Player Matchup

He Bo
He Bo
Cryptïc
He Bo
Level 27
God Stats
1W - 1L
1,335 SR
Queue Stats
9W - 23L
1,292 Elo+
Solo
Ravana
Ravana
Fliss
Ravana
Level 122
God Stats
5W - 1L
1,747 SR
Queue Stats
414W - 393L
1,517 Elo+
Party 1
Horus
Horus
Loopen
Horus
Level 157
God Stats
5W - 6L
1,523 SR
Queue Stats
632W - 650L
1,482 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MaximSergeich
Morgan Le Fay
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,474 Elo+
Solo
Bacchus
Bacchus
Thatsnotfair
Bacchus
Level 158
God Stats
13W - 6L
1,655 SR
Queue Stats
817W - 396L
1,606 Elo+
Solo
Team Averages
Level 98
1,552 SR
1,474 Elo+

VS

Team Averages
Level 128
1,547 SR
1,488 Elo+
Sol
Sol
Bogggga
Sol
Level 121
God Stats
1W - 3L
1,283 SR
Queue Stats
363W - 367L
1,518 Elo+
Solo
Ullr
Ullr
Kontes
Ullr
Level 154
God Stats
1W - 2L
1,703 SR
Queue Stats
659W - 658L
1,480 Elo+
Solo
Tyr
Tyr
MeesterJan
Tyr
Level 128
God Stats
1W - 5L
1,512 SR
Queue Stats
304W - 295L
1,537 Elo+
Solo
Ra
Ra
Mikipt23
Ra
Level 118
God Stats
1W - 1L
1,737 SR
Queue Stats
243W - 236L
1,413 Elo+
Solo
Serqet
Serqet
TeagenOver
Serqet
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cryptïc
He Bo
19
9 / 2 / 13
11,697
836
20,495
11,696
5,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Fliss
Ravana
18
3 / 1 / 18
10,353
740
7,106
12,695
12,441
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Horus
Loopen
Horus
17
4 / 1 / 14
11,155
797
6,535
21,289
16,987
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
MaximSergeich
Morgan Le Fay
19
6 / 2 / 17
10,888
778
26,575
13,378
7,177
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Thatsnotfair
Bacchus
16
2 / 3 / 12
10,694
764
12,425
20,101
26,033
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
1 / 6 / 5
8,902
636
15,787
15,933
6,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ullr
Kontes
Ullr
14
1 / 7 / 3
8,404
600
7,321
17,068
7,146
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 5 / 4
9,499
679
10,905
18,771
20,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
1 / 2 / 5
8,961
640
9,879
12,595
5,794
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
TeagenOver
Serqet
15
2 / 4 / 3
8,597
614
9,819
11,995
7,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
28
24
Kills
8
9
Deaths
24
74
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sol
1
6
5
0.58
W
He Bo
Cryptïc
He Bo
9
2
13
7.75
W
Ravana
Fliss
Ravana
3
1
18
12
L
Ullr
Kontes
Ullr
1
7
3
0.36
W
Horus
Loopen
Horus
4
1
14
11
W
Morgan Le Fay
MaximSergeich
Morgan Le Fay
6
2
17
7.25
L
3
5
4
1
L
1
2
5
1.75
L
Serqet
TeagenOver
Serqet
2
4
3
0.88
W
Bacchus
Thatsnotfair
Bacchus
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,136
Damage
53,711
79,159
Taken
76,362
68,403
Mitigated
46,874
45,941
Healing
28,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
15,787
3,370
450
2,343
15,933
6,692
0
13,544
2,389
33,803
0
W
He Bo
Cryptïc
He Bo
20,495
878
2,258
2,433
11,696
5,765
2,005
3,520
8,030
52,454
0
W
Ravana
Fliss
Ravana
7,106
851
1,803
3,281
12,695
12,441
1,920
4,428
7,420
2,285
18,213
L
Ullr
Kontes
Ullr
7,321
3,724
764
2,477
17,068
7,146
0
15,133
1,935
0
21,790
W
Horus
Loopen
Horus
6,535
2,550
12,657
13,011
21,289
16,987
984
6,709
14,289
0
9,150
W
Morgan Le Fay
MaximSergeich
Morgan Le Fay
26,575
590
1,398
3,085
13,378
7,177
2,524
4,447
8,506
41,884
0
L
10,905
566
977
1,873
18,771
20,077
0
13,440
5,331
0
16,709
L
9,879
428
11,310
5,951
12,595
5,794
0
10,476
2,119
22,072
0
L
Serqet
TeagenOver
Serqet
9,819
1,376
1,599
1,062
11,995
7,165
0
8,247
3,748
0
14,592
W
Bacchus
Thatsnotfair
Bacchus
12,425
831
1,306
4,709
20,101
26,033
847
5,669
14,021
18,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,787
Gold Earned
44,363
144
Minions Killed
128
0
Camps Cleared
0
1,491,010
Distance Traveled
1,228,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,902
636
43
3
0
211,403
0
W
He Bo
11,697
836
76
5
0
293,989
0
W
Ravana
10,353
740
26
2
0
302,289
0
L
Ullr
8,404
600
29
2
0
220,872
0
W
Horus
11,155
797
8
1
0
301,557
0
W
Morgan Le Fay
10,888
778
26
2
0
312,138
0
L
Tyr
9,499
679
18
1
0
262,736
0
L
Ra
8,961
640
27
2
0
256,088
0
L
Serqet
8,597
614
11
1
0
277,029
0
W
Bacchus
10,694
764
8
1
0
281,037
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role