Player Matchup

Hun Batz
Hun Batz
BlattlFétt
Hun Batz
Level 156
God Stats
2W - 4L
1,393 SR
Queue Stats
552W - 525L
1,460 Elo+
Solo
Cthulhu
Cthulhu
Empanator
Cthulhu
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
115W - 59L
1,788 Elo+
Party 1
Hel
Hel
Jait7
Hel
Level 187
God Stats
2W - 1L
1,747 SR
Queue Stats
434W - 227L
1,633 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LeNegS
Morgan Le Fay
Level 200
God Stats
9W - 3L
1,768 SR
Queue Stats
541W - 254L
1,633 Elo+
Party 1
Surtr
Surtr
PepeTheFroggie
Surtr
Level 155
God Stats
7W - 4L
1,574 SR
Queue Stats
679W - 691L
1,547 Elo+
Solo
Team Averages
Level 152
1,596 SR
1,612 Elo+

VS

Team Averages
Level 105
1,549 SR
1,562 Elo+
Yemoja
Yemoja
 
Yemoja
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
 
Persephone
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
EinfachRT
Rama
Level 127
God Stats
3W - 5L
1,536 SR
Queue Stats
263W - 252L
1,564 Elo+
Solo
Fenrir
Fenrir
KоnunАlеxаnder
Fenrir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,687 Elo+
Party 2
Sun Wukong
Sun Wukong
VUBVUBflyer
Sun Wukong
Level 176
God Stats
1W - 1L
1,708 SR
Queue Stats
30W - 23L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlattlFétt
Hun Batz
10
1 / 1 / 4
5,860
977
4,627
5,077
2,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Empanator
Cthulhu
11
1 / 2 / 5
6,329
1,055
4,278
8,622
8,927
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hel
Jait7
Hel
12
3 / 0 / 2
6,753
1,126
3,041
4,801
2,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
LeNegS
Morgan Le Fay
12
2 / 1 / 5
6,448
1,075
9,954
5,090
2,771
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
1 / 1 / 6
5,959
993
6,559
8,510
6,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 1 / 2
6,011
1,002
1,875
5,494
4,187
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
 
Persephone
9
0 / 1 / 1
5,332
889
5,866
2,817
1,116
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
12
0 / 2 / 1
6,075
1,013
4,726
6,700
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 3 / 1
6,062
1,010
1,633
7,991
6,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
VUBVUBflyer
Sun Wukong
11
0 / 1 / 3
5,532
922
7,219
7,585
6,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
8
Kills
3
5
Deaths
8
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
1
2
2
L
Persephone
 
Persephone
0
1
1
0.5
W
Hun Batz
BlattlFétt
Hun Batz
1
1
4
3
L
Rama
0
2
1
0.25
W
Cthulhu
Empanator
Cthulhu
1
2
5
1.75
W
Hel
Jait7
Hel
3
0
2
4
L
2
3
1
0.83
W
Morgan Le Fay
LeNegS
Morgan Le Fay
2
1
5
4.5
W
1
1
6
4
L
Sun Wukong
VUBVUBflyer
Sun Wukong
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,459
Damage
21,319
32,100
Taken
30,587
23,539
Mitigated
21,033
13,967
Healing
11,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,875
708
4,676
1,857
5,494
4,187
0
3,345
2,149
4,181
0
L
Persephone
 
Persephone
5,866
58
0
132
2,817
1,116
0
1,840
973
14,861
0
W
Hun Batz
BlattlFétt
Hun Batz
4,627
491
144
179
5,077
2,850
75
1,638
3,397
0
10,063
L
Rama
4,726
3,967
182
943
6,700
2,974
0
4,995
1,705
0
14,522
W
Cthulhu
Empanator
Cthulhu
4,278
232
140
1,110
8,622
8,927
27
2,061
6,457
13,637
0
W
Hel
Jait7
Hel
3,041
399
5,992
3,271
4,801
2,586
725
1,623
3,136
11,387
0
L
1,633
179
560
1,727
7,991
6,114
0
3,366
4,625
0
2,100
W
Morgan Le Fay
LeNegS
Morgan Le Fay
9,954
470
657
872
5,090
2,771
0
1,213
3,835
17,163
0
W
6,559
1,123
376
1,226
8,510
6,405
126
1,206
7,145
145
8,146
L
Sun Wukong
VUBVUBflyer
Sun Wukong
7,219
397
411
1,368
7,585
6,642
0
3,846
3,739
0
15,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,349
Gold Earned
29,012
68
Minions Killed
80
0
Camps Cleared
0
680,144
Distance Traveled
566,271
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,011
1,002
13
2
0
106,892
0
L
Persephone
5,332
889
15
3
0
85,387
0
W
Hun Batz
5,860
977
11
2
0
138,581
0
L
Rama
6,075
1,013
31
5
0
117,779
0
W
Cthulhu
6,329
1,055
18
3
0
135,000
0
W
Hel
6,753
1,126
11
2
0
140,974
0
L
Fenrir
6,062
1,010
1
0
0
119,445
0
W
Morgan Le Fay
6,448
1,075
22
4
0
128,535
0
W
Surtr
5,959
993
6
1
0
137,054
0
L
Sun Wukong
5,532
922
20
3
0
136,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role