Player Matchup

Chaac
Chaac
 
Chaac
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
PhantomZX2
Neith
Level 135
God Stats
8W - 10L
1,598 SR
Queue Stats
54W - 91L
1,472 Elo+
Party 2
Ix Chel
Ix Chel
assassinwrath24
Ix Chel
Level 151
God Stats
12W - 11L
1,595 SR
Queue Stats
335W - 299L
1,491 Elo+
Solo
Loki
Loki
iset-zu
Loki
Level 85
God Stats
19W - 39L
1,397 SR
Queue Stats
225W - 238L
1,351 Elo+
Solo
Kukulkan
Kukulkan
xTIME 2 RELOADx
Kukulkan
Level 143
God Stats
9W - 13L
1,546 SR
Queue Stats
137W - 182L
1,482 Elo+
Party 2
Team Averages
Level 124
1,527 SR
1,459 Elo+

VS

Team Averages
Level 65
1,489 SR
1,450 Elo+
Hera
Hera
Freedaikiri
Hera
Level 105
God Stats
5W - 6L
1,328 SR
Queue Stats
476W - 485L
1,467 Elo+
Solo
Anubis
Anubis
GmoneyDaws205
Anubis
Level 29
God Stats
41W - 26L
1,533 SR
Queue Stats
75W - 71L
1,458 Elo+
Party 1
Sol
Sol
Kibbles17
Sol
Level 106
God Stats
309W - 307L
1,509 SR
Queue Stats
595W - 588L
1,431 Elo+
Solo
Kali
Kali
Skkias
Kali
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
24W - 22L
1,469 Elo+
Party 1
Ymir
Ymir
phatmonkey99
Ymir
Level 59
God Stats
32W - 16L
1,577 SR
Queue Stats
77W - 68L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
0 / 3 / 0
5,058
506
3,046
11,551
10,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
9
4 / 2 / 0
5,773
577
4,751
4,821
1,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 1 / 4
5,385
539
3,467
5,865
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
iset-zu
Loki
9
0 / 1 / 2
4,840
484
1,737
4,962
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
8
0 / 1 / 0
4,883
488
968
4,711
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,763
576
2,921
4,928
1,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 1 / 2
5,467
547
5,742
5,003
1,935
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 1
6,933
693
6,129
6,595
2,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kali
Skkias
Kali
9
3 / 1 / 2
5,551
555
2,523
7,619
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 4
4,804
480
1,320
7,474
4,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
5
Kills
8
8
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
W
0
2
1
0.25
W
3
1
2
4
W
2
0
1
2.5
L
Neith
4
2
0
2
W
Kali
Skkias
Kali
3
1
2
4
L
1
1
4
3
L
Loki
iset-zu
Loki
0
1
2
1
W
0
1
4
2
L
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,969
Damage
18,635
31,910
Taken
31,619
17,203
Mitigated
13,833
13,005
Healing
10,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,046
926
82
5,878
11,551
10,202
0
5,460
6,091
0
32,817
W
2,921
457
0
355
4,928
1,673
9
1,286
3,642
48,070
0
W
5,742
280
0
2,469
5,003
1,935
235
888
4,115
35,455
0
W
6,129
2,638
0
4,323
6,595
2,754
585
0
6,595
51,319
5,581
L
Neith
4,751
1,839
0
790
4,821
1,428
0
2,326
2,423
0
31,197
W
Kali
Skkias
Kali
2,523
1,198
0
2,711
7,619
2,516
290
1,185
6,434
0
30,343
L
3,467
410
893
2,060
5,865
2,804
0
3,011
2,754
27,754
0
L
Loki
iset-zu
Loki
1,737
196
0
2,802
4,962
1,257
0
1,443
3,519
0
28,066
W
1,320
345
0
860
7,474
4,955
0
1,076
6,398
18,007
0
L
Kukulkan
968
0
0
500
4,711
1,512
0
3,177
1,534
32,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,939
Gold Earned
28,518
248
Minions Killed
318
0
Camps Cleared
0
980,767
Distance Traveled
936,367
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,058
506
51
5
0
201,647
4
W
Hera
5,763
576
88
9
0
187,887
4
W
Anubis
5,467
547
44
4
0
193,369
0
W
Sol
6,933
693
104
10
0
182,759
4
L
Neith
5,773
577
53
5
0
190,770
1
W
Kali
5,551
555
44
4
0
206,492
0
L
Ix Chel
5,385
539
37
4
0
190,132
0
L
Loki
4,840
484
51
5
0
213,948
0
W
Ymir
4,804
480
38
4
0
165,860
0
L
Kukulkan
4,883
488
56
6
0
184,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role