Player Matchup

Fenrir
Fenrir
Noir The IX
Fenrir
Level 155
God Stats
0W - 3L
1,372 SR
Queue Stats
96W - 79L
1,512 Elo+
Solo
Maui
Maui
Poptartbandit3
Maui
Level 62
God Stats
18W - 14L
1,615 SR
Queue Stats
111W - 98L
1,538 Elo+
Party 2
Anhur
Anhur
SirGuck
Anhur
Level 109
God Stats
6W - 3L
1,739 SR
Queue Stats
86W - 86L
1,547 Elo+
Party 2
Merlin
Merlin
rjfrench
Merlin
Level 128
God Stats
6W - 5L
1,584 SR
Queue Stats
154W - 145L
1,519 Elo+
Party 2
Arachne
Arachne
sandwichbandit2
Arachne
Level 129
God Stats
6W - 2L
2,019 SR
Queue Stats
150W - 124L
1,558 Elo+
Party 2
Team Averages
Level 117
1,666 SR
1,535 Elo+

VS

Team Averages
Level 98
1,614 SR
1,579 Elo+
Serqet
Serqet
Acпирин
Serqet
Level 138
God Stats
2W - 1L
1,303 SR
Queue Stats
198W - 196L
1,492 Elo+
Party 1
Ra
Ra
Awesome72rus
Ra
Level 29
God Stats
9W - 10L
1,545 SR
Queue Stats
119W - 125L
1,490 Elo+
Party 1
Skadi
Skadi
DoYouEvenDerp
Skadi
Level 108
God Stats
6W - 0L
1,906 SR
Queue Stats
40W - 21L
1,693 Elo+
Party 3
Athena
Athena
gdadd
Athena
Level 89
God Stats
10W - 1L
1,856 SR
Queue Stats
11W - 3L
1,724 Elo+
Party 3
Eset
Eset
konstantinyalcev
Eset
Level 127
God Stats
13W - 12L
1,462 SR
Queue Stats
138W - 134L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
4
0 / 6 / 0
3,920
436
1,656
6,176
2,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 1 / 2
4,988
554
2,293
6,168
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
SirGuck
Anhur
7
1 / 3 / 0
4,640
516
1,957
6,127
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
rjfrench
Merlin
10
1 / 2 / 1
5,440
604
4,826
5,178
1,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 2 / 1
4,994
555
3,829
9,873
2,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
3 / 1 / 3
5,751
639
2,989
8,319
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
7 / 1 / 1
7,288
810
4,969
6,543
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 1
5,839
649
5,748
3,570
1,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
gdadd
Athena
9
0 / 0 / 3
5,364
596
1,923
8,476
5,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 0 / 0
5,839
649
5,405
3,438
1,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
3
Kills
13
14
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
3
1
3
4.5
W
7
1
1
7.5
W
2
1
1
2.5
L
Fenrir
0
6
0
0
L
0
1
2
1
L
Anhur
SirGuck
Anhur
1
3
0
0.33
W
Athena
gdadd
Athena
0
0
3
1.5
W
1
0
0
1
L
Merlin
rjfrench
Merlin
1
2
1
0.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,561
Damage
21,034
33,522
Taken
30,346
13,250
Mitigated
13,202
6,739
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
2,989
1,000
0
886
8,319
3,091
0
1,966
6,353
0
33,419
W
4,969
681
36
3,004
6,543
2,131
1,582
521
5,823
41,192
0
W
5,748
2,228
0
675
3,570
1,023
0
507
3,063
0
44,583
L
Fenrir
1,656
302
0
628
6,176
2,474
0
2,398
3,592
0
11,507
L
2,293
408
0
2,051
6,168
4,217
0
2,288
3,868
17,200
0
L
Anhur
SirGuck
Anhur
1,957
1,402
0
1,040
6,127
2,008
0
482
5,645
0
26,857
W
Athena
gdadd
Athena
1,923
259
68
3,979
8,476
5,660
6
2,061
6,415
15,260
0
W
5,405
361
146
646
3,438
1,297
0
2,064
1,374
40,056
0
L
Merlin
rjfrench
Merlin
4,826
548
0
1,206
5,178
1,573
0
3,255
1,667
31,952
0
L
3,829
2,988
0
1,814
9,873
2,978
0
3,168
5,979
0
25,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,982
Gold Earned
30,081
193
Minions Killed
332
0
Camps Cleared
0
854,972
Distance Traveled
982,638
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,751
639
60
7
0
227,821
0
W
Ra
7,288
810
81
9
0
168,150
0
W
Skadi
5,839
649
76
8
0
170,001
0
L
Fenrir
3,920
436
12
1
0
112,732
0
L
Maui
4,988
554
35
4
0
187,429
0
L
Anhur
4,640
516
46
5
0
171,439
1
W
Athena
5,364
596
23
3
0
201,704
0
W
Eset
5,839
649
92
10
0
214,962
2
L
Merlin
5,440
604
63
7
0
176,691
0
L
Arachne
4,994
555
37
4
0
206,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role