Player Matchup

Bastet
Bastet
 
Bastet
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Nyyuuu
Medusa
Level 69
God Stats
7W - 0L
1,500 SR
Queue Stats
71W - 62L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
SemiChxrmedlif3
Kuzenbo
Level 139
God Stats
15W - 19L
1,500 SR
Queue Stats
204W - 219L
1,543 Elo+
Solo
Nu Wa
Nu Wa
ShisuKane
Nu Wa
Level 47
God Stats
2W - 0L
1,284 SR
Queue Stats
4W - 3L
1,425 Elo+
Party 1
Nike
Nike
z_Youngblood
Nike
Level 153
God Stats
2W - 1L
1,693 SR
Queue Stats
287W - 269L
1,485 Elo+
Solo
Team Averages
Level 101
1,495 SR
1,499 Elo+

VS

Team Averages
Level 125
1,544 SR
1,475 Elo+
Nike
Nike
 
Nike
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Chronickillerbee
Baron Samedi
Level 89
God Stats
2W - 2L
1,779 SR
Queue Stats
59W - 70L
1,520 Elo+
Solo
Sylvanus
Sylvanus
Fox_Apollo
Sylvanus
Level 149
God Stats
12W - 11L
1,659 SR
Queue Stats
143W - 146L
1,532 Elo+
Solo
Thor
Thor
NavalJoker
Thor
Level 123
God Stats
1W - 3L
1,282 SR
Queue Stats
276W - 269L
1,448 Elo+
Solo
Anhur
Anhur
draiino
Anhur
Level 140
God Stats
1W - 4L
1,500 SR
Queue Stats
38W - 49L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
1 / 1 / 3
5,947
541
4,390
9,934
3,548
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
Nyyuuu
Medusa
12
1 / 0 / 2
6,950
632
3,671
6,086
2,364
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
5 / 0 / 2
6,856
623
4,857
8,211
8,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
ShisuKane
Nu Wa
10
1 / 2 / 4
5,837
531
4,990
6,134
1,917
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 0 / 0
8,195
745
7,154
7,737
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
9
0 / 2 / 0
5,135
467
3,499
8,588
3,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Chronickillerbee
Baron Samedi
9
1 / 3 / 0
5,567
506
5,327
8,752
3,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Fox_Apollo
Sylvanus
11
1 / 2 / 2
6,287
572
5,764
9,432
5,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 1 / 0
5,166
470
2,988
8,010
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
draiino
Anhur
10
0 / 3 / 0
5,511
501
2,224
9,949
3,672
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
11
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
1
1
3
2.5
L
Nike
 
Nike
0
2
0
0
L
Baron Samedi
Chronickillerbee
Baron Samedi
1
3
0
0.33
L
Sylvanus
Fox_Apollo
Sylvanus
1
2
2
1
L
1
1
0
1
W
Medusa
Nyyuuu
Medusa
1
0
2
2
W
5
0
2
6
W
Nu Wa
ShisuKane
Nu Wa
1
2
4
1.5
L
Anhur
draiino
Anhur
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,062
Damage
19,802
38,102
Taken
44,731
20,439
Mitigated
20,058
12,691
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,390
1,228
0
3,336
9,934
3,548
0
3,402
6,532
0
38,916
L
Nike
 
Nike
3,499
245
164
1,765
8,588
3,757
0
2,168
6,420
0
38,076
L
Baron Samedi
Chronickillerbee
Baron Samedi
5,327
427
379
2,636
8,752
3,726
0
3,296
5,456
44,235
0
L
Sylvanus
Fox_Apollo
Sylvanus
5,764
1,293
370
3,968
9,432
5,285
29
2,593
6,839
35,477
14,334
L
2,988
372
0
1,710
8,010
3,618
0
1,606
6,404
0
31,475
W
Medusa
Nyyuuu
Medusa
3,671
1,866
0
2,883
6,086
2,364
823
202
5,884
0
49,104
W
4,857
2,067
0
2,036
8,211
8,696
30
2,702
5,509
23,110
0
W
Nu Wa
ShisuKane
Nu Wa
4,990
1,564
19
660
6,134
1,917
0
4,556
1,578
31,622
0
L
Anhur
draiino
Anhur
2,224
750
0
2,755
9,949
3,672
0
264
9,685
0
27,163
W
7,154
562
0
3,757
7,737
3,914
0
0
7,737
80
71,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,785
Gold Earned
27,666
319
Minions Killed
304
0
Camps Cleared
0
1,130,949
Distance Traveled
1,046,322
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,947
541
56
5
0
264,390
0
L
Nike
5,135
467
68
6
0
245,585
3
L
Baron Samedi
5,567
506
73
7
0
196,415
2
L
Sylvanus
6,287
572
82
7
0
216,428
1
L
Thor
5,166
470
47
4
0
200,042
2
W
Medusa
6,950
632
74
7
0
214,845
5
W
Kuzenbo
6,856
623
30
3
0
235,190
2
W
Nu Wa
5,837
531
48
4
0
184,888
0
L
Anhur
5,511
501
34
3
0
187,852
0
W
Nike
8,195
745
111
10
0
231,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role