuang
EinLiterHenny
Ao Kuang
16,131
3,770
0
4,320
14,889
6,418
0
5,089
9,706
103,169
6,509
L
Anubis
Jengabruh
Anubis
9,465
187
0
3,893
13,000
6,667
0
8,545
4,445
55,540
0
L
Achilles
KillerKrock
Achilles
9,234
1,704
0
2,379
16,588
12,248
0
8,976
7,598
463
26,154
L
Anhur
8,768
3,953
0
3,270
14,843
5,762
0
4,904
9,939
0
58,208
L
Ao Kuang
MiniGoDzZ
Ao Kuang
12,404
1,864
0
7,163
19,082
8,419
0
9,080
10,002
87,150
0
L
Chronos
Przymul
Chronos
13,149
4,575
0
2,063
15,843
6,104
1,012
6,169
9,674
65,660
3,902
W
Chernobog
Real0ceanMan
Chernobog
14,311
8,021
0
5,655
16,058
5,448
801
4,170
11,476
0
90,528
W
14,807
2,154
0
500
9,037
3,045
0
6,722
2,315
82,344
0
W
6,691
2,672
1,985
2,754
16,293
11,732
0
7,323
8,663
17,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,989
Gold Earned
49,520
462
Minions Killed
536
0
Camps Cleared
0
1,683,138
Distance Traveled
1,763,210
2
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,990
588
114
7
0
313,076
3
W
Ao Kuang
11,201
659
133
8
0
392,791
3
L
Anubis
8,644
508
103
6
0
323,855
0
L
Achilles
7,737
455
37
2
0
333,547
0
L
Anhur
8,309
489
104
6
0
323,105
2
L
Ao Kuang
9,347
550
115
7
0
381,007
0
L
Chronos
8,952
527
103
6
0
321,624
0
W
Chernobog
9,734
573
140
8
0
334,295
6
W
Raijin
10,198
600
137
8
0
341,818
0
W
Atlas
8,397
494
12
1
0
381,230
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role