Player Matchup

Bellona
Bellona
Alexisnunezn
Bellona
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 224L
1,494 Elo+
Solo
Apollo
Apollo
IMacFarlane
Apollo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 63L
1,464 Elo+
Solo
Nox
Nox
LifeTyde_
Nox
Level 149
God Stats
7W - 5L
1,597 SR
Queue Stats
328W - 282L
1,549 Elo+
Party 1
Achilles
Achilles
MoodyBlues_V
Achilles
Level 129
God Stats
7W - 7L
1,528 SR
Queue Stats
135W - 118L
1,609 Elo+
Party 1
Kukulkan
Kukulkan
flowervillain
Kukulkan
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 36L
1,901 Elo+
Party 1
Team Averages
Level 95
1,525 SR
1,603 Elo+

VS

Team Averages
Level 112
1,533 SR
1,493 Elo+
Jing Wei
Jing Wei
CarlosMellark
Jing Wei
Level 158
God Stats
2W - 5L
1,500 SR
Queue Stats
281W - 282L
1,470 Elo+
Solo
King Arthur
King Arthur
Dante InfernoSx
King Arthur
Level 122
God Stats
8W - 16L
1,510 SR
Queue Stats
202W - 193L
1,485 Elo+
Solo
Fenrir
Fenrir
MrSelfDstruc
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 160L
1,488 Elo+
Party 2
Geb
Geb
Richylol
Geb
Level 147
God Stats
0W - 2L
1,295 SR
Queue Stats
358W - 359L
1,495 Elo+
Party 2
Discordia
Discordia
iRlapze
Discordia
Level 115
God Stats
7W - 5L
1,858 SR
Queue Stats
140W - 127L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alexisnunezn
Bellona
11
0 / 4 / 1
6,244
480
2,358
10,998
8,177
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
12
1 / 1 / 2
6,982
537
4,474
6,705
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 1 / 8
7,858
604
6,945
11,000
6,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
MoodyBlues_V
Achilles
14
7 / 0 / 6
7,940
611
8,106
12,392
5,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
flowervillain
Kukulkan
13
5 / 2 / 7
7,566
582
10,346
6,845
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CarlosMellark
Jing Wei
12
1 / 1 / 0
6,837
526
4,056
6,923
2,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
Dante InfernoSx
King Arthur
14
5 / 1 / 0
8,693
669
10,056
12,265
11,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
11
2 / 5 / 0
6,619
509
4,529
14,233
5,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 5 / 2
6,168
474
2,482
12,774
10,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
iRlapze
Discordia
10
0 / 6 / 1
6,019
463
8,324
8,192
3,063
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
8
8
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alexisnunezn
Bellona
0
4
1
0.13
L
Jing Wei
CarlosMellark
Jing Wei
1
1
0
1
L
King Arthur
Dante InfernoSx
King Arthur
5
1
0
5
W
Apollo
1
1
2
2
W
5
1
8
9
W
Achilles
MoodyBlues_V
Achilles
7
0
6
10
L
Fenrir
2
5
0
0.4
L
0
5
2
0.2
W
Kukulkan
flowervillain
Kukulkan
5
2
7
4.25
L
Discordia
iRlapze
Discordia
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,229
Damage
29,447
47,940
Taken
54,387
25,237
Mitigated
32,368
12,650
Healing
11,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alexisnunezn
Bellona
2,358
549
0
2,332
10,998
8,177
0
236
10,762
0
39,047
L
Jing Wei
CarlosMellark
Jing Wei
4,056
3,038
0
3,118
6,923
2,564
0
542
6,381
0
53,891
L
King Arthur
Dante InfernoSx
King Arthur
10,056
828
0
2,553
12,265
11,096
0
2,119
10,146
850
64,080
W
Apollo
4,474
2,967
0
2,018
6,705
2,562
297
686
6,019
0
51,376
W
6,945
955
0
3,204
11,000
6,100
111
4,724
6,276
31,963
0
W
Achilles
MoodyBlues_V
Achilles
8,106
2,877
0
4,221
12,392
5,736
0
3,070
9,322
0
70,192
L
Fenrir
4,529
880
0
2,944
14,233
5,588
0
4,308
9,925
0
45,785
L
2,482
229
0
2,193
12,774
10,057
0
5,918
6,856
16,044
0
W
Kukulkan
flowervillain
Kukulkan
10,346
1,811
0
875
6,845
2,662
87
2,391
4,454
57,695
0
L
Discordia
iRlapze
Discordia
8,324
419
0
1,144
8,192
3,063
0
4,404
3,788
45,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,590
Gold Earned
34,336
389
Minions Killed
357
0
Camps Cleared
0
1,289,307
Distance Traveled
1,308,213
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,244
480
63
5
0
224,387
4
L
Jing Wei
6,837
526
99
8
0
269,093
6
L
King Arthur
8,693
669
103
8
0
283,424
0
W
Apollo
6,982
537
92
7
0
244,623
3
W
Nox
7,858
604
37
3
0
267,112
0
W
Achilles
7,940
611
83
6
0
306,916
0
L
Fenrir
6,619
509
69
5
0
270,580
2
L
Geb
6,168
474
16
1
0
249,676
0
W
Kukulkan
7,566
582
114
9
0
246,269
0
L
Discordia
6,019
463
70
5
0
235,440
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role